Searched refs:shadow (Results 1 - 25 of 180) sorted by relevance

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/xsrc/external/mit/xorg-server/dist/miext/
H A DMakefile.am1 SUBDIRS = sync damage shadow rootless
/xsrc/external/mit/xorg-server.old/dist/miext/
H A DMakefile.am1 SUBDIRS = sync damage shadow
11 DIST_SUBDIRS = sync damage shadow cw rootless
/xsrc/external/mit/xorg-server.old/dist/hw/xfree86/shadowfb/
H A DMakefile.am3 libshadowfb_la_SOURCES = sfbmodule.c shadow.c
/xsrc/external/mit/xorg-server.old/dist/hw/kdrive/src/
H A Dkshadow.c42 if (screen->fb.shadow)
44 screen->fb.shadow = TRUE;
54 if (screen->fb.shadow)
58 screen->fb.shadow = FALSE;
69 if(screen->fb.shadow)
/xsrc/external/mit/xorg-server/dist/hw/kdrive/src/
H A Dkshadow.c42 if (screen->fb.shadow)
44 screen->fb.shadow = TRUE;
54 if (screen->fb.shadow) {
57 screen->fb.shadow = FALSE;
69 if (screen->fb.shadow) {
/xsrc/external/mit/xorg-server.old/dist/miext/shadow/
H A DMakefile.am6 sdk_HEADERS = shadow.h
10 shadow.c \
11 shadow.h \
/xsrc/external/mit/xorg-server/dist/miext/shadow/
H A DMakefile.am6 sdk_HEADERS = shadow.h
11 shadow.c \
12 shadow.h \
/xsrc/external/mit/xorg-server.old/dist/hw/dmx/doc/html/
H A Dtabs.css37 text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9);
50 text-shadow: 0px 1px 1px rgba(0, 0, 0, 1.0);
58 text-shadow: 0px 1px 1px rgba(0, 0, 0, 1.0);
/xsrc/external/mit/MesaLib.old/dist/src/mesa/state_tracker/
H A Dst_mesa_to_tgsi.h67 st_translate_texture_target(gl_texture_index textarget, GLboolean shadow);
/xsrc/external/mit/xf86-video-openchrome/dist/src/xvmc/
H A DviaLowLevelPro.c299 #define SETHQVSHADOW(shadow, offset, value) \
301 HQVRegister *r = (shadow) + (((offset) - HQV_SHADOW_BASE) >> 2); \
306 #define GETHQVSHADOW(shadow, offset) ((shadow)[(offset - HQV_SHADOW_BASE) >> 2].data)
332 setHQVHWDeinterlacing(HQVRegister * shadow, Bool on, Bool motionDetect,
335 CARD32 tmp = GETHQVSHADOW(shadow, 0x3E4);
339 SETHQVSHADOW(shadow, 0x3E4, tmp);
351 SETHQVSHADOW(shadow, 0x3E4, tmp);
353 tmp = GETHQVSHADOW(shadow, 0x3DC);
356 SETHQVSHADOW(shadow,
367 setHQVDeblocking(HQVRegister * shadow,Bool on,Bool lowPass) argument
392 setHQVStartAddress(HQVRegister * shadow,unsigned yOffs,unsigned uOffs,unsigned stride,unsigned format) argument
475 setHQVDeinterlacing(HQVRegister * shadow,CARD32 frameType) argument
491 setHQVTripleBuffer(HQVRegister * shadow,Bool on) argument
970 uploadHQVShadow(XvMCLowLevel * xl,unsigned offset,HQVRegister * shadow,Bool flip) argument
[all...]
