Searched refs:text_base_offset_y (Results 1 - 2 of 2) sorted by relevance
| /xsrc/external/mit/MesaLib.old/dist/src/imgui/ |
| H A D | imgui_widgets.cpp | 356 const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset); // Latch before ItemSize changes it local in function:ImGui::BulletTextV 365 RenderText(bb.Min+ImVec2(g.FontSize + style.FramePadding.x*2, text_base_offset_y), text_begin, text_end, false); 4775 const float text_base_offset_y = ImMax(padding.y, window->DC.CurrentLineTextBaseOffset); // Latch before ItemSize changes it local in function:ImGui::TreeNodeBehavior 4787 ItemSize(ImVec2(text_width, frame_height), text_base_offset_y); 4865 const ImVec2 text_pos = frame_bb.Min + ImVec2(text_offset_x, text_base_offset_y); 4872 RenderArrow(frame_bb.Min + ImVec2(padding.x, text_base_offset_y), is_open ? ImGuiDir_Down : ImGuiDir_Right, 1.0f); 4897 RenderBullet(frame_bb.Min + ImVec2(text_offset_x * 0.5f, g.FontSize*0.50f + text_base_offset_y)); 4899 RenderArrow(frame_bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), is_open ? ImGuiDir_Down : ImGuiDir_Right, 0.70f);
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| /xsrc/external/mit/MesaLib/dist/src/imgui/ |
| H A D | imgui_widgets.cpp | 356 const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset); // Latch before ItemSize changes it local in function:ImGui::BulletTextV 365 RenderText(bb.Min+ImVec2(g.FontSize + style.FramePadding.x*2, text_base_offset_y), text_begin, text_end, false); 4775 const float text_base_offset_y = ImMax(padding.y, window->DC.CurrentLineTextBaseOffset); // Latch before ItemSize changes it local in function:ImGui::TreeNodeBehavior 4787 ItemSize(ImVec2(text_width, frame_height), text_base_offset_y); 4865 const ImVec2 text_pos = frame_bb.Min + ImVec2(text_offset_x, text_base_offset_y); 4872 RenderArrow(frame_bb.Min + ImVec2(padding.x, text_base_offset_y), is_open ? ImGuiDir_Down : ImGuiDir_Right, 1.0f); 4897 RenderBullet(frame_bb.Min + ImVec2(text_offset_x * 0.5f, g.FontSize*0.50f + text_base_offset_y)); 4899 RenderArrow(frame_bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), is_open ? ImGuiDir_Down : ImGuiDir_Right, 0.70f);
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