Searched refs:shader_key (Results 1 - 5 of 5) sorted by relevance
| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/freedreno/ir3/ |
| H A D | ir3_cache.c | 112 struct ir3_shader_key shader_key = key->key; local in function:ir3_cache_lookup 118 ir3_shader_variant(shaders[stage], shader_key, false, debug); 128 shader_key.safe_constlen = true; 134 ir3_shader_variant(shaders[stage], shader_key, false, debug); 146 shader_key.safe_constlen = (compiler->gen >= 6) && 149 ir3_shader_variant(shaders[MESA_SHADER_VERTEX], shader_key, true, debug);
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| /xsrc/external/mit/xorg-server/dist/glamor/ |
| H A D | glamor_render.c | 64 glamor_create_composite_fs(struct shader_key *key) 314 glamor_create_composite_vs(struct shader_key *key) 351 glamor_create_composite_shader(ScreenPtr screen, struct shader_key *key, 413 shader_key 448 struct shader_key *key) 814 struct shader_key *s_key, 825 struct shader_key key; 1069 struct shader_key *key, 1132 struct shader_key key, key_ca;
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| H A D | glamor_priv.h | 117 struct shader_key { struct
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| /xsrc/external/mit/MesaLib/dist/docs/relnotes/ |
| H A D | 21.1.2.rst | 151 - svga: Use shader_key info to declare resources if TGSI shader is missing it
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| H A D | 21.2.0.rst | 4268 - svga: Use shader_key info to declare resources if TGSI shader is missing it
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