Searched refs:has_float_rtv (Results 1 - 4 of 4) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
H A Dd3d12_pipeline_state.h77 bool has_float_rtv; member in struct:d3d12_gfx_pipeline_state
H A Dd3d12_pipeline_state.cpp170 !ctx->gfx_pipeline_state.has_float_rtv) {
231 if (state->has_float_rtv)
H A Dd3d12_context.cpp1309 ctx->gfx_pipeline_state.has_float_rtv = false;
1313 ctx->gfx_pipeline_state.has_float_rtv = true;
H A Dd3d12_compiler.cpp731 !sel_ctx->ctx->gfx_pipeline_state.has_float_rtv) {

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