Searched refs:tmu (Results 1 - 16 of 16) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/vc4/kernel/
H A Dvc4_validate_shaders.c153 int tmu)
166 &validation_state->tmu_setup[tmu],
173 validation_state->tmu_setup[tmu].p_offset[i] = ~0;
189 int tmu = waddr > QPU_W_TMU0_B; local in function:check_tmu_write
191 bool is_direct = submit && validation_state->tmu_write_count[tmu] == 0;
232 validation_state->tmu_setup[tmu].p_offset[1] =
241 validation_state->tmu_setup[tmu].is_direct = true;
251 if (validation_state->tmu_write_count[tmu] >= 4) {
253 tmu);
256 validation_state->tmu_setup[tmu]
151 record_texture_sample(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,int tmu) argument
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/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/vc4/kernel/
H A Dvc4_validate_shaders.c153 int tmu)
166 &validation_state->tmu_setup[tmu],
173 validation_state->tmu_setup[tmu].p_offset[i] = ~0;
189 int tmu = waddr > QPU_W_TMU0_B; local in function:check_tmu_write
191 bool is_direct = submit && validation_state->tmu_write_count[tmu] == 0;
232 validation_state->tmu_setup[tmu].p_offset[1] =
241 validation_state->tmu_setup[tmu].is_direct = true;
251 if (validation_state->tmu_write_count[tmu] >= 4) {
253 tmu);
256 validation_state->tmu_setup[tmu]
151 record_texture_sample(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,int tmu) argument
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/xsrc/external/mit/MesaLib/dist/src/broadcom/compiler/
H A Dv3d33_tex.c183 struct qinst *tmu = vir_MOV_dest(c, dst, coords[i]); local in function:v3d33_vir_emit_tex
186 tmu->uniform = texture_u[i];
H A Dnir_to_vir.c251 if (c->tmu.flush_count >= MAX_TMU_QUEUE_SIZE)
255 c->tmu.output_fifo_size + components > 16 / c->threads;
265 if (c->tmu.flush_count == 0)
271 for (int i = 0; i < c->tmu.flush_count; i++) {
272 if (c->tmu.flush[i].component_mask > 0) {
273 nir_dest *dest = c->tmu.flush[i].dest;
277 if (c->tmu.flush[i].component_mask & (1 << j)) {
288 c->tmu.output_fifo_size = 0;
289 c->tmu.flush_count = 0;
290 _mesa_set_clear(c->tmu
456 struct qinst *tmu; local in function:emit_tmu_general_address_write
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H A Dv3d_compiler.h623 } tmu; member in struct:v3d_compile
H A Dvir.c581 c->tmu.outstanding_regs = _mesa_pointer_set_create(c);
/xsrc/external/mit/MesaLib.old/dist/src/broadcom/compiler/
H A Dv3d33_tex.c175 struct qinst *tmu = vir_MOV_dest(c, dst, coords[i]); local in function:v3d33_vir_emit_tex
178 tmu->uniform = texture_u[i];
H A Dnir_to_vir.c300 struct qinst *tmu; local in function:ntq_emit_tmu_general
306 tmu = vir_ADD_dest(c, tmua, offset,
310 tmu = vir_ADD_dest(c, tmua, offset,
313 tmu = vir_MOV_dest(c, tmua, offset);
318 tmu->uniform = vir_get_uniform_index(c, QUNIFORM_CONSTANT,
323 vir_set_cond(tmu, V3D_QPU_COND_IFA);
/xsrc/external/mit/xf86-video-mga/dist/src/
H A Dmga_exa.c319 mgaCheckSourceTexture(int tmu, PicturePtr pPict) argument
397 PrepareSourceTexture(int tmu, PicturePtr pSrcPicture, PixmapPtr pSrc) argument
421 if (tmu == 1)
436 if (tmu == 1) {
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/vc4/
H A Dvc4_program.c491 struct qinst *tmu; local in function:ntq_emit_tex
493 tmu = qir_MOV_dest(c, qir_reg(QFILE_TEX_R, 0), r);
494 tmu->src[qir_get_tex_uniform_src(tmu)] =
500 tmu = qir_MOV_dest(c, qir_reg(QFILE_TEX_R, 0),
503 tmu->src[qir_get_tex_uniform_src(tmu)] =
515 tmu = qir_MOV_dest(c, qir_reg(QFILE_TEX_T, 0), t);
516 tmu->src[qir_get_tex_uniform_src(tmu)]
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/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/r300/compiler/
H A Dradeon_program_tex.c36 int tmu)
42 compiler->state.unit[tmu].texture_swizzle);
47 int tmu)
53 compiler->state.unit[tmu].texture_swizzle);
35 shadow_fail_value(struct r300_fragment_program_compiler * compiler,int tmu) argument
46 shadow_pass_value(struct r300_fragment_program_compiler * compiler,int tmu) argument
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/vc4/
H A Dvc4_program.c481 struct qinst *tmu; local in function:ntq_emit_tex
483 tmu = qir_MOV_dest(c, qir_reg(QFILE_TEX_R, 0), r);
484 tmu->src[qir_get_tex_uniform_src(tmu)] =
490 tmu = qir_MOV_dest(c, qir_reg(QFILE_TEX_R, 0),
493 tmu->src[qir_get_tex_uniform_src(tmu)] =
505 tmu = qir_MOV_dest(c, qir_reg(QFILE_TEX_T, 0), t);
506 tmu->src[qir_get_tex_uniform_src(tmu)]
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/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/r300/compiler/
H A Dradeon_program_tex.c36 int tmu)
42 compiler->state.unit[tmu].texture_swizzle);
47 int tmu)
53 compiler->state.unit[tmu].texture_swizzle);
35 shadow_fail_value(struct r300_fragment_program_compiler * compiler,int tmu) argument
46 shadow_pass_value(struct r300_fragment_program_compiler * compiler,int tmu) argument
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D20.1.0.rst273 - v3d/tex: don't configure tmu config 1 if not needed
H A D21.1.0.rst2345 - broadcom/compiler: fix end of tmu sequence detection
/xsrc/external/mit/MesaLib/dist/
H A D.pick_status.json1822 "description": "broadcom/compiler: define max number of tmu spills for compile strategies",
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