Searched refs:nearval (Results 1 - 15 of 15) sorted by path

/xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
H A Ddlist.c2552 save_DepthRange(GLclampd nearval, GLclampd farval) argument
2559 n[1].f = (GLfloat) nearval;
2563 CALL_DepthRange(ctx->Exec, (nearval, farval));
2806 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
2817 n[5].f = (GLfloat) nearval;
2821 CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval));
3404 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
3415 n[5].f = (GLfloat) nearval;
3419 CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval));
2805 save_Frustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
3403 save_Ortho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
H A Dmatrix.c56 * \param nearval distance to the near clipping plane.
68 GLdouble nearval, GLdouble farval )
74 if (nearval <= 0.0 ||
76 nearval == farval ||
87 (GLfloat) nearval, (GLfloat) farval );
99 * \param nearval distance to the near clipping plane.
111 GLdouble nearval, GLdouble farval )
119 left, right, bottom, top, nearval, farval);
123 nearval == farval)
132 (GLfloat) nearval, (GLfloa
66 _mesa_Frustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
109 _mesa_Ortho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
[all...]
H A Dmatrix.h38 GLdouble nearval, GLdouble farval );
43 GLdouble nearval, GLdouble farval );
H A Dviewport.c288 GLclampd nearval, GLclampd farval)
290 if (ctx->ViewportArray[idx].Near == nearval &&
298 ctx->ViewportArray[idx].Near = CLAMP(nearval, 0.0, 1.0);
304 GLclampd nearval, GLclampd farval)
306 set_depth_range_no_notify(ctx, idx, nearval, farval);
315 * \param nearval specifies the Z buffer value which should correspond to
321 _mesa_DepthRange(GLclampd nearval, GLclampd farval) argument
327 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
341 set_depth_range_no_notify(ctx, i, nearval, farval);
349 _mesa_DepthRangef(GLclampf nearval, GLclamp argument
287 set_depth_range_no_notify(struct gl_context * ctx,unsigned idx,GLclampd nearval,GLclampd farval) argument
303 _mesa_set_depth_range(struct gl_context * ctx,unsigned idx,GLclampd nearval,GLclampd farval) argument
436 _mesa_DepthRangeIndexed_no_error(GLuint index,GLclampd nearval,GLclampd farval) argument
445 _mesa_DepthRangeIndexed(GLuint index,GLclampd nearval,GLclampd farval) argument
464 _mesa_DepthRangeIndexedfOES(GLuint index,GLfloat nearval,GLfloat farval) argument
[all...]
H A Dviewport.h65 _mesa_DepthRange(GLclampd nearval, GLclampd farval);
68 _mesa_DepthRangef(GLclampf nearval, GLclampf farval);
91 GLclampd nearval, GLclampd farval);
/xsrc/external/mit/MesaLib.old/dist/src/mesa/math/
H A Dm_matrix.c973 * \param nearval distance to the near clipping plane.
983 GLfloat nearval, GLfloat farval )
988 x = (2.0F*nearval) / (right-left);
989 y = (2.0F*nearval) / (top-bottom);
992 c = -(farval+nearval) / ( farval-nearval);
993 d = -(2.0F*farval*nearval) / (farval-nearval); /* error? */
1013 * \param nearval distance to the near clipping plane.
1023 GLfloat nearval, GLfloa
980 _math_matrix_frustum(GLmatrix * mat,GLfloat left,GLfloat right,GLfloat bottom,GLfloat top,GLfloat nearval,GLfloat farval) argument
1020 _math_matrix_ortho(GLmatrix * mat,GLfloat left,GLfloat right,GLfloat bottom,GLfloat top,GLfloat nearval,GLfloat farval) argument
[all...]
H A Dm_matrix.h116 GLfloat nearval, GLfloat farval );
122 GLfloat nearval, GLfloat farval );
/xsrc/external/mit/MesaLib/dist/src/mesa/main/
H A Ddlist.c2607 save_DepthRange(GLclampd nearval, GLclampd farval) argument
2614 n[1].f = (GLfloat) nearval;
2618 CALL_DepthRange(ctx->Exec, (nearval, farval));
2861 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
2872 n[5].f = (GLfloat) nearval;
2876 CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval));
3459 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
3470 n[5].f = (GLfloat) nearval;
3474 CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval));
9497 GLdouble bottom, GLdouble top, GLdouble nearval, GLdoubl
2860 save_Frustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
3458 save_Ortho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
9496 save_MatrixOrthoEXT(GLenum matrixMode,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
9519 save_MatrixFrustumEXT(GLenum matrixMode,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
[all...]
