Searched refs:resid (Results 1 - 3 of 3) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
H A Dd3d12_resource.cpp333 get_subresource_id(struct d3d12_resource *res, unsigned resid, argument
349 return resid * resource_stride + z * layer_stride +
355 struct d3d12_transfer *trans, unsigned resid, unsigned z)
358 int subres = get_subresource_id(res, resid, z, trans->base.level);
372 unsigned resid, unsigned z)
380 unsigned sub_resid = get_subresource_id(res, resid, z, trans->base.level);
431 int resid)
443 copy_info.src_loc = fill_buffer_location(ctx, res, staging_res, trans, depth, resid, z);
447 copy_info.dst_loc = fill_texture_location(res, trans, resid, z);
460 struct d3d12_transfer *trans, int resid)
354 fill_texture_location(struct d3d12_resource * res,struct d3d12_transfer * trans,unsigned resid,unsigned z) argument
367 fill_buffer_location(struct d3d12_context * ctx,struct d3d12_resource * res,struct d3d12_resource * staging_res,struct d3d12_transfer * trans,unsigned depth,unsigned resid,unsigned z) argument
426 transfer_buf_to_image_part(struct d3d12_context * ctx,struct d3d12_resource * res,struct d3d12_resource * staging_res,struct d3d12_transfer * trans,int z,int depth,int start_z,int dest_z,int resid) argument
457 transfer_buf_to_image(struct d3d12_context * ctx,struct d3d12_resource * res,struct d3d12_resource * staging_res,struct d3d12_transfer * trans,int resid) argument
480 transfer_image_part_to_buf(struct d3d12_context * ctx,struct d3d12_resource * res,struct d3d12_resource * staging_res,struct d3d12_transfer * trans,unsigned resid,int z,int start_layer,int start_box_z,int depth) argument
516 transfer_image_to_buf(struct d3d12_context * ctx,struct d3d12_resource * res,struct d3d12_resource * staging_res,struct d3d12_transfer * trans,unsigned resid) argument
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/xsrc/external/mit/MesaLib/dist/src/microsoft/clc/
H A Dcompute_test.h76 unsigned resid)
83 ranges.back().BaseShaderRegister + ranges.back().NumDescriptors == resid) {
92 range.BaseShaderRegister = resid;
147 add_uav_resource(Resources &resources, unsigned spaceid, unsigned resid,
152 add_cbv_resource(Resources &resources, unsigned spaceid, unsigned resid,
73 add(ComPtr<ID3D12Resource> res,D3D12_DESCRIPTOR_RANGE_TYPE type,unsigned spaceid,unsigned resid) argument
H A Dcompute_test.cpp378 unsigned spaceid, unsigned resid,
398 resources.add(res, D3D12_DESCRIPTOR_RANGE_TYPE_UAV, spaceid, resid);
404 unsigned spaceid, unsigned resid,
418 resources.add(res, D3D12_DESCRIPTOR_RANGE_TYPE_CBV, spaceid, resid);
377 add_uav_resource(ComputeTest::Resources & resources,unsigned spaceid,unsigned resid,const void * data,size_t num_elems,size_t elem_size) argument
403 add_cbv_resource(ComputeTest::Resources & resources,unsigned spaceid,unsigned resid,const void * data,size_t size) argument

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