| H A D | d3d12_resource.cpp | 333 get_subresource_id(struct d3d12_resource *res, unsigned resid, argument 349 return resid * resource_stride + z * layer_stride + 355 struct d3d12_transfer *trans, unsigned resid, unsigned z) 358 int subres = get_subresource_id(res, resid, z, trans->base.level); 372 unsigned resid, unsigned z) 380 unsigned sub_resid = get_subresource_id(res, resid, z, trans->base.level); 431 int resid) 443 copy_info.src_loc = fill_buffer_location(ctx, res, staging_res, trans, depth, resid, z); 447 copy_info.dst_loc = fill_texture_location(res, trans, resid, z); 460 struct d3d12_transfer *trans, int resid) 354 fill_texture_location(struct d3d12_resource * res,struct d3d12_transfer * trans,unsigned resid,unsigned z) argument 367 fill_buffer_location(struct d3d12_context * ctx,struct d3d12_resource * res,struct d3d12_resource * staging_res,struct d3d12_transfer * trans,unsigned depth,unsigned resid,unsigned z) argument 426 transfer_buf_to_image_part(struct d3d12_context * ctx,struct d3d12_resource * res,struct d3d12_resource * staging_res,struct d3d12_transfer * trans,int z,int depth,int start_z,int dest_z,int resid) argument 457 transfer_buf_to_image(struct d3d12_context * ctx,struct d3d12_resource * res,struct d3d12_resource * staging_res,struct d3d12_transfer * trans,int resid) argument 480 transfer_image_part_to_buf(struct d3d12_context * ctx,struct d3d12_resource * res,struct d3d12_resource * staging_res,struct d3d12_transfer * trans,unsigned resid,int z,int start_layer,int start_box_z,int depth) argument 516 transfer_image_to_buf(struct d3d12_context * ctx,struct d3d12_resource * res,struct d3d12_resource * staging_res,struct d3d12_transfer * trans,unsigned resid) argument [all...] |