Searched refs:points_or_lines (Results 1 - 9 of 9) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/iris/
H A Diris_draw.c69 bool points_or_lines = prim_is_points_or_lines(info); local in function:iris_update_draw_info
70 if (points_or_lines != ice->state.prim_is_points_or_lines) {
71 ice->state.prim_is_points_or_lines = points_or_lines;
H A Diris_program.c1251 bool points_or_lines = false; local in function:iris_update_compiled_shaders
1255 points_or_lines =
1260 points_or_lines =
1265 if (ice->shaders.output_topology_is_points_or_lines != points_or_lines) {
1267 ice->shaders.output_topology_is_points_or_lines = points_or_lines;
H A Diris_state.c4870 bool points_or_lines = cso_rast->fill_mode_point_or_line || local in function:iris_upload_dirty_render_state
4879 cl.ViewportXYClipTestEnable = !points_or_lines;
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/iris/
H A Diris_draw.c76 bool points_or_lines = prim_is_points_or_lines(info); local in function:iris_update_draw_info
77 if (points_or_lines != ice->state.prim_is_points_or_lines) {
78 ice->state.prim_is_points_or_lines = points_or_lines;
H A Diris_program.c2174 bool points_or_lines = false; local in function:iris_update_compiled_shaders
2178 points_or_lines =
2183 points_or_lines =
2188 if (ice->shaders.output_topology_is_points_or_lines != points_or_lines) {
2190 ice->shaders.output_topology_is_points_or_lines = points_or_lines;
H A Diris_state.c6131 bool points_or_lines = cso_rast->fill_mode_point_or_line || local in function:iris_upload_dirty_render_state
6146 cl.ViewportXYClipTestEnable = !points_or_lines;
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/crocus/
H A Dcrocus_draw.c160 bool points_or_lines = prim_is_points_or_lines(mode); local in function:crocus_update_draw_info
161 if (points_or_lines != ice->state.prim_is_points_or_lines) {
162 ice->state.prim_is_points_or_lines = points_or_lines;
H A Dcrocus_program.c2434 bool points_or_lines = false; local in function:crocus_update_compiled_shaders
2438 points_or_lines =
2443 points_or_lines =
2448 if (ice->shaders.output_topology_is_points_or_lines != points_or_lines) {
2450 ice->shaders.output_topology_is_points_or_lines = points_or_lines;
H A Dcrocus_state.c6712 bool points_or_lines = cso_rast->fill_mode_point_or_line ||
6726 cl.ViewportXYClipTestEnable = !points_or_lines;

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