Searched refs:inside (Results 1 - 25 of 122) sorted by relevance

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/xsrc/external/mit/glu/dist/src/libtess/
H A Dsweep.h42 * into regions. Each region is marked "inside" if it belongs
63 * inside the polygon */
64 GLboolean inside; /* is this region inside the polygon? */ member in struct:ActiveRegion
H A Dtessmono.c130 * the mesh which is marked "inside" the polygon. Each such region
141 if( f->inside ) {
151 * which are not marked "inside" the polygon. Since further mesh operations
163 if( ! f->inside ) {
172 * winding numbers on all edges so that regions marked "inside" the
186 if( e->Rface->inside != e->Lface->inside ) {
189 e->winding = (e->Lface->inside) ? value : -value;
H A Dmesh.h135 GLboolean inside; /* this face is in the polygon interior */ member in struct:GLUface
180 * when a face is split, the "inside" flag is copied from the old face.
H A Drender.c98 if( f->inside && ! f->marked ) {
146 #define Marked(f) (! (f)->inside || (f)->marked)
268 newState = ! e->Rface->inside;
336 * contour for each face marked "inside". The rendering output is
345 if( f->inside ) {
H A Dsweep.c78 * - each "inside" region is monotone, ie. can be broken into two chains
220 * Winding number and "inside" flag are not updated.
262 reg->inside = IsWindingInside( tess, reg->windingNumber );
270 * The "inside" flag is copied to the appropriate mesh face (we could
278 f->inside = reg->inside;
290 * origin vOrg. At the same time we copy the "inside" flag from the
385 /* Compute the winding number and "inside" flag for the new regions */
387 reg->inside = IsWindingInside( tess, reg->windingNumber );
595 e->Lface->inside
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H A Dmesh.c188 /* The new face is marked "inside" if the old one was. This is a
191 fNew->inside = fNext->inside;
628 f->inside = FALSE;
/xsrc/external/mit/MesaLib/dist/.gitlab-ci/windows/
H A DREADME.md9 only inside that base container. This is open-coded in PowerShell scripts.
17 the image is rebuilt inside the user's namespace.
19 The rebuild executes `docker build` which calls `mesa_deps.ps1` inside the
25 This job is executed inside a Windows shell environment directly inside the
30 The Mesa build runs inside the base container, executing `mesa_build.ps1`.
/xsrc/external/mit/xorg-server.old/dist/mi/
H A Dmipolyutil.c308 int inside = 1;
321 if ((!inside && !isInside) ||
322 ( inside && isInside))
326 inside = !inside;
304 int inside = 1; local in function:micomputeWAET
/xsrc/external/mit/imake/dist/
H A Dxmkmf.cpp3 XCOMM make a Makefile from an Imakefile from inside or outside the sources
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/swr/rasterizer/core/core/
H A Dclip.cpp102 // Checks whether vertex v lies inside clipping plane
106 inline int inside(const float v[4]) function in typeref:typename:int
148 int s_in = inside<ClippingPlane>(&pInPts[s * 4]);
149 int p_in = inside<ClippingPlane>(&pInPts[p * 4]);
159 if (p_in) // 2nd vertex is inside clipping volume, add it to output
/xsrc/external/mit/libX11/dist/src/
H A DPolyReg.c305 register int inside = 1;
318 if ((!inside && !isInside) ||
319 ( inside && isInside))
323 inside = !inside;
302 register int inside = 1; local in function:computeWAET
/xsrc/external/mit/freetype/dist/include/freetype/
H A Dftstroke.h42 * It also allows you to retrieve the 'outside' and/or the 'inside'
191 * Applications are generally interested in the 'inside' and 'outside'
213 * Retrieve the @FT_StrokerBorder value corresponding to the 'inside'
727 * return either its inside or outside border.
737 * inside ::
738 * A Boolean. If~1, return the inside border, otherwise the outside
758 FT_Bool inside,
/xsrc/external/mit/libX11/dist/include/X11/
H A DXlibConf.h.in27 * use Xlibint.h both inside Xlib and by external libraries
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D10.1.4.rst44 - mesa: fix double-freeing of dispatch tables inside glBegin/End.
H A D21.1.8.rst100 - glsl: fix variable scope for instructions inside case statements
H A D17.3.8.rst103 - radeon/vce: move feedback command inside of destroy function
H A D7.5.rst81 - GLSL: continue inside of a for-loop didn't work
H A D7.10.3.rst218 - mesa: Fix GetVertexAttrib\* inside display lists.
261 - mesa: forbid UseProgram to be called inside Begin/End
262 - mesa: UseShaderProgramEXT and Uniform\* shouldn't be allowed inside
H A D10.0.5.rst90 - mesa: fix glMultiDrawArrays inside a display list
H A D10.3.1.rst40 [UBO] row_major layout ignored inside structures
H A D17.0.3.rst137 - glsl: fix lower jumps for returns when loop is inside an if
H A D19.2.2.rst144 - glsl: fix crash compiling bindless samplers inside unnamed UBOs
/xsrc/external/mit/xorg-server/dist/mi/
H A Dmipoly.c291 int inside = 1; local in function:micomputeWAET
303 if ((!inside && !isInside) || (inside && isInside)) {
306 inside = !inside;
/xsrc/external/mit/xauth/dist/
H A DREADME.md54 * follow ReleaseHowto inside this directory.
/xsrc/external/mit/MesaLib/dist/docs/
H A Dinstall.rst110 called ``installdir`` inside your mesa tree is as good as anything. All of the
143 library specifier on debian. Look inside ``installdir`` for the directory that

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