Searched refs:layer_id (Results 1 - 4 of 4) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/compiler/nir/
H A Dnir_lower_input_attachments.c65 nir_variable *layer_id = local in function:load_layer_id
68 if (layer_id == NULL) {
69 layer_id = nir_variable_create(b->shader, nir_var_shader_in,
71 layer_id->data.location = slot;
72 layer_id->data.interpolation = INTERP_MODE_FLAT;
73 layer_id->data.driver_location = b->shader->num_inputs++;
76 return nir_load_var(b, layer_id);
/xsrc/external/mit/MesaLib/dist/src/broadcom/compiler/
H A Dv3d_nir_lower_io.c210 nir_ssa_def *layer_id = local in function:v3d_nir_lower_vpm_output
214 header = nir_ior(b, header, layer_id);
/xsrc/external/mit/MesaLib/dist/src/amd/vulkan/
H A Dradv_meta_clear.c69 nir_ssa_def *layer_id = nir_iadd(&vs_b, inst_id, base_instance); local in function:build_color_shaders
70 nir_store_var(&vs_b, vs_out_layer, layer_id, 0x1);
509 nir_ssa_def *layer_id = nir_iadd(&vs_b, inst_id, base_instance); local in function:build_depthstencil_shader
510 nir_store_var(&vs_b, vs_out_layer, layer_id, 0x1);
/xsrc/external/mit/MesaLib.old/dist/src/amd/vulkan/
H A Dradv_meta_clear.c87 nir_ssa_def *layer_id = nir_iadd(&vs_b, inst_id, base_instance); local in function:build_color_shaders
88 nir_store_var(&vs_b, vs_out_layer, layer_id, 0x1);
509 nir_ssa_def *layer_id = nir_iadd(&vs_b, inst_id, base_instance); local in function:build_depthstencil_shader
510 nir_store_var(&vs_b, vs_out_layer, layer_id, 0x1);

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