Searched refs:hResource (Results 1 - 5 of 5) sorted by relevance
| /xsrc/external/mit/MesaLib/dist/src/gallium/frontends/d3d10umd/ |
| H A D | Resource.h | 45 D3D10DDI_HRESOURCE hResource, 55 D3D10DDI_HRESOURCE hResource, 58 void APIENTRY DestroyResource(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource); 60 void APIENTRY ResourceMap(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource, 64 void APIENTRY ResourceUnmap(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource, 70 void APIENTRY ResourceCopyRegion(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource, 83 D3D10DDI_HRESOURCE hResource); 86 D3D10DDI_HRESOURCE hResource); 89 D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource,
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| H A D | State.h | 160 CastResource(D3D10DDI_HRESOURCE hResource) argument 162 return static_cast<Resource *>(hResource.pDrvPrivate); 167 CastResource(DXGI_DDI_HRESOURCE hResource) argument 169 return reinterpret_cast<Resource *>(hResource); 174 CastPipeResource(D3D10DDI_HRESOURCE hResource) argument 176 Resource *pResource = CastResource(hResource); 182 CastPipeResource(DXGI_DDI_HRESOURCE hResource) argument 184 Resource *pResource = CastResource(hResource); 190 CastPipeBuffer(D3D10DDI_HRESOURCE hResource) argument 192 Resource *pResource = CastResource(hResource); [all...] |
| H A D | Resource.cpp | 192 D3D10DDI_HRESOURCE hResource, // IN 201 DebugPrintf("%s(%dx%dx%d hResource=%p)\n", 206 hResource.pDrvPrivate); 249 Resource *pResource = CastResource(hResource); 389 D3D10DDI_HRESOURCE hResource, // IN 413 D3D10DDI_HRESOURCE hResource) // IN 418 Resource *pResource = CastResource(hResource); 448 D3D10DDI_HRESOURCE hResource, // IN 457 Resource *pResource = CastResource(hResource); 526 D3D10DDI_HRESOURCE hResource, // I 190 CreateResource(D3D10DDI_HDEVICE hDevice,__in const D3D10DDIARG_CREATERESOURCE * pCreateResource,D3D10DDI_HRESOURCE hResource,D3D10DDI_HRTRESOURCE hRTResource) argument 387 OpenResource(D3D10DDI_HDEVICE hDevice,__in const D3D10DDIARG_OPENRESOURCE * pOpenResource,D3D10DDI_HRESOURCE hResource,D3D10DDI_HRTRESOURCE hRTResource) argument 412 DestroyResource(D3D10DDI_HDEVICE hDevice,D3D10DDI_HRESOURCE hResource) argument 447 ResourceMap(D3D10DDI_HDEVICE hDevice,D3D10DDI_HRESOURCE hResource,UINT SubResource,D3D10_DDI_MAP DDIMap,UINT Flags,__out D3D10DDI_MAPPED_SUBRESOURCE * pMappedSubResource) argument 525 ResourceUnmap(D3D10DDI_HDEVICE hDevice,D3D10DDI_HRESOURCE hResource,UINT SubResource) argument 774 ResourceIsStagingBusy(D3D10DDI_HDEVICE hDevice,D3D10DDI_HRESOURCE hResource) argument 799 ResourceReadAfterWriteHazard(D3D10DDI_HDEVICE hDevice,D3D10DDI_HRESOURCE hResource) argument [all...] |
| H A D | Shader.h | 136 D3D10DDI_HRESOURCE hResource);
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| H A D | Shader.cpp | 1128 D3D10DDI_HRESOURCE hResource) // IN 1126 ShaderResourceViewReadAfterWriteHazard(D3D10DDI_HDEVICE hDevice,D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView,D3D10DDI_HRESOURCE hResource) argument
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