Searched refs:has_fragment_shader (Results 1 - 3 of 3) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/frontends/lavapipe/
H A Dlvp_pipeline.c891 bool has_fragment_shader = false; local in function:lvp_graphics_pipeline_init
896 has_fragment_shader = true;
899 if (has_fragment_shader == false) {
/xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/i915/
H A Dintel_screen.c1110 bool has_fragment_shader = driQueryOptionb(&screen->optionCache, "fragment_shader"); local in function:set_max_gl_versions
1117 if (has_fragment_shader && has_occlusion_query) {
/xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/i915/
H A Dintel_screen.c1129 bool has_fragment_shader = driQueryOptionb(&screen->optionCache, "fragment_shader"); local in function:set_max_gl_versions
1136 if (has_fragment_shader && has_occlusion_query) {

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