Searched refs:num_holes (Results 1 - 1 of 1) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/frontends/d3d10umd/
H A DShader.cpp846 unsigned num_holes = 0; local in function:CreateGeometryShaderWithStreamOutput
880 ++num_holes;
882 unsigned idx = i - num_holes;
898 pShader->state.stream_output.num_outputs = pData->NumEntries - num_holes;

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