H A Dmatrix.c105 GLdouble nearval, GLdouble farval,
109 if (nearval <= 0.0 ||
111 nearval == farval ||
123 (GLfloat) nearval, (GLfloat) farval);
135 * \param nearval distance to the near clipping plane.
147 GLdouble nearval, GLdouble farval )
153 (GLfloat) nearval, (GLfloat) farval,
162 GLdouble nearval, GLdouble farval )
173 (GLfloat) nearval, (GLfloat) farval,
182 GLdouble nearval, GLdoubl
102 matrix_frustum(struct gl_matrix_stack * stack,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval,const char * caller) argument
145 _mesa_Frustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
159 _mesa_MatrixFrustumEXT(GLenum matrixMode,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
179 matrix_ortho(struct gl_matrix_stack * stack,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval,const char * caller) argument
226 _mesa_Ortho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
240 _mesa_MatrixOrthoEXT(GLenum matrixMode,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
[all...]
H A Dmatrix.h46 GLdouble nearval, GLdouble farval );
51 GLdouble nearval, GLdouble farval );
H A Dviewport.c289 GLclampd nearval, GLclampd farval)
291 if (ctx->ViewportArray[idx].Near == nearval &&
299 ctx->ViewportArray[idx].Near = SATURATE(nearval);
305 GLclampd nearval, GLclampd farval)
307 set_depth_range_no_notify(ctx, idx, nearval, farval);
316 * \param nearval specifies the Z buffer value which should correspond to
322 _mesa_DepthRange(GLclampd nearval, GLclampd farval) argument
328 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
342 set_depth_range_no_notify(ctx, i, nearval, farval);
350 _mesa_DepthRangef(GLclampf nearval, GLclamp argument
288 set_depth_range_no_notify(struct gl_context * ctx,unsigned idx,GLclampd nearval,GLclampd farval) argument
304 _mesa_set_depth_range(struct gl_context * ctx,unsigned idx,GLclampd nearval,GLclampd farval) argument
437 _mesa_DepthRangeIndexed_no_error(GLuint index,GLclampd nearval,GLclampd farval) argument
446 _mesa_DepthRangeIndexed(GLuint index,GLclampd nearval,GLclampd farval) argument
465 _mesa_DepthRangeIndexedfOES(GLuint index,GLfloat nearval,GLfloat farval) argument
[all...]
H A Dviewport.h65 _mesa_DepthRange(GLclampd nearval, GLclampd farval);
68 _mesa_DepthRangef(GLclampf nearval, GLclampf farval);
91 GLclampd nearval, GLclampd farval);
/xsrc/external/mit/MesaLib/dist/src/mesa/math/
H A Dm_matrix.c862 * \param nearval distance to the near clipping plane.
872 GLfloat nearval, GLfloat farval )
877 x = (2.0F*nearval) / (right-left);
878 y = (2.0F*nearval) / (top-bottom);
881 c = -(farval+nearval) / ( farval-nearval);
882 d = -(2.0F*farval*nearval) / (farval-nearval); /* error? */
902 * \param nearval distance to the near clipping plane.
912 float nearval, floa
869 _math_matrix_frustum(GLmatrix * mat,GLfloat left,GLfloat right,GLfloat bottom,GLfloat top,GLfloat nearval,GLfloat farval) argument
909 _math_float_ortho(float * m,float left,float right,float bottom,float top,float nearval,float farval) argument
952 _math_matrix_ortho(GLmatrix * mat,GLfloat left,GLfloat right,GLfloat bottom,GLfloat top,GLfloat nearval,GLfloat farval) argument
[all...]
H A Dm_matrix.h113 float nearval, float farval);
119 GLfloat nearval, GLfloat farval );
125 GLfloat nearval, GLfloat farval );
/xsrc/external/mit/mesa-demos/dist/src/glsl/
H A Dgeom-outlining-150.c72 GLfloat nearval, GLfloat farval)
76 x = (2.0F*nearval) / (right-left);
77 y = (2.0F*nearval) / (top-bottom);
80 c = -(farval+nearval) / ( farval-nearval);
81 d = -(2.0F*farval*nearval) / (farval-nearval); /* error? */
69 mat_frustum(GLfloat mat[16],GLfloat left,GLfloat right,GLfloat bottom,GLfloat top,GLfloat nearval,GLfloat farval) argument

Completed in 48 milliseconds