Searched refs:gl_VertexID (Results 1 - 9 of 9) sorted by relevance
| /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/ |
| H A D | lower_vertex_id.cpp | 28 * semantic for gl_VertexID. Instead, that hardware does not include the 29 * value of basevertex in the gl_VertexID value. To implement the OpenGL 49 : progress(false), VertexID(NULL), gl_VertexID(NULL), 69 ir_variable *gl_VertexID; member in class:__anonc41b604a0110::lower_vertex_id_visitor 93 gl_VertexID = new(mem_ctx) ir_variable(int_t, "gl_VertexIDMESA", 95 gl_VertexID->data.how_declared = ir_var_declared_implicitly; 96 gl_VertexID->data.read_only = true; 97 gl_VertexID->data.location = SYSTEM_VALUE_VERTEX_ID_ZERO_BASE; 98 gl_VertexID->data.explicit_location = true; 99 gl_VertexID [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/ |
| H A D | lower_vertex_id.cpp | 28 * semantic for gl_VertexID. Instead, that hardware does not include the 29 * value of basevertex in the gl_VertexID value. To implement the OpenGL 49 : progress(false), VertexID(NULL), gl_VertexID(NULL), 69 ir_variable *gl_VertexID; member in class:__anon557d97970110::lower_vertex_id_visitor 93 gl_VertexID = new(mem_ctx) ir_variable(int_t, "gl_VertexIDMESA", 95 gl_VertexID->data.how_declared = ir_var_declared_implicitly; 96 gl_VertexID->data.read_only = true; 97 gl_VertexID->data.location = SYSTEM_VALUE_VERTEX_ID_ZERO_BASE; 98 gl_VertexID->data.explicit_location = true; 99 gl_VertexID [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/util/ |
| H A D | 00-mesa-defaults.conf | 22 built-ins (specifically gl_VertexID), which causes the vertex shaders to fail
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| /xsrc/external/mit/MesaLib/dist/src/util/ |
| H A D | 00-mesa-defaults.conf | 22 built-ins (specifically gl_VertexID), which causes the vertex shaders to fail
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| /xsrc/external/mit/MesaLib/dist/docs/relnotes/ |
| H A D | 20.0.0.rst | 394 - pan/decode: Handle gl_VertexID/gl_InstanceID 397 - pan/midgard: Lower gl_VertexID/gl_InstanceID to attributes 399 - panfrost: Route gl_VertexID through cmdstream 1864 - etnaviv: implement gl_VertexID/gl_InstanceID
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| H A D | 20.1.0.rst | 346 - panfrost: Fix gl_VertexID/InstanceID
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| H A D | 21.2.0.rst | 785 - pan/mdg: Lower away gl_VertexID offset
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/docs/source/ |
| H A D | tgsi.rst | 3294 the current vertex id (i.e. gl_VertexID). It does (unlike in d3d10) include the
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| /xsrc/external/mit/MesaLib/dist/docs/gallium/ |
| H A D | tgsi.rst | 3358 the current vertex id (i.e. gl_VertexID). It does (unlike in d3d10) include the
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