Searched refs:has_default_ubo0 (Results 1 - 4 of 4) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
H A Dd3d12_root_signature.h36 bool has_default_ubo0; member in struct:d3d12_root_signature_key::__anon8f0615390108
H A Dd3d12_root_signature.cpp114 key->stages[i].has_default_ubo0 ? 0 : 1);
140 key->stages[i].num_cb_bindings + (key->stages[i].has_default_ubo0 ? 0 : 1),
192 key->stages[i].has_default_ubo0 = shader->has_default_ubo0;
H A Dd3d12_compiler.h145 bool has_default_ubo0; member in struct:d3d12_shader
H A Dd3d12_compiler.cpp151 shader->has_default_ubo0 = num_uniforms_before_lower_to_ubo > 0 &&
168 opts.ubo_binding_offset = shader->has_default_ubo0 ? 0 : 1;

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