Searched refs:top_level_array_size_in_bytes (Results 1 - 4 of 4) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
H A Dlinker_util.h77 int top_level_array_size_in_bytes,
H A Dlinker_util.cpp45 int top_level_array_size_in_bytes,
52 if (!uniform->is_shader_storage || top_level_array_size_in_bytes == 0)
56 top_level_array_size_in_bytes;
42 link_util_should_add_buffer_variable(struct gl_shader_program * prog,struct gl_uniform_storage * uniform,int top_level_array_base_offset,int top_level_array_size_in_bytes,int second_element_offset,int block_index) argument
H A Dgl_nir_linker.c504 int top_level_array_size_in_bytes = -1; local in function:nir_build_program_resource_list
529 top_level_array_size_in_bytes,
538 top_level_array_size_in_bytes =
545 second_element_offset = top_level_array_size_in_bytes ?
H A Dlinker.cpp4165 int top_level_array_size_in_bytes = -1; local in function:build_program_resource_list
4181 top_level_array_size_in_bytes,
4204 top_level_array_size_in_bytes =
4211 second_element_offset = top_level_array_size_in_bytes ?

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