Searched refs:statevar (Results 1 - 3 of 3) sorted by relevance
| /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/ |
| H A D | builtin_variables.cpp | 225 #define MATRIX(name, statevar) \ 227 { NULL, { statevar, 0, 0, 0}, SWIZZLE_XYZW }, \ 228 { NULL, { statevar, 0, 1, 1}, SWIZZLE_XYZW }, \ 229 { NULL, { statevar, 0, 2, 2}, SWIZZLE_XYZW }, \ 230 { NULL, { statevar, 0, 3, 3}, SWIZZLE_XYZW }, \ 667 const struct gl_builtin_uniform_desc* const statevar = local in function:__anon505b80a70110::builtin_variable_generator::add_uniform 669 assert(statevar != NULL); 674 uni->allocate_state_slots(array_count * statevar->num_elements); 677 for (unsigned j = 0; j < statevar->num_elements; j++) { 679 &statevar [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/ |
| H A D | builtin_variables.cpp | 195 #define MATRIX(name, statevar, modifier) \ 197 { NULL, { statevar, 0, 0, 0, modifier}, SWIZZLE_XYZW }, \ 198 { NULL, { statevar, 0, 1, 1, modifier}, SWIZZLE_XYZW }, \ 199 { NULL, { statevar, 0, 2, 2, modifier}, SWIZZLE_XYZW }, \ 200 { NULL, { statevar, 0, 3, 3, modifier}, SWIZZLE_XYZW }, \ 568 const struct gl_builtin_uniform_desc* const statevar = local in function:__anonc328bf340110::builtin_variable_generator::add_uniform 570 assert(statevar != NULL); 575 uni->allocate_state_slots(array_count * statevar->num_elements); 578 for (unsigned j = 0; j < statevar->num_elements; j++) { 580 &statevar [all...] |
| /xsrc/external/mit/MesaLib/dist/docs/relnotes/ |
| H A D | 21.0.0.rst | 2111 - mesa: rework matrix statevar enums to remove excessive branching in fetch_state
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