Searched refs:stage_tex (Results 1 - 8 of 8) sorted by relevance
| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/vc4/ |
| H A D | vc4_state.c | 532 struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader); local in function:vc4_sampler_states_bind 541 stage_tex->samplers[i] = hwcso[i]; 544 for (; i < stage_tex->num_samplers; i++) { 545 stage_tex->samplers[i] = NULL; 548 stage_tex->num_samplers = new_nr; 659 struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader); local in function:vc4_set_sampler_views 669 pipe_sampler_view_reference(&stage_tex->textures[i], NULL); 670 stage_tex->textures[i] = views[i]; 672 pipe_sampler_view_reference(&stage_tex->textures[i], views[i]); 676 for (; i < stage_tex [all...] |
| H A D | vc4_draw.c | 115 struct vc4_texture_stateobj *stage_tex) 119 for (int i = 0; i < stage_tex->num_textures; i++) { 121 vc4_sampler_view(stage_tex->textures[i]); 114 vc4_predraw_check_textures(struct pipe_context * pctx,struct vc4_texture_stateobj * stage_tex) argument
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/vc4/ |
| H A D | vc4_state.c | 530 struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader); local in function:vc4_sampler_states_bind 539 stage_tex->samplers[i] = hwcso[i]; 542 for (; i < stage_tex->num_samplers; i++) { 543 stage_tex->samplers[i] = NULL; 546 stage_tex->num_samplers = new_nr; 655 struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader); local in function:vc4_set_sampler_views 664 pipe_sampler_view_reference(&stage_tex->textures[i], views[i]); 667 for (; i < stage_tex->num_textures; i++) { 668 pipe_sampler_view_reference(&stage_tex->textures[i], NULL); 671 stage_tex [all...] |
| H A D | vc4_draw.c | 114 struct vc4_texture_stateobj *stage_tex) 118 for (int i = 0; i < stage_tex->num_textures; i++) { 120 vc4_sampler_view(stage_tex->textures[i]); 113 vc4_predraw_check_textures(struct pipe_context * pctx,struct vc4_texture_stateobj * stage_tex) argument
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| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/v3d/ |
| H A D | v3dx_state.c | 775 struct v3d_texture_stateobj *stage_tex = &v3d->tex[shader]; local in function:v3d_sampler_states_bind 784 stage_tex->samplers[i] = hwcso[i]; 787 for (; i < stage_tex->num_samplers; i++) { 788 stage_tex->samplers[i] = NULL; 791 stage_tex->num_samplers = new_nr; 1157 struct v3d_texture_stateobj *stage_tex = &v3d->tex[shader]; local in function:v3d_set_sampler_views 1167 pipe_sampler_view_reference(&stage_tex->textures[i], NULL); 1168 stage_tex->textures[i] = views[i]; 1170 pipe_sampler_view_reference(&stage_tex->textures[i], views[i]); 1174 for (; i < stage_tex [all...] |
| H A D | v3dx_emit.c | 132 emit_one_texture(struct v3d_context *v3d, struct v3d_texture_stateobj *stage_tex, argument 136 struct pipe_sampler_state *psampler = stage_tex->samplers[i]; 138 struct pipe_sampler_view *psview = stage_tex->textures[i]; 144 stage_tex->texture_state[i].offset = 148 v3d_bo_set_reference(&stage_tex->texture_state[i].bo, 257 emit_textures(struct v3d_context *v3d, struct v3d_texture_stateobj *stage_tex) argument 259 for (int i = 0; i < stage_tex->num_textures; i++) { 260 if (stage_tex->textures[i]) 261 emit_one_texture(v3d, stage_tex, i);
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/v3d/ |
| H A D | v3dx_emit.c | 132 emit_one_texture(struct v3d_context *v3d, struct v3d_texture_stateobj *stage_tex, argument 136 struct pipe_sampler_state *psampler = stage_tex->samplers[i]; 138 struct pipe_sampler_view *psview = stage_tex->textures[i]; 144 stage_tex->texture_state[i].offset = 148 v3d_bo_set_reference(&stage_tex->texture_state[i].bo, 256 emit_textures(struct v3d_context *v3d, struct v3d_texture_stateobj *stage_tex) argument 258 for (int i = 0; i < stage_tex->num_textures; i++) { 259 if (stage_tex->textures[i]) 260 emit_one_texture(v3d, stage_tex, i);
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| H A D | v3dx_state.c | 779 struct v3d_texture_stateobj *stage_tex = &v3d->tex[shader]; local in function:v3d_sampler_states_bind 788 stage_tex->samplers[i] = hwcso[i]; 791 for (; i < stage_tex->num_samplers; i++) { 792 stage_tex->samplers[i] = NULL; 795 stage_tex->num_samplers = new_nr; 1144 struct v3d_texture_stateobj *stage_tex = &v3d->tex[shader]; local in function:v3d_set_sampler_views 1153 pipe_sampler_view_reference(&stage_tex->textures[i], views[i]); 1156 for (; i < stage_tex->num_textures; i++) { 1157 pipe_sampler_view_reference(&stage_tex->textures[i], NULL); 1160 stage_tex [all...] |
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