Searched refs:required_varying_inputs (Results 1 - 2 of 2) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
H A Dd3d12_compiler.h74 struct d3d12_varying_info required_varying_inputs; member in struct:d3d12_shader_key
H A Dd3d12_compiler.cpp572 if (memcmp(&expect->required_varying_inputs, &have->required_varying_inputs,
672 fill_varyings(&key->required_varying_inputs, prev->current->nir,
881 uint64_t mask = key.required_varying_inputs.mask & ~new_nir_variant->info.inputs_read;
886 create_varying_from_info(new_nir_variant, &key.required_varying_inputs, slot, nir_var_shader_in);

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