Searched refs:is_ngg_passthrough (Results 1 - 5 of 5) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/amd/vulkan/
H A Dradv_shader.h244 bool is_ngg_passthrough; member in struct:radv_shader_info
H A Dradv_pipeline.c167 return variant->info.is_ngg_passthrough;
2780 infos[es_stage].is_ngg_passthrough = infos[es_stage].is_ngg_passthrough &&
2856 infos[MESA_SHADER_TESS_EVAL].is_ngg_passthrough = true;
2858 infos[MESA_SHADER_VERTEX].is_ngg_passthrough = true;
H A Dradv_nir_to_llvm.c1644 if (ctx->args->shader_info->is_ngg_passthrough) {
2450 if (!args->shader_info->is_ngg_passthrough)
H A Dradv_shader.c1012 info->is_ngg_passthrough,
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D21.3.0.rst3970 - radv: do not initialize is_ngg_passthrough for geometry shaders

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