/xsrc/external/mit/xorg-server/dist/hw/xfree86/dixmods/
H A DMakefile.am16 -I$(top_srcdir)/miext/shadow \
35 libshadow_la_LIBADD = $(top_builddir)/miext/shadow/libshadow.la
/xsrc/external/mit/xf86-video-wsfb/dist/src/
H A Dwsfb.h73 void * shadow; member in struct:__anonbf9921960108
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/r600/
H A Dcompute_memory_pool.h67 uint32_t *shadow; /**< host copy of the pool, used for growing the pool */ member in struct:compute_memory_pool
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/r600/
H A Dcompute_memory_pool.h67 uint32_t *shadow; /**< host copy of the pool, used for growing the pool */ member in struct:compute_memory_pool
/xsrc/external/mit/xorg-server.old/dist/hw/xfree86/dixmods/extmod/
H A DMakefile.am22 -I$(top_srcdir)/miext/shadow
/xsrc/external/mit/lndir/dist/
H A DREADME.md1 lndir - create a shadow directory of symbolic links to another directory tree
/xsrc/external/mit/xorg-server.old/dist/hw/xfree86/dixmods/
H A DMakefile.am30 -I$(top_srcdir)/miext/shadow \
61 libshadow_la_LIBADD = $(top_builddir)/miext/shadow/libshadow.la
/xsrc/external/mit/xorg-server/dist/hw/xfree86/modes/
H A Dxf86Rotate.c373 * disable the shadow buffer
390 * these are the size of the shadow pixmap, which
397 PixmapPtr shadow = crtc->rotatedPixmap; local in function:xf86CrtcRotate
398 int old_width = shadow ? shadow->drawable.width : 0;
399 int old_height = shadow ? shadow->drawable.height : 0;
403 if (shadow || shadowData) {
404 crtc->funcs->shadow_destroy(crtc, shadow, shadowData);
412 /* shadow wil
[all...]
/xsrc/external/mit/xf86-video-vesa/dist/src/
H A Dvesa.h57 #include "shadow.h"
116 void *shadow; member in struct:_VESARec
/xsrc/external/mit/xorg-server.old/dist/hw/kdrive/fbdev/
H A Dfbdev.h48 Bool shadow; member in struct:_fbdevScrPriv
/xsrc/external/mit/xorg-server.old/dist/hw/xfree86/modes/
H A Dxf86Rotate.c404 * disable the shadow buffer
418 * these are the size of the shadow pixmap, which
425 PixmapPtr shadow = crtc->rotatedPixmap; local in function:xf86CrtcRotate
426 int old_width = shadow ? shadow->drawable.width : 0;
427 int old_height = shadow ? shadow->drawable.height : 0;
432 if (shadow || shadowData)
434 crtc->funcs->shadow_destroy (crtc, shadow, shadowData);
442 /* shadow wil
[all...]
/xsrc/external/mit/xorg-server.old/dist/hw/kdrive/fake/
H A Dfake.h40 Bool shadow; member in struct:_fakeScrPriv
/xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
H A Dff_fragment_shader.cpp96 GLuint shadow:1; member in struct:state_key::__anon4c9379980108
289 key->unit[i].shadow = (format == GL_DEPTH_COMPONENT ||
761 if (p->state->unit[unit].shadow)
768 if (p->state->unit[unit].shadow)
775 if (p->state->unit[unit].shadow)
782 if (p->state->unit[unit].shadow)
789 if (p->state->unit[unit].shadow)
796 assert(!p->state->unit[unit].shadow);
801 if (p->state->unit[unit].shadow)
808 assert(!p->state->unit[unit].shadow);
[all...]
/xsrc/external/mit/MesaLib/dist/src/mesa/main/
H A Dff_fragment_shader.cpp96 GLuint shadow:1; member in struct:state_key::__anon5f7177eb0108
288 key->unit[i].shadow = (format == GL_DEPTH_COMPONENT ||
750 if (p->state->unit[unit].shadow)
757 if (p->state->unit[unit].shadow)
764 if (p->state->unit[unit].shadow)
771 if (p->state->unit[unit].shadow)
778 if (p->state->unit[unit].shadow)
785 assert(!p->state->unit[unit].shadow);
790 if (p->state->unit[unit].shadow)
797 assert(!p->state->unit[unit].shadow);
[all...]
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D7.10.2.rst39 shadow problem in 0ad game
163 - r300/compiler: saturate Z before the shadow comparison
164 - r300/compiler: fix equal and notequal shadow compare functions
170 - r300/compiler: propagate SaturateMode down to the result of shadow
172 - r300/compiler: apply the texture swizzle to shadow pass and fail

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