Searched refs:lp_rast_state (Results 1 - 21 of 21) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/llvmpipe/
H A Dlp_state_rasterizer.c35 struct lp_rast_state { struct
66 struct lp_rast_state *state = MALLOC_STRUCT(lp_rast_state);
105 const struct lp_rast_state *state =
106 (const struct lp_rast_state *) handle;
H A Dlp_rast.h81 struct lp_rast_state { struct
179 const struct lp_rast_state *set_state;
185 const struct lp_rast_state *state;
228 lp_rast_arg_state( const struct lp_rast_state *state )
H A Dlp_setup_context.h133 const struct lp_rast_state *stored; /**< what's in the scene */
134 struct lp_rast_state current; /**< currently set state */
H A Dlp_rast_priv.h52 extern const struct lp_rast_state *jit_state;
85 const struct lp_rast_state *state;
229 const struct lp_rast_state *state = task->state;
H A Dlp_scene.h43 struct lp_rast_state;
97 const struct lp_rast_state *last_state; /* most recent state set in bin */
333 const struct lp_rast_state *state,
H A Dlp_rast_debug.c9 const struct lp_rast_state *state;
66 get_variant( const struct lp_rast_state *state,
89 is_blend( const struct lp_rast_state *state,
106 const struct lp_rast_state *state = NULL;
H A Dlp_rast.c55 const struct lp_rast_state *jit_state = NULL;
300 const struct lp_rast_state *state;
403 const struct lp_rast_state *state = task->state;
H A Dlp_setup.c1145 struct lp_rast_state *stored;
1148 * the new, current state. So allocate a new lp_rast_state object
1151 stored = (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/llvmpipe/
H A Dlp_linear_fastpath.c60 lp_linear_blit_rgba_blit(const struct lp_rast_state *state,
112 lp_linear_blit_rgb1_blit(const struct lp_rast_state *state,
170 lp_linear_purple(const struct lp_rast_state *state,
H A Dlp_rast.h83 struct lp_rast_state { struct
219 const struct lp_rast_state *set_state;
225 const struct lp_rast_state *state;
276 lp_rast_arg_state( const struct lp_rast_state *state )
H A Dlp_setup_context.h140 const struct lp_rast_state *stored; /**< what's in the scene */
141 struct lp_rast_state current; /**< currently set state */
H A Dlp_scene.h43 struct lp_rast_state;
98 const struct lp_rast_state *last_state; /* most recent state set in bin */
344 const struct lp_rast_state *state,
H A Dlp_state_fs_linear.c363 blit_rgba_blit(const struct lp_rast_state *state,
415 blit_rgb1_blit(const struct lp_rast_state *state,
475 blit_rgba(const struct lp_rast_state *state,
514 blit_rgb1(const struct lp_rast_state *state,
562 blit_rgba_blend_premul(const struct lp_rast_state *state,
604 linear_red(const struct lp_rast_state *state,
634 linear_no_op(const struct lp_rast_state *state,
H A Dlp_rast_debug.c9 const struct lp_rast_state *state;
80 get_variant( const struct lp_rast_state *state,
105 is_blend( const struct lp_rast_state *state,
118 is_linear( const struct lp_rast_state *state,
137 get_fs_kind( const struct lp_rast_state *state,
155 const struct lp_rast_state *state = NULL;
H A Dlp_rast_priv.h52 extern const struct lp_rast_state *jit_state;
85 const struct lp_rast_state *state;
234 const struct lp_rast_state *state = task->state;
H A Dlp_linear.c52 linear_fallback(const struct lp_rast_state *state,
74 lp_fs_linear_run(const struct lp_rast_state *state,
H A Dlp_rast_linear.c73 const struct lp_rast_state *state;
139 const struct lp_rast_state *state = task->state;
H A Dlp_rast_linear_fallback.c100 const struct lp_rast_state *state = task->state;
136 const struct lp_rast_state *state = task->state;
H A Dlp_jit.h402 struct lp_rast_state;
404 (*lp_jit_linear_func)(const struct lp_rast_state *state,
H A Dlp_rast.c55 const struct lp_rast_state *jit_state = NULL;
309 const struct lp_rast_state *state;
424 const struct lp_rast_state *state = task->state;
521 const struct lp_rast_state *state = task->state;
H A Dlp_setup.c1349 struct lp_rast_state *stored;
1352 * the new, current state. So allocate a new lp_rast_state object
1355 stored = (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);

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