Searched refs:materials (Results 1 - 7 of 7) sorted by relevance

/xsrc/external/mit/mesa-demos/dist/src/objviewer/
H A Dglmdraw.c29 * GLM_MATERIAL - render with materials
63 if (mode & GLM_COLOR && !model->materials) {
65 "with no materials defined.\n");
68 if (mode & GLM_MATERIAL && !model->materials) {
70 "with no materials defined.\n");
91 model->materials[group->material].ambient);
93 model->materials[group->material].diffuse);
95 model->materials[group->material].specular);
97 model->materials[group->material].shininess);
101 glColor3fv(model->materials[grou
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H A Dglm.c246 if (!strcmp(model->materials[i].name, name))
313 /* count the number of materials in the file */
335 /* allocate memory for the materials */
336 model->materials = (GLMmaterial*)calloc(nummaterials, sizeof(GLMmaterial));
341 model->materials[i].name = NULL;
342 model->materials[i].shininess = 0;
343 model->materials[i].diffuse[0] = 0.8;
344 model->materials[i].diffuse[1] = 0.8;
345 model->materials[i].diffuse[2] = 0.8;
346 model->materials[
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H A Dglm.h27 #define GLM_MATERIAL (1 << 4) /* render with materials */
92 uint nummaterials; /* number of materials in model */
93 GLMmaterial* materials; /* array of materials */ member in struct:__anonf360447c0208
/xsrc/external/mit/ctwm/dist/doc/devman/
H A Dlinks.adoc3 This is a conglomeration of links to various references materials that
/xsrc/external/mit/freetype/dist/builds/cmake/
H A DFindHarfBuzz.cmake10 # and/or other materials provided with the distribution.
/xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
H A Dffvertex_prog.c314 GLuint materials; member in struct:tnl_program
849 p->materials = 0;
852 p->materials =
856 p->materials |= ((p->state->varying_vp_inputs & VERT_BIT_MAT_ALL)
868 else if (p->materials & (1<<attrib)) {
896 if (p->materials & SCENE_COLOR_BITS(side)) {
915 if (p->materials & (1<<attrib)) {
/xsrc/external/mit/MesaLib/dist/src/mesa/main/
H A Dffvertex_prog.c315 GLuint materials; member in struct:tnl_program
858 p->materials = 0;
861 p->materials =
865 p->materials |= ((p->state->varying_vp_inputs & VERT_BIT_MAT_ALL)
877 else if (p->materials & (1<<attrib)) {
905 if (p->materials & SCENE_COLOR_BITS(side)) {
924 if (p->materials & (1<<attrib)) {

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