Searched refs:soft (Results 1 - 25 of 121) sorted by relevance

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/xsrc/external/mit/MesaLib/dist/src/freedreno/ir3/
H A Dir3_delay.c33 /* The soft delay for approximating the cost of (ss). On a6xx, it takes the
60 struct ir3_instruction *consumer, unsigned n, bool soft)
79 if (soft && is_sfu(assigner))
213 unsigned consumer_n, bool soft, bool mergedregs)
235 unsigned delay = ir3_delayslots(assigner, consumer, consumer_n, soft);
308 bool soft, bool pred, bool mergedregs)
321 if (distance + delay >= (soft ? SOFT_SS_NOPS : MAX_NOPS))
337 assigner, consumer, dst_n, src_n, soft, mergedregs);
369 soft, pred, mergedregs);
384 * @soft
59 ir3_delayslots(struct ir3_instruction * assigner,struct ir3_instruction * consumer,unsigned n,bool soft) argument
211 delay_calc_srcn_postra(struct ir3_instruction * assigner,struct ir3_instruction * consumer,unsigned assigner_n,unsigned consumer_n,bool soft,bool mergedregs) argument
306 delay_calc_postra(struct ir3_block * block,struct ir3_instruction * start,struct ir3_instruction * consumer,unsigned distance,bool soft,bool pred,bool mergedregs) argument
391 ir3_delay_calc_postra(struct ir3_block * block,struct ir3_instruction * instr,bool soft,bool mergedregs) argument
[all...]
H A Dir3.h1621 struct ir3_instruction *consumer, unsigned n, bool soft);
1625 struct ir3_instruction *instr, bool soft,
/xsrc/external/mit/xorg-server.old/dist/hw/xwin/glx/
H A Dgl.spec78 extension: future not_implemented soft WINSOFT NV10 NV20 NV50
5115 extension soft WINSOFT NV20
5125 extension soft WINSOFT NV20
5929 extension soft WINSOFT NV10
5939 extension soft WINSOFT NV10
6117 extension soft WINSOFT NV10
6129 extension soft WINSOFT NV10
6141 extension soft WINSOFT NV10
6153 extension soft WINSOFT NV10
6163 extension soft WINSOF
[all...]
/xsrc/external/mit/xf86-input-mouse/dist/src/
H A DmousePriv.h52 Bool soft; member in struct:__anon203fd9de0308
H A Dpnp.c211 if (mPriv->soft)
H A Dmouse.c712 if ((mPriv->soft
1802 if (mPriv->soft)
1807 if (mPriv->soft)
/xsrc/external/mit/MesaLib.old/dist/src/freedreno/ir3/
H A Dir3_sched.c277 unsigned srcn, bool soft, bool pred)
285 d = delay_calc_srcn(block, src, consumer, srcn, soft, pred);
289 if (soft) {
307 bool soft, bool pred)
314 d = delay_calc_srcn(block, src, instr, i, soft, pred);
490 bool soft)
514 delay = delay_calc(ctx->block, candidate, soft, false);
274 delay_calc_srcn(struct ir3_block * block,struct ir3_instruction * assigner,struct ir3_instruction * consumer,unsigned srcn,bool soft,bool pred) argument
306 delay_calc(struct ir3_block * block,struct ir3_instruction * instr,bool soft,bool pred) argument
489 find_eligible_instr(struct ir3_sched_ctx * ctx,struct ir3_sched_notes * notes,bool soft) argument
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D20.0.3.rst39 - soft-fp64: \__fsat64 incorrectly returns NaN for a NaN input. It
88 - soft-fp64/fsat: Correctly handle NaN
89 - soft-fp64: Split a block that was missing a cast on a comparison
H A D21.3.1.rst69 - glsl/nir: Don't build soft float64 when it cannot be used
H A D11.2.2.rst35 Glitches with soft shadows and MSAA in Knights of the Old Republic 2
H A D20.1.0.rst185 - soft-fp64: \__fsat64 incorrectly returns NaN for a NaN input. It
539 - pan/bi: Add \`soft\` NIR->BIR condition translation
2173 - soft-fp64/b2f: Reimplement using bitwise logic ops
2174 - soft-fp64: Don't open-code umulExtended
2175 - soft-fp64: Simplify \__countLeadingZeros32 function
2176 - soft-fp64: Pick a single idiom for treating sign value as a Boolean
2177 - soft-fp64: Store sign value as 0 or 0x80000000
2178 - soft-fp64/fneg: Don't treat NaN specially
2179 - soft-fp64/flt: Perform checks in a different order
2180 - soft
[all...]
H A D21.2.2.rst63 - util/format: NEON is not available with the soft-float ABI
H A D12.0.0.rst102 Glitches with soft shadows and MSAA in Knights of the Old Republic 2
H A D21.1.0.rst83 - Xorg crash due to assertion failure after GPU soft reset
396 - pan/bi: Add "soft" mode to DCE
4687 - radeonsi: only recreate the aux_context when soft recovery failed
H A D21.0.0.rst1355 - zink: also lower scmp for soft-fp
1415 - mesa/st: lower 64 bit ops to scalar before lowering to soft-float
H A D20.0.0.rst93 - [radv/aco] Regression is causing a soft crash in The Witcher 3
H A D19.1.0.rst1183 - softpipe/draw: fix vertex id in soft paths.
H A D21.3.0.rst210 - util/format: NEON is not available with the soft-float ABI
/xsrc/external/mit/MesaLib.old/dist/src/gallium/docs/source/drivers/freedreno/
H A Dir3-notes.rst414 TODO: we should probably calculate both hard and soft depths (?) to
/xsrc/external/mit/MesaLib/dist/docs/drivers/freedreno/
H A Dir3-notes.rst385 TODO: we should probably calculate both hard and soft depths (?) to
/xsrc/external/mit/libxkbui/dist/
H A Daclocal.m44314 # Whether we need hard or soft links.
/xsrc/external/mit/xf86-video-imstt/dist/
H A Daclocal.m44314 # Whether we need hard or soft links.
/xsrc/external/mit/xf86-video-intel-2014/dist/m4/
H A Dlibtool.m4165 _LT_DECL([], [LN_S], [1], [Whether we need soft or hard links])dnl
/xsrc/external/mit/xf86-video-intel-old/dist/m4/
H A Dlibtool.m4155 _LT_DECL([], [LN_S], [1], [Whether we need soft or hard links])dnl
/xsrc/external/mit/xf86-video-nsc/dist/
H A Daclocal.m44317 # Whether we need hard or soft links.

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