Searched refs:use_ngg_culling (Results 1 - 12 of 12) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/radeonsi/
H A Dsi_state_viewport.c86 assert(sctx->screen->use_ngg_culling);
461 if (ctx->screen->use_ngg_culling)
H A Dsi_gfx_cs.c460 if (ctx->screen->use_ngg_culling)
H A Dsi_state_shaders.c81 /* use_ngg_culling disables NGG passthrough for non-culling shaders to reduce context
84 if (sel->screen->use_ngg_culling)
986 if (sel->screen->use_ngg_culling)
2982 sscreen->use_ngg_culling &&
H A Dsi_pipe.c1282 sscreen->use_ngg_culling = sscreen->use_ngg &&
H A Dsi_pipe.h545 bool use_ngg_culling; member in struct:si_screen
H A Dsi_state_draw.cpp272 if (GFX_VERSION >= GFX10 && sctx->screen->use_ngg_culling)
H A Dsi_state.c1107 if (sctx->screen->use_ngg_culling)
2965 if (sctx->screen->use_ngg_culling)
/xsrc/external/mit/MesaLib/dist/src/amd/vulkan/
H A Dradv_private.h267 bool use_ngg_culling; member in struct:radv_physical_device
H A Dradv_shader.c906 if (!device->physical_device->use_ngg_culling)
H A Dradv_pipeline.c220 if (device->physical_device->use_ngg_culling)
H A Dradv_cmd_buffer.c6544 if (cmd_buffer->device->physical_device->use_ngg_culling &&
H A Dradv_device.c713 device->use_ngg_culling =

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