| /xsrc/external/mit/MesaLib.old/dist/src/mesa/main/ |
| H A D | dlist.c | 2552 save_DepthRange(GLclampd nearval, GLclampd farval) argument 2559 n[1].f = (GLfloat) nearval; 2563 CALL_DepthRange(ctx->Exec, (nearval, farval)); 2806 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) 2817 n[5].f = (GLfloat) nearval; 2821 CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval)); 3404 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) 3415 n[5].f = (GLfloat) nearval; 3419 CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval)); 2805 save_Frustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument 3403 save_Ortho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
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| H A D | matrix.c | 56 * \param nearval distance to the near clipping plane. 68 GLdouble nearval, GLdouble farval ) 74 if (nearval <= 0.0 || 76 nearval == farval || 87 (GLfloat) nearval, (GLfloat) farval ); 99 * \param nearval distance to the near clipping plane. 111 GLdouble nearval, GLdouble farval ) 119 left, right, bottom, top, nearval, farval); 123 nearval == farval) 132 (GLfloat) nearval, (GLfloa 66 _mesa_Frustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument 109 _mesa_Ortho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument [all...] |
| H A D | matrix.h | 38 GLdouble nearval, GLdouble farval ); 43 GLdouble nearval, GLdouble farval );
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| H A D | viewport.c | 288 GLclampd nearval, GLclampd farval) 290 if (ctx->ViewportArray[idx].Near == nearval && 298 ctx->ViewportArray[idx].Near = CLAMP(nearval, 0.0, 1.0); 304 GLclampd nearval, GLclampd farval) 306 set_depth_range_no_notify(ctx, idx, nearval, farval); 315 * \param nearval specifies the Z buffer value which should correspond to 321 _mesa_DepthRange(GLclampd nearval, GLclampd farval) argument 327 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval); 341 set_depth_range_no_notify(ctx, i, nearval, farval); 349 _mesa_DepthRangef(GLclampf nearval, GLclamp argument 287 set_depth_range_no_notify(struct gl_context * ctx,unsigned idx,GLclampd nearval,GLclampd farval) argument 303 _mesa_set_depth_range(struct gl_context * ctx,unsigned idx,GLclampd nearval,GLclampd farval) argument 436 _mesa_DepthRangeIndexed_no_error(GLuint index,GLclampd nearval,GLclampd farval) argument 445 _mesa_DepthRangeIndexed(GLuint index,GLclampd nearval,GLclampd farval) argument 464 _mesa_DepthRangeIndexedfOES(GLuint index,GLfloat nearval,GLfloat farval) argument [all...] |
| H A D | viewport.h | 65 _mesa_DepthRange(GLclampd nearval, GLclampd farval); 68 _mesa_DepthRangef(GLclampf nearval, GLclampf farval); 91 GLclampd nearval, GLclampd farval);
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| /xsrc/external/mit/MesaLib.old/dist/src/mesa/math/ |
| H A D | m_matrix.c | 973 * \param nearval distance to the near clipping plane. 983 GLfloat nearval, GLfloat farval ) 988 x = (2.0F*nearval) / (right-left); 989 y = (2.0F*nearval) / (top-bottom); 992 c = -(farval+nearval) / ( farval-nearval); 993 d = -(2.0F*farval*nearval) / (farval-nearval); /* error? */ 1013 * \param nearval distance to the near clipping plane. 1023 GLfloat nearval, GLfloa 980 _math_matrix_frustum(GLmatrix * mat,GLfloat left,GLfloat right,GLfloat bottom,GLfloat top,GLfloat nearval,GLfloat farval) argument 1020 _math_matrix_ortho(GLmatrix * mat,GLfloat left,GLfloat right,GLfloat bottom,GLfloat top,GLfloat nearval,GLfloat farval) argument [all...] |
| H A D | m_matrix.h | 116 GLfloat nearval, GLfloat farval ); 122 GLfloat nearval, GLfloat farval );
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| /xsrc/external/mit/MesaLib/dist/src/mesa/main/ |
| H A D | dlist.c | 2607 save_DepthRange(GLclampd nearval, GLclampd farval) argument 2614 n[1].f = (GLfloat) nearval; 2618 CALL_DepthRange(ctx->Exec, (nearval, farval)); 2861 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) 2872 n[5].f = (GLfloat) nearval; 2876 CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval)); 3459 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) 3470 n[5].f = (GLfloat) nearval; 3474 CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval)); 9497 GLdouble bottom, GLdouble top, GLdouble nearval, GLdoubl 2860 save_Frustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument 3458 save_Ortho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument 9496 save_MatrixOrthoEXT(GLenum matrixMode,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument 9519 save_MatrixFrustumEXT(GLenum matrixMode,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument [all...] |
