Searched refs:offsetX (Results 1 - 4 of 4) sorted by relevance
| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/swr/rasterizer/memory/ |
| H A D | TilingFunctions.h | 652 uint32_t offsetX = 0, offsetY = 0, offsetZ = 0; local in function:ComputeSurfaceOffset 657 offsetX = x * pState->pitch; 658 return offsetX; 661 ComputeSurfaceOffset1D<UseCachedOffsets>(x, array, lod, pState, offsetX); 662 return TileSwizzle2D(offsetX, 0, pState); 665 ComputeSurfaceOffset2D<UseCachedOffsets>(x, y, array, sampleNum, lod, pState, offsetX, offsetY); 666 return TileSwizzle2D(offsetX, offsetY, pState); 668 ComputeSurfaceOffset3D<UseCachedOffsets>(x, y, z, lod, pState, offsetX, offsetY, offsetZ); 669 return TileSwizzle3D(offsetX, offsetY, offsetZ, pState); 672 ComputeSurfaceOffset2D<UseCachedOffsets>(x, y, array, sampleNum, lod, pState, offsetX, offset [all...] |
| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/swr/rasterizer/memory/ |
| H A D | TilingFunctions.h | 653 uint32_t offsetX = 0, offsetY = 0, offsetZ = 0; local in function:ComputeSurfaceOffset 658 offsetX = x * pState->pitch; 659 return offsetX; 662 ComputeSurfaceOffset1D<UseCachedOffsets>(x, array, lod, pState, offsetX); 663 return TileSwizzle2D(offsetX, 0, pState); 666 ComputeSurfaceOffset2D<UseCachedOffsets>(x, y, array, sampleNum, lod, pState, offsetX, offsetY); 667 return TileSwizzle2D(offsetX, offsetY, pState); 669 ComputeSurfaceOffset3D<UseCachedOffsets>(x, y, z, lod, pState, offsetX, offsetY, offsetZ); 670 return TileSwizzle3D(offsetX, offsetY, offsetZ, pState); 673 ComputeSurfaceOffset2D<UseCachedOffsets>(x, y, array, sampleNum, lod, pState, offsetX, offset [all...] |
| /xsrc/external/mit/mesa-demos/dist/src/samples/ |
| H A D | overlay.c | 57 float offsetX, offsetY, offsetR, rotation; member in struct:_starRec 96 stars[n].offsetX = (float)(rand() % 100 - 100 / 2); 100 stars[n].offsetX = 0.0; 127 stars[n].x[0] += stars[n].offsetX;
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| H A D | star.c | 55 float offsetX, offsetY, offsetR, rotation; member in struct:_starRec 94 stars[n].offsetX = (float)(rand() % 100 - 100 / 2); 98 stars[n].offsetX = 0.0; 132 stars[n].x[0] += stars[n].offsetX*dt;
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