Searched refs:num_holes (Results 1 - 1 of 1) sorted by relevance
| /xsrc/external/mit/MesaLib/dist/src/gallium/frontends/d3d10umd/ | ||
| H A D | Shader.cpp | 846 unsigned num_holes = 0; local in function:CreateGeometryShaderWithStreamOutput 880 ++num_holes; 882 unsigned idx = i - num_holes; 898 pShader->state.stream_output.num_outputs = pData->NumEntries - num_holes; |
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