Searched refs:swr_resource (Results 1 - 14 of 14) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/swr/
H A Dswr_resource.h38 struct swr_resource { struct
63 static INLINE struct swr_resource *
64 swr_resource(struct pipe_resource *resource) function in typeref:typename:INLINE struct swr_resource *
66 return (struct swr_resource *)resource;
94 struct swr_resource *swr_r = swr_resource(resource);
129 swr_resource(resource)->status |= SWR_RESOURCE_READ;
135 swr_resource(resource)->status |= SWR_RESOURCE_WRITE;
141 swr_resource(resource)->status = SWR_RESOURCE_UNUSED;
H A Dswr_context.cpp27 #include "swr_resource.h"
102 struct swr_resource *spr = swr_resource(resource);
186 struct swr_resource *spr = swr_resource(transfer->resource);
221 struct swr_resource *spr = swr_resource(transfer->resource);
292 swr_resource(src_resource)->resolve_target;
370 struct swr_resource *res = swr_resource(ct
[all...]
H A Dswr_screen.cpp27 #include "swr_resource.h"
657 swr_displaytarget_layout(struct swr_screen *screen, struct swr_resource *res)
692 struct swr_resource *res,
887 struct swr_resource res;
897 struct swr_resource *msaa_res)
936 msaa_res->swr.xpAuxBaseAddress = (gfxptr_t)&swr_resource(alt)->swr;
947 struct swr_resource *res = CALLOC_STRUCT(swr_resource);
999 struct swr_resource *spr = swr_resource(p
[all...]
H A Dswr_clear.cpp132 struct swr_resource *buf = swr_resource(res);
H A Dswr_draw.cpp26 #include "swr_resource.h"
325 if (swr_resource(resource)->status & SWR_RESOURCE_WRITE) {
328 struct swr_resource *spr = swr_resource(resource);
H A Dswr_state.cpp50 #include "swr_resource.h"
782 struct swr_resource *swr_res = swr_resource(res);
912 const struct swr_resource *swr = swr_resource(sf->texture);
964 struct swr_resource *res = swr_resource(cb->texture);
978 struct swr_resource *res = swr_resource(zb->texture);
1145 fb->samples = swr_resource(f
[all...]
H A DMakefile.sources31 swr_resource.h \
H A Dswr_shader.cpp48 #include "swr_resource.h"
109 struct swr_resource *swr_res = swr_resource(view->texture);
127 struct swr_resource *swr_res = swr_resource(view->texture);
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/swr/
H A Dswr_resource.h39 struct swr_resource { struct
64 static INLINE struct swr_resource *
65 swr_resource(struct pipe_resource *resource) function in typeref:typename:INLINE struct swr_resource *
67 return (struct swr_resource *)resource;
95 struct swr_resource *swr_r = swr_resource(resource);
130 swr_resource(resource)->status |= SWR_RESOURCE_READ;
136 swr_resource(resource)->status |= SWR_RESOURCE_WRITE;
142 swr_resource(resource)->status = SWR_RESOURCE_UNUSED;
H A Dswr_screen.cpp27 #include "swr_resource.h"
609 swr_displaytarget_layout(struct swr_screen *screen, struct swr_resource *res)
644 struct swr_resource *res,
839 struct swr_resource res;
849 struct swr_resource *msaa_res)
888 msaa_res->swr.xpAuxBaseAddress = (gfxptr_t)&swr_resource(alt)->swr;
899 struct swr_resource *res = CALLOC_STRUCT(swr_resource);
951 struct swr_resource *spr = swr_resource(p
[all...]
H A Dswr_context.cpp27 #include "swr_resource.h"
102 struct swr_resource *spr = swr_resource(resource);
186 struct swr_resource *spr = swr_resource(transfer->resource);
221 struct swr_resource *spr = swr_resource(transfer->resource);
292 swr_resource(src_resource)->resolve_target;
372 struct swr_resource *res = swr_resource(ct
[all...]
H A Dswr_draw.cpp26 #include "swr_resource.h"
365 if (swr_resource(resource)->status & SWR_RESOURCE_WRITE) {
368 struct swr_resource *spr = swr_resource(resource);
H A Dswr_state.cpp60 #include "swr_resource.h"
894 struct swr_resource *swr_res = swr_resource(res);
1036 const struct swr_resource *swr = swr_resource(sf->texture);
1088 struct swr_resource *res = swr_resource(cb->texture);
1102 struct swr_resource *res = swr_resource(zb->texture);
1293 fb->samples = swr_resource(f
[all...]
H A Dswr_shader.cpp60 #include "swr_resource.h"
157 struct swr_resource *swr_res = swr_resource(view->texture);
175 struct swr_resource *swr_res = swr_resource(view->texture);

Completed in 21 milliseconds