Searched refs:specularLight (Results 1 - 1 of 1) sorted by relevance

/xsrc/external/mit/mesa-demos/dist/src/objviewer/
H A Dglmdraw.c392 "uniform vec4 ambientLight, diffuseLight, specularLight; \n"
411 " specTerm = specular * specularLight * pow(dotProd, shininess); \n"
424 static const float specularLight[4] = { 1.0, 1.0, 1.0, 0.0 }; local in function:glmShaderMaterial
455 uSpecularLight = glGetUniformLocation(mat->prog, "specularLight");
466 glUniform4fv(uSpecularLight, 1, specularLight);

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