Searched refs:v3d_compiled_shader (Results 1 - 7 of 7) sorted by relevance
| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/v3d/ |
| H A D | v3d_program.c | 40 static struct v3d_compiled_shader * 370 struct v3d_compiled_shader * 383 struct v3d_compiled_shader *shader = 384 rzalloc(NULL, struct v3d_compiled_shader); 436 v3d_free_compiled_shader(struct v3d_compiled_shader *shader) 607 struct v3d_compiled_shader *old_fs = v3d->prog.fs; 673 struct v3d_compiled_shader *gs = 697 struct v3d_compiled_shader *old_gs = v3d->prog.gs; 698 struct v3d_compiled_shader *gs_bin = 775 struct v3d_compiled_shader *v [all...] |
| H A D | v3d_context.h | 211 struct v3d_compiled_shader { struct 233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; 690 void v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader); 693 struct v3d_compiled_shader *shader,
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| H A D | v3d_uniforms.c | 214 struct v3d_compiled_shader *shader, 414 v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader)
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| H A D | v3dx_draw.c | 363 struct v3d_compiled_shader *gs_bin, 365 struct v3d_compiled_shader *gs,
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/v3d/ |
| H A D | v3d_program.c | 40 static struct v3d_compiled_shader * 332 struct v3d_compiled_shader * 345 struct v3d_compiled_shader *shader = 346 rzalloc(NULL, struct v3d_compiled_shader); 398 v3d_free_compiled_shader(struct v3d_compiled_shader *shader) 567 struct v3d_compiled_shader *old_fs = v3d->prog.fs; 628 struct v3d_compiled_shader *vs = 648 struct v3d_compiled_shader *cs = 679 struct v3d_compiled_shader *cs = 732 struct v3d_compiled_shader *shade [all...] |
| H A D | v3d_context.h | 181 struct v3d_compiled_shader { struct 202 struct v3d_compiled_shader *cs, *vs, *fs, *compute; 572 void v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader); 574 struct v3d_compiled_shader *shader,
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| H A D | v3d_uniforms.c | 209 v3d_write_uniforms(struct v3d_context *v3d, struct v3d_compiled_shader *shader, 397 v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader)
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