Searched refs:stage_tex (Results 1 - 8 of 8) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/vc4/
H A Dvc4_state.c532 struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader); local in function:vc4_sampler_states_bind
541 stage_tex->samplers[i] = hwcso[i];
544 for (; i < stage_tex->num_samplers; i++) {
545 stage_tex->samplers[i] = NULL;
548 stage_tex->num_samplers = new_nr;
659 struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader); local in function:vc4_set_sampler_views
669 pipe_sampler_view_reference(&stage_tex->textures[i], NULL);
670 stage_tex->textures[i] = views[i];
672 pipe_sampler_view_reference(&stage_tex->textures[i], views[i]);
676 for (; i < stage_tex
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H A Dvc4_draw.c115 struct vc4_texture_stateobj *stage_tex)
119 for (int i = 0; i < stage_tex->num_textures; i++) {
121 vc4_sampler_view(stage_tex->textures[i]);
114 vc4_predraw_check_textures(struct pipe_context * pctx,struct vc4_texture_stateobj * stage_tex) argument
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/vc4/
H A Dvc4_state.c530 struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader); local in function:vc4_sampler_states_bind
539 stage_tex->samplers[i] = hwcso[i];
542 for (; i < stage_tex->num_samplers; i++) {
543 stage_tex->samplers[i] = NULL;
546 stage_tex->num_samplers = new_nr;
655 struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader); local in function:vc4_set_sampler_views
664 pipe_sampler_view_reference(&stage_tex->textures[i], views[i]);
667 for (; i < stage_tex->num_textures; i++) {
668 pipe_sampler_view_reference(&stage_tex->textures[i], NULL);
671 stage_tex
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H A Dvc4_draw.c114 struct vc4_texture_stateobj *stage_tex)
118 for (int i = 0; i < stage_tex->num_textures; i++) {
120 vc4_sampler_view(stage_tex->textures[i]);
113 vc4_predraw_check_textures(struct pipe_context * pctx,struct vc4_texture_stateobj * stage_tex) argument
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/v3d/
H A Dv3dx_state.c775 struct v3d_texture_stateobj *stage_tex = &v3d->tex[shader]; local in function:v3d_sampler_states_bind
784 stage_tex->samplers[i] = hwcso[i];
787 for (; i < stage_tex->num_samplers; i++) {
788 stage_tex->samplers[i] = NULL;
791 stage_tex->num_samplers = new_nr;
1157 struct v3d_texture_stateobj *stage_tex = &v3d->tex[shader]; local in function:v3d_set_sampler_views
1167 pipe_sampler_view_reference(&stage_tex->textures[i], NULL);
1168 stage_tex->textures[i] = views[i];
1170 pipe_sampler_view_reference(&stage_tex->textures[i], views[i]);
1174 for (; i < stage_tex
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H A Dv3dx_emit.c132 emit_one_texture(struct v3d_context *v3d, struct v3d_texture_stateobj *stage_tex, argument
136 struct pipe_sampler_state *psampler = stage_tex->samplers[i];
138 struct pipe_sampler_view *psview = stage_tex->textures[i];
144 stage_tex->texture_state[i].offset =
148 v3d_bo_set_reference(&stage_tex->texture_state[i].bo,
257 emit_textures(struct v3d_context *v3d, struct v3d_texture_stateobj *stage_tex) argument
259 for (int i = 0; i < stage_tex->num_textures; i++) {
260 if (stage_tex->textures[i])
261 emit_one_texture(v3d, stage_tex, i);
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/v3d/
H A Dv3dx_emit.c132 emit_one_texture(struct v3d_context *v3d, struct v3d_texture_stateobj *stage_tex, argument
136 struct pipe_sampler_state *psampler = stage_tex->samplers[i];
138 struct pipe_sampler_view *psview = stage_tex->textures[i];
144 stage_tex->texture_state[i].offset =
148 v3d_bo_set_reference(&stage_tex->texture_state[i].bo,
256 emit_textures(struct v3d_context *v3d, struct v3d_texture_stateobj *stage_tex) argument
258 for (int i = 0; i < stage_tex->num_textures; i++) {
259 if (stage_tex->textures[i])
260 emit_one_texture(v3d, stage_tex, i);
H A Dv3dx_state.c779 struct v3d_texture_stateobj *stage_tex = &v3d->tex[shader]; local in function:v3d_sampler_states_bind
788 stage_tex->samplers[i] = hwcso[i];
791 for (; i < stage_tex->num_samplers; i++) {
792 stage_tex->samplers[i] = NULL;
795 stage_tex->num_samplers = new_nr;
1144 struct v3d_texture_stateobj *stage_tex = &v3d->tex[shader]; local in function:v3d_set_sampler_views
1153 pipe_sampler_view_reference(&stage_tex->textures[i], views[i]);
1156 for (; i < stage_tex->num_textures; i++) {
1157 pipe_sampler_view_reference(&stage_tex->textures[i], NULL);
1160 stage_tex
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