| /xsrc/external/mit/mesa-demos/dist/src/redbook/ |
| H A D | bezmesh.c | 80 GLfloat mat_specular[] = local in function:initlights 92 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
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| H A D | light.c | 52 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:init 59 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
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| H A D | material.c | 96 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:display 124 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); 137 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); 176 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); 189 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); 228 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); 241 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
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| H A D | colormat.c | 54 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:init 61 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
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| H A D | plane.c | 53 /* mat_specular and mat_shininess are NOT default values */ 55 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:myinit 65 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
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| H A D | accanti.c | 51 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:myinit 56 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
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| H A D | alpha3D.c | 60 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 0.15 }; local in function:init 64 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
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| H A D | nurbs.c | 96 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:myinit 106 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
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| H A D | quadric.c | 65 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:init 73 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
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| H A D | surface.c | 77 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:myinit 82 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
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| H A D | trim.c | 87 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:init 92 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
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| H A D | accpersp.c | 125 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:init 130 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
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| H A D | surfpoints.c | 159 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:init 164 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
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| /xsrc/external/mit/mesa-demos/dist/src/tests/ |
| H A D | vpeval.c | 104 GLfloat mat_specular[] = {1.0, 1.0, 1.0, 1.0}; 114 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
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| /xsrc/external/mit/mesa-demos/dist/src/demos/ |
| H A D | stex3d.c | 596 static const GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:init 619 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
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| /xsrc/external/mit/mesa-demos/dist/src/samples/ |
| H A D | sphere.c | 689 float mat_specular[] = {1.0, 1.0, 1.0, 1.0}; local in function:Init 725 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
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