| /xsrc/external/mit/fontconfig/dist/conf.d/ |
| H A D | 10-sub-pixel-none.conf | 4 <description>Disable sub-pixel rendering</description> 5 <!-- Disable sub-pixel rendering -->
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| H A D | 10-sub-pixel-bgr.conf | 4 <description>Enable sub-pixel rendering with the BGR stripes layout</description> 5 <!-- Enable sub-pixel rendering -->
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| H A D | 10-sub-pixel-rgb.conf | 4 <description>Enable sub-pixel rendering with the RGB stripes layout</description> 5 <!-- Enable sub-pixel rendering -->
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| H A D | 10-sub-pixel-vbgr.conf | 4 <description>Enable sub-pixel rendering with the vertical BGR stripes layout</description> 5 <!-- Enable sub-pixel rendering -->
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| H A D | 10-sub-pixel-vrgb.conf | 4 <description>Enable sub-pixel rendering with the vertical RGB stripes layout</description> 5 <!-- Enable sub-pixel rendering -->
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| /xsrc/external/mit/MesaLib.old/dist/docs/specs/OLD/ |
| H A D | MESA_set_3dfx_mode.spec | 32 The Mesa Glide driver allows full-screen rendering or rendering into 34 to switch between full-screen and windowed rendering. 55 The Mesa Glide device driver allows either rendering in full-screen 56 mode or rendering into an X window. An application can switch between 57 full-screen and window rendering with the command: 62 rendering or GLX_3DFX_FULLSCREEN_MODE_MESA to indicate full-screen mode.
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| /xsrc/external/mit/MesaLib/dist/docs/_extra/specs/OLD/ |
| H A D | MESA_set_3dfx_mode.spec | 32 The Mesa Glide driver allows full-screen rendering or rendering into 34 to switch between full-screen and windowed rendering. 55 The Mesa Glide device driver allows either rendering in full-screen 56 mode or rendering into an X window. An application can switch between 57 full-screen and window rendering with the command: 62 rendering or GLX_3DFX_FULLSCREEN_MODE_MESA to indicate full-screen mode.
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| /xsrc/external/mit/xorg-server.old/dist/glx/ |
| H A D | glxext.c | 121 ** contains the ancillary buffers needed for rendering. 477 __glXnopEnterServer(GLboolean rendering) argument 482 __glXnopLeaveServer(GLboolean rendering) argument 497 void __glXenterServer(GLboolean rendering) argument 502 (*__glXenterServerFunc)(rendering); 505 void __glXleaveServer(GLboolean rendering) argument 508 (*__glXleaveServerFunc)(rendering); 553 GLboolean rendering = opcode <= X_GLXRenderLarge; local in function:__glXDispatch 554 __glXleaveServer(rendering); 560 __glXenterServer(rendering); [all...] |
| H A D | glxserver.h | 130 void __glXenterServer(GLboolean rendering); 131 void __glXleaveServer(GLboolean rendering); 152 ** Keep track of large rendering commands, which span multiple requests. 184 * Tables for computing the size of each rendering command. 233 * Routines for computing the size of variably-sized rendering commands.
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| /xsrc/external/mit/ttf-bitstream-vera/dist/ |
| H A D | local.conf | 5 <!-- Enable sub-pixel rendering
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| /xsrc/external/mit/MesaLib.old/dist/docs/specs/ |
| H A D | MESA_pixmap_colormap.spec | 32 Since Mesa allows RGB rendering into drawables with PseudoColor, 34 in order to compute pixel values during rendering. 63 The Mesa implementation of GLX allows RGB rendering into X windows and
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| H A D | MESA_multithread_makecurrent.spec | 67 In addition, a rendering context can be current for only one 70 In addition, an indirect rendering context can be current for 71 only one thread at a time. A direct rendering context may be 94 None. The GLX extension only extends to direct rendering contexts. 130 further rendering in either thread will use the new
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| /xsrc/external/mit/MesaLib/dist/docs/_extra/specs/ |
| H A D | MESA_pixmap_colormap.spec | 32 Since Mesa allows RGB rendering into drawables with PseudoColor, 34 in order to compute pixel values during rendering. 63 The Mesa implementation of GLX allows RGB rendering into X windows and
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| H A D | MESA_multithread_makecurrent.spec | 67 In addition, a rendering context can be current for only one 70 In addition, an indirect rendering context can be current for 71 only one thread at a time. A direct rendering context may be 94 None. The GLX extension only extends to direct rendering contexts. 130 further rendering in either thread will use the new
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| /xsrc/external/mit/MesaLib/dist/docs/ |
| H A D | perf.rst | 4 Performance tips for software rendering: 18 #. Optimized polygon rasterizers are employed when: rendering into back 23 #. Optimized line drawing is employed when: rendering into back buffer
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| H A D | viewperf.rst | 47 and the rendering is incorrect. 56 If the Mesa driver doesn't support this extension the rendering will be 107 resulting rendering is darker than it should be. 110 case and returns (1,1,1,1) (white) which causes the rendering to appear 111 brighter and match the reference image (however, AMD's rendering is 115 initialized to be full white instead of full black the rendering appears 190 This leads to incorrect rendering. 194 with different vertex transformation implementations, the rendering 200 pixels produced by these two rendering states will match. To achieve 223 primitive restart generate an OpenGL error. Some of the rendering i [all...] |
| H A D | faq.rst | 46 - Software rendering with Mesa serves as a reference for validating the 49 such as testing new rendering techniques. 61 running the X Window System it does all its rendering through the Xlib 70 programming API, the GLX functions and all the rendering code). 80 GLX protocol and dispatches the commands to a rendering module. For 114 OpenGL API. It allows tiled rendering, sort-last rendering, etc. 171 the Mesa off-screen rendering header 211 ``direct rendering: Yes``. 246 Be sure you have an active/current OpenGL rendering contex [all...] |
| /xsrc/external/mit/MesaLib/dist/docs/relnotes/ |
| H A D | 7.4.1.rst | 40 - Fixed point rendering in software rasterizer 42 - Fix a couple bugs surrounding front-buffer rendering with DRI2, but
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| H A D | 7.5.1.rst | 44 - Fixed front buffer rendering bug in Intel drivers. 54 - Fixed glXCreateGLXPixmap() for direct rendering.
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| H A D | 6.5.3.rst | 45 - GL_MAX_DRAWBUFFERS is now 4 (software rendering) so "multiple render 64 - Fixed a number of bugs that prevented "depth-peeling" rendering from 71 rendering is now cast in the form of vertex buffer objects.
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| H A D | 7.0.2.rst | 39 - Fixed problem with large glDrawArrays calls and indirect rendering 43 - Fixed X server crash caused by multiple indirect rendering clients
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| H A D | 7.0.3.rst | 28 - Two-sided stencil test didn't work in software rendering 35 - Fixed GLX indirect vertex array rendering bug (14197)
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| H A D | 7.8.3.rst | 46 - Fixed a bug rendering to 16-bit buffers using swrast. 49 - Fixed an issue rendering to 32-bit channels with swrast (bug
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| /xsrc/external/mit/MesaLib/dist/docs/drivers/ |
| H A D | v3d.rst | 16 while executing rendering on the v3d kernel module. 44 the i915 graphics driver with all of the vc4 rendering commands
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| /xsrc/external/mit/MesaLib/dist/docs/isl/ |
| H A D | hiz.rst | 25 rendering, things are pretty straightforward: you need one HiZ surface for each 26 main surface slice With layered, rendering, however, we have to be a bit more 28 with a special miptree layout for layered rendering
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