Searched refs:mat_specular (Results 1 - 16 of 16) sorted by relevance

/xsrc/external/mit/mesa-demos/dist/src/redbook/
H A Dbezmesh.c80 GLfloat mat_specular[] = local in function:initlights
92 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
H A Dlight.c52 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:init
59 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
H A Dmaterial.c96 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:display
124 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
137 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
176 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
189 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
228 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
241 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
H A Dcolormat.c54 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:init
61 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
H A Dplane.c53 /* mat_specular and mat_shininess are NOT default values */
55 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:myinit
65 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
H A Daccanti.c51 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:myinit
56 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
H A Dalpha3D.c60 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 0.15 }; local in function:init
64 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
H A Dnurbs.c96 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:myinit
106 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
H A Dquadric.c65 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:init
73 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
H A Dsurface.c77 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:myinit
82 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
H A Dtrim.c87 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:init
92 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
H A Daccpersp.c125 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:init
130 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
H A Dsurfpoints.c159 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:init
164 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
/xsrc/external/mit/mesa-demos/dist/src/tests/
H A Dvpeval.c104 GLfloat mat_specular[] = {1.0, 1.0, 1.0, 1.0};
114 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
/xsrc/external/mit/mesa-demos/dist/src/demos/
H A Dstex3d.c596 static const GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:init
619 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
/xsrc/external/mit/mesa-demos/dist/src/samples/
H A Dsphere.c689 float mat_specular[] = {1.0, 1.0, 1.0, 1.0}; local in function:Init
725 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);

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