Searched refs:gl_FragData (Results 1 - 5 of 5) sorted by relevance

/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D10.0.2.rst91 - i915: Add support for gl_FragData[0] reads.
H A D7.10.rst1310 - i965: Fix type of gl_FragData[] dereference for FB write.
H A D20.2.0.rst3545 - zink: translate gl_FragColor to gl_FragData before ntv to fix multi-rt output
/xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
H A Dlinker.cpp50 * - Each fragment shader executable must write to either \c gl_FragData or
792 find_variable gl_FragData("gl_FragData"); local in function:validate_fragment_shader_executable
793 find_variable * const variables[] = { &gl_FragColor, &gl_FragData, NULL };
796 if (gl_FragColor.found && gl_FragData.found) {
798 "`gl_FragColor' and `gl_FragData'\n");
/xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
H A Dlinker.cpp50 * - Each fragment shader executable must write to either \c gl_FragData or
764 find_variable gl_FragData("gl_FragData"); local in function:validate_fragment_shader_executable
765 find_variable * const variables[] = { &gl_FragColor, &gl_FragData, NULL };
768 if (gl_FragColor.found && gl_FragData.found) {
770 "`gl_FragColor' and `gl_FragData'\n");

Completed in 24 milliseconds