Searched refs:hResource (Results 1 - 5 of 5) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/frontends/d3d10umd/
H A DResource.h45 D3D10DDI_HRESOURCE hResource,
55 D3D10DDI_HRESOURCE hResource,
58 void APIENTRY DestroyResource(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource);
60 void APIENTRY ResourceMap(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource,
64 void APIENTRY ResourceUnmap(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource,
70 void APIENTRY ResourceCopyRegion(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource,
83 D3D10DDI_HRESOURCE hResource);
86 D3D10DDI_HRESOURCE hResource);
89 D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource,
H A DState.h160 CastResource(D3D10DDI_HRESOURCE hResource) argument
162 return static_cast<Resource *>(hResource.pDrvPrivate);
167 CastResource(DXGI_DDI_HRESOURCE hResource) argument
169 return reinterpret_cast<Resource *>(hResource);
174 CastPipeResource(D3D10DDI_HRESOURCE hResource) argument
176 Resource *pResource = CastResource(hResource);
182 CastPipeResource(DXGI_DDI_HRESOURCE hResource) argument
184 Resource *pResource = CastResource(hResource);
190 CastPipeBuffer(D3D10DDI_HRESOURCE hResource) argument
192 Resource *pResource = CastResource(hResource);
[all...]
H A DResource.cpp192 D3D10DDI_HRESOURCE hResource, // IN
201 DebugPrintf("%s(%dx%dx%d hResource=%p)\n",
206 hResource.pDrvPrivate);
249 Resource *pResource = CastResource(hResource);
389 D3D10DDI_HRESOURCE hResource, // IN
413 D3D10DDI_HRESOURCE hResource) // IN
418 Resource *pResource = CastResource(hResource);
448 D3D10DDI_HRESOURCE hResource, // IN
457 Resource *pResource = CastResource(hResource);
526 D3D10DDI_HRESOURCE hResource, // I
190 CreateResource(D3D10DDI_HDEVICE hDevice,__in const D3D10DDIARG_CREATERESOURCE * pCreateResource,D3D10DDI_HRESOURCE hResource,D3D10DDI_HRTRESOURCE hRTResource) argument
387 OpenResource(D3D10DDI_HDEVICE hDevice,__in const D3D10DDIARG_OPENRESOURCE * pOpenResource,D3D10DDI_HRESOURCE hResource,D3D10DDI_HRTRESOURCE hRTResource) argument
412 DestroyResource(D3D10DDI_HDEVICE hDevice,D3D10DDI_HRESOURCE hResource) argument
447 ResourceMap(D3D10DDI_HDEVICE hDevice,D3D10DDI_HRESOURCE hResource,UINT SubResource,D3D10_DDI_MAP DDIMap,UINT Flags,__out D3D10DDI_MAPPED_SUBRESOURCE * pMappedSubResource) argument
525 ResourceUnmap(D3D10DDI_HDEVICE hDevice,D3D10DDI_HRESOURCE hResource,UINT SubResource) argument
774 ResourceIsStagingBusy(D3D10DDI_HDEVICE hDevice,D3D10DDI_HRESOURCE hResource) argument
799 ResourceReadAfterWriteHazard(D3D10DDI_HDEVICE hDevice,D3D10DDI_HRESOURCE hResource) argument
[all...]
H A DShader.h136 D3D10DDI_HRESOURCE hResource);
H A DShader.cpp1128 D3D10DDI_HRESOURCE hResource) // IN
1126 ShaderResourceViewReadAfterWriteHazard(D3D10DDI_HDEVICE hDevice,D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView,D3D10DDI_HRESOURCE hResource) argument

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