Searched refs:remap_location (Results 1 - 12 of 12) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
H A Dir_uniform.h191 unsigned remap_location; member in struct:gl_uniform_storage
H A Dgl_nir_link_uniforms.c216 if (prog->data->UniformStorage[i].remap_location == UNMAPPED_UNIFORM_LOC)
227 unsigned element_loc = uniform->remap_location + j;
250 if (uniform->remap_location != UNMAPPED_UNIFORM_LOC)
279 uniform->remap_location = location;
288 unsigned element_loc = uniform->remap_location + j;
312 if (prog->data->UniformStorage[i].remap_location == UNMAPPED_UNIFORM_LOC)
333 prog->data->UniformStorage[i].remap_location + k;
349 if (prog->data->UniformStorage[i].remap_location !=
379 prog->data->UniformStorage[i].remap_location =
1045 if (prog->data->UniformStorage[i].remap_location
[all...]
H A Dlink_uniforms.cpp1106 this->uniforms[id].remap_location =
1110 this->uniforms[id].remap_location = this->explicit_location;
1114 this->uniforms[id].remap_location = UNMAPPED_UNIFORM_LOC;
1437 if (prog->data->UniformStorage[i].remap_location !=
1446 prog->data->UniformStorage[i].remap_location + j;
1467 if (prog->data->UniformStorage[i].remap_location != UNMAPPED_UNIFORM_LOC)
1507 prog->data->UniformStorage[i].remap_location = chosen_location;
1525 if (prog->data->UniformStorage[i].remap_location == UNMAPPED_UNIFORM_LOC)
1543 prog->data->UniformStorage[i].remap_location + k;
1557 if (prog->data->UniformStorage[i].remap_location !
[all...]
H A Dserialize.cpp444 blob_write_uint32(metadata, prog->data->UniformStorage[i].remap_location);
519 uniforms[i].remap_location = blob_read_uint32(metadata);
864 blob_write_uint32(metadata, ((gl_uniform_storage *)res->Data)->remap_location);
/xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
H A Dir_uniform.h191 unsigned remap_location; member in struct:gl_uniform_storage
H A Dgl_nir_link_uniforms.c63 if (prog->data->UniformStorage[i].remap_location == UNMAPPED_UNIFORM_LOC)
74 unsigned element_loc = uniform->remap_location + j;
95 if (uniform->remap_location != UNMAPPED_UNIFORM_LOC)
117 uniform->remap_location = location;
125 unsigned element_loc = uniform->remap_location + j;
145 if (prog->data->UniformStorage[i].remap_location == location)
363 uniform->remap_location = location;
365 uniform->remap_location = UNMAPPED_UNIFORM_LOC;
446 if (uniform->remap_location != UNMAPPED_UNIFORM_LOC &&
447 state->max_uniform_location < uniform->remap_location
[all...]
H A Dlink_uniforms.cpp876 this->uniforms[id].remap_location =
880 this->uniforms[id].remap_location = this->explicit_location;
884 this->uniforms[id].remap_location = UNMAPPED_UNIFORM_LOC;
1204 if (prog->data->UniformStorage[i].remap_location !=
1213 prog->data->UniformStorage[i].remap_location + j;
1234 if (prog->data->UniformStorage[i].remap_location != UNMAPPED_UNIFORM_LOC)
1274 prog->data->UniformStorage[i].remap_location = chosen_location;
1292 if (prog->data->UniformStorage[i].remap_location == UNMAPPED_UNIFORM_LOC)
1310 prog->data->UniformStorage[i].remap_location + k;
1324 if (prog->data->UniformStorage[i].remap_location !
[all...]
H A Dserialize.cpp440 blob_write_uint32(metadata, prog->data->UniformStorage[i].remap_location);
515 uniforms[i].remap_location = blob_read_uint32(metadata);
837 blob_write_uint32(metadata, ((gl_uniform_storage *)res->Data)->remap_location);
/xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
H A Duniform_query.cpp255 assert((location - uni->remap_location) == 0);
261 *array_index = location - uni->remap_location;
1102 assert(uni->array_elements > 0 || location == (int)uni->remap_location);
1103 offset = location - uni->remap_location;
1472 assert(uni->array_elements > 0 || location == (int)uni->remap_location);
1473 offset = location - uni->remap_location;
H A Dshader_query.cpp894 return RESOURCE_UNI(res)->remap_location + array_index;
/xsrc/external/mit/MesaLib/dist/src/mesa/main/
H A Duniform_query.cpp278 assert((location - uni->remap_location) == 0);
284 *array_index = location - uni->remap_location;
1289 assert(uni->array_elements > 0 || location == (int)uni->remap_location);
1290 offset = location - uni->remap_location;
1855 assert(uni->array_elements > 0 || location == (int)uni->remap_location);
1856 offset = location - uni->remap_location;
H A Dshader_query.cpp1104 return RESOURCE_UNI(res)->remap_location + array_index;

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