Searched refs:nine_state_access_transform (Results 1 - 10 of 10) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/gallium/state_trackers/nine/
H A Dnine_state.h147 D3DMATRIX *transform; /* access only via nine_state_access_transform */
626 nine_state_access_transform(struct nine_ff_state *, D3DTRANSFORMSTATETYPE,
H A Dstateblock9.c380 *nine_state_access_transform(&dst->ff, s, TRUE) =
381 *nine_state_access_transform(&src->ff, s, FALSE);
H A Dnine_state.c1858 D3DMATRIX *M = nine_state_access_transform(&context->ff, State, TRUE);
2146 nine_state_access_transform(
3506 nine_state_access_transform(struct nine_ff_state *ff_state, D3DTRANSFORMSTATETYPE t, function in typeref:typename:D3DMATRIX *
H A Ddevice9.c2018 D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE);
2040 D3DMATRIX *M = nine_state_access_transform(&This->state.ff, State, FALSE);
2053 D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE);
H A Dnine_ff.c1713 #define GET_D3DTS(n) nine_state_access_transform(&context->ff, D3DTS_##n, FALSE)
1978 nine_d3d_matrix_transpose(&M[32 + s], nine_state_access_transform(&context->ff, D3DTS_TEXTURE0 + s, FALSE));
/xsrc/external/mit/MesaLib/dist/src/gallium/frontends/nine/
H A Dnine_state.h149 D3DMATRIX *transform; /* access only via nine_state_access_transform */
645 nine_state_access_transform(struct nine_ff_state *, D3DTRANSFORMSTATETYPE,
H A Dstateblock9.c380 *nine_state_access_transform(&dst->ff, s, TRUE) =
381 *nine_state_access_transform(&src->ff, s, FALSE);
H A Dnine_state.c1909 D3DMATRIX *M = nine_state_access_transform(&context->ff, State, TRUE);
2197 nine_state_access_transform(
3577 nine_state_access_transform(struct nine_ff_state *ff_state, D3DTRANSFORMSTATETYPE t, function in typeref:typename:D3DMATRIX *
H A Ddevice9.c2151 D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE);
2177 M = nine_state_access_transform(&This->state.ff, State, FALSE);
2191 D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE);
H A Dnine_ff.c1716 #define GET_D3DTS(n) nine_state_access_transform(&context->ff, D3DTS_##n, FALSE)
1978 nine_d3d_matrix_transpose(&M[32 + s], nine_state_access_transform(&context->ff, D3DTS_TEXTURE0 + s, FALSE));

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