Searched refs:stacked (Results 1 - 4 of 4) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/docs/specs/
H A DMESA_texture_array.spec754 (3) How does LOD selection work for stacked textures?
776 (7) How are stacked textures attached to framebuffer objects?
/xsrc/external/mit/MesaLib/dist/docs/_extra/specs/
H A DMESA_texture_array.spec754 (3) How does LOD selection work for stacked textures?
776 (7) How are stacked textures attached to framebuffer objects?
/xsrc/external/mit/MesaLib/dist/src/gallium/frontends/omx/bellagio/
H A Dvid_dec_av1.c2397 bool stacked = false; local in function:vid_dec_av1_FrameDecoded
2401 stacked = true;
2454 if (!stacked)
/xsrc/external/mit/ctwm/dist/
H A DCHANGES.md200 stacked due to a focus-handling issue. This would lead to ctwm

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