| H A D | matrix.c | 105 GLdouble nearval, GLdouble farval, 109 if (nearval <= 0.0 || 111 nearval == farval || 123 (GLfloat) nearval, (GLfloat) farval); 135 * \param nearval distance to the near clipping plane. 147 GLdouble nearval, GLdouble farval ) 153 (GLfloat) nearval, (GLfloat) farval, 162 GLdouble nearval, GLdouble farval ) 173 (GLfloat) nearval, (GLfloat) farval, 182 GLdouble nearval, GLdoubl 102 matrix_frustum(struct gl_matrix_stack * stack,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval,const char * caller) argument 145 _mesa_Frustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument 159 _mesa_MatrixFrustumEXT(GLenum matrixMode,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument 179 matrix_ortho(struct gl_matrix_stack * stack,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval,const char * caller) argument 226 _mesa_Ortho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument 240 _mesa_MatrixOrthoEXT(GLenum matrixMode,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument [all...] |
| H A D | matrix.h | 46 GLdouble nearval, GLdouble farval ); 51 GLdouble nearval, GLdouble farval );
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| H A D | viewport.c | 289 GLclampd nearval, GLclampd farval) 291 if (ctx->ViewportArray[idx].Near == nearval && 299 ctx->ViewportArray[idx].Near = SATURATE(nearval); 305 GLclampd nearval, GLclampd farval) 307 set_depth_range_no_notify(ctx, idx, nearval, farval); 316 * \param nearval specifies the Z buffer value which should correspond to 322 _mesa_DepthRange(GLclampd nearval, GLclampd farval) argument 328 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval); 342 set_depth_range_no_notify(ctx, i, nearval, farval); 350 _mesa_DepthRangef(GLclampf nearval, GLclamp argument 288 set_depth_range_no_notify(struct gl_context * ctx,unsigned idx,GLclampd nearval,GLclampd farval) argument 304 _mesa_set_depth_range(struct gl_context * ctx,unsigned idx,GLclampd nearval,GLclampd farval) argument 437 _mesa_DepthRangeIndexed_no_error(GLuint index,GLclampd nearval,GLclampd farval) argument 446 _mesa_DepthRangeIndexed(GLuint index,GLclampd nearval,GLclampd farval) argument 465 _mesa_DepthRangeIndexedfOES(GLuint index,GLfloat nearval,GLfloat farval) argument [all...] |
| H A D | viewport.h | 65 _mesa_DepthRange(GLclampd nearval, GLclampd farval); 68 _mesa_DepthRangef(GLclampf nearval, GLclampf farval); 91 GLclampd nearval, GLclampd farval);
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| /xsrc/external/mit/MesaLib/dist/src/mesa/math/ |
| H A D | m_matrix.c | 862 * \param nearval distance to the near clipping plane. 872 GLfloat nearval, GLfloat farval ) 877 x = (2.0F*nearval) / (right-left); 878 y = (2.0F*nearval) / (top-bottom); 881 c = -(farval+nearval) / ( farval-nearval); 882 d = -(2.0F*farval*nearval) / (farval-nearval); /* error? */ 902 * \param nearval distance to the near clipping plane. 912 float nearval, floa 869 _math_matrix_frustum(GLmatrix * mat,GLfloat left,GLfloat right,GLfloat bottom,GLfloat top,GLfloat nearval,GLfloat farval) argument 909 _math_float_ortho(float * m,float left,float right,float bottom,float top,float nearval,float farval) argument 952 _math_matrix_ortho(GLmatrix * mat,GLfloat left,GLfloat right,GLfloat bottom,GLfloat top,GLfloat nearval,GLfloat farval) argument [all...] |
| H A D | m_matrix.h | 113 float nearval, float farval); 119 GLfloat nearval, GLfloat farval ); 125 GLfloat nearval, GLfloat farval );
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| /xsrc/external/mit/mesa-demos/dist/src/glsl/ |
| H A D | geom-outlining-150.c | 72 GLfloat nearval, GLfloat farval) 76 x = (2.0F*nearval) / (right-left); 77 y = (2.0F*nearval) / (top-bottom); 80 c = -(farval+nearval) / ( farval-nearval); 81 d = -(2.0F*farval*nearval) / (farval-nearval); /* error? */ 69 mat_frustum(GLfloat mat[16],GLfloat left,GLfloat right,GLfloat bottom,GLfloat top,GLfloat nearval,GLfloat farval) argument
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