| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/v3d/ |
| H A D | v3d_query.h | 27 #include "v3d_context.h" 32 void (*destroy_query)(struct v3d_context *v3d, struct v3d_query *query); 33 bool (*begin_query)(struct v3d_context *v3d, struct v3d_query *query); 34 bool (*end_query)(struct v3d_context *v3d, struct v3d_query *query); 35 bool (*get_query_result)(struct v3d_context *v3d, struct v3d_query *query, 44 struct pipe_query *v3d_create_query_pipe(struct v3d_context *v3d, unsigned query_type, unsigned index); 45 struct pipe_query *v3d_create_batch_query_perfcnt(struct v3d_context *v3d, unsigned num_queries,
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| H A D | v3d_query.c | 47 struct v3d_context *v3d = v3d_context(pctx); 56 return v3d_create_batch_query_perfcnt(v3d_context(pctx), 64 struct v3d_context *v3d = v3d_context(pctx); 73 struct v3d_context *v3d = v3d_context(pctx); 82 struct v3d_context *v3d = v3d_context(pctx); 92 struct v3d_context *v3 [all...] |
| H A D | v3dx_context.h | 26 * be included from v3d_context.h. 32 void v3dX(start_binning)(struct v3d_context *v3d, 38 void v3dX(create_texture_shader_state_bo)(struct v3d_context *v3d, 41 void v3dX(bcl_epilogue)(struct v3d_context *v3d, struct v3d_job *job);
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| H A D | v3d_context.c | 38 #include "v3d_context.h" 45 struct v3d_context *v3d = v3d_context(pctx); 57 struct v3d_context *v3d = v3d_context(pctx); 72 struct v3d_context *v3d = v3d_context(pctx); 92 struct v3d_context *v3d = v3d_context(pctx); 103 struct v3d_context *v3 [all...] |
| H A D | v3d_context.h | 330 struct v3d_context *v3d; 478 struct v3d_context { struct 631 static inline struct v3d_context * 632 v3d_context(struct pipe_context *pcontext) function in typeref:struct:v3d_context * 634 return (struct v3d_context *)pcontext; 683 v3d_transform_feedback_enabled(struct v3d_context *v3d) 691 struct v3d_cl_reloc v3d_write_uniforms(struct v3d_context *v3d, 697 void v3d_job_init(struct v3d_context *v3d); 698 struct v3d_job *v3d_job_create(struct v3d_context *v3d); 699 void v3d_job_free(struct v3d_context *v3 [all...] |
| H A D | v3d_query_pipe.c | 49 v3d_destroy_query_pipe(struct v3d_context *v3d, struct v3d_query *query) 58 v3d_begin_query_pipe(struct v3d_context *v3d, struct v3d_query *query) 100 v3d_end_query_pipe(struct v3d_context *v3d, struct v3d_query *query) 138 v3d_get_query_result_pipe(struct v3d_context *v3d, struct v3d_query *query, 189 v3d_create_query_pipe(struct v3d_context *v3d, unsigned query_type, unsigned index)
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| H A D | v3dx_state.c | 35 #include "v3d_context.h" 51 struct v3d_context *v3d = v3d_context(pctx); 64 struct v3d_context *v3d = v3d_context(pctx); 73 struct v3d_context *v3d = v3d_context(pctx); 81 struct v3d_context *v3d = v3d_context(pctx); 262 struct v3d_context *v3 [all...] |
| H A D | v3d_program.c | 37 #include "v3d_context.h" 41 v3d_get_compiled_shader(struct v3d_context *v3d, 205 v3d_shader_precompile(struct v3d_context *v3d, 283 struct v3d_context *v3d = v3d_context(pctx); 349 struct v3d_context *v3d = data; 371 v3d_get_compiled_shader(struct v3d_context *v3d, 443 v3d_setup_shared_key(struct v3d_context *v3d, struct v3d_key *key, 519 v3d_update_compiled_fs(struct v3d_context *v3d, uint8_t prim_mode) 639 v3d_update_compiled_gs(struct v3d_context *v3 [all...] |
| H A D | v3dx_job.c | 30 #include "v3d_context.h" 33 void v3dX(bcl_epilogue)(struct v3d_context *v3d, struct v3d_job *job)
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| H A D | v3d_query_perfcnt.c | 131 kperfmon_destroy(struct v3d_context *v3d, struct v3d_perfmon_state *perfmon) 186 v3d_destroy_query_perfcnt(struct v3d_context *v3d, struct v3d_query *query) 205 v3d_begin_query_perfcnt(struct v3d_context *v3d, struct v3d_query *query) 247 v3d_end_query_perfcnt(struct v3d_context *v3d, struct v3d_query *query) 275 v3d_get_query_result_perfcnt(struct v3d_context *v3d, struct v3d_query *query, 313 v3d_create_batch_query_perfcnt(struct v3d_context *v3d, unsigned num_queries,
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| H A D | v3d_job.c | 30 #include "v3d_context.h" 41 v3d_job_free(struct v3d_context *v3d, struct v3d_job *job) 91 v3d_job_create(struct v3d_context *v3d) 139 struct v3d_context *v3d = job->v3d; 152 v3d_flush_jobs_using_bo(struct v3d_context *v3d, struct v3d_bo *bo) 187 v3d_flush_jobs_writing_resource(struct v3d_context *v3d, 236 v3d_flush_jobs_reading_resource(struct v3d_context *v3d, 288 v3d_get_job(struct v3d_context *v3d, 368 v3d_get_job_for_fbo(struct v3d_context *v3d) 427 v3d_clif_dump(struct v3d_context *v3 [all...] |
| H A D | v3d_blit.c | 28 #include "v3d_context.h" 32 v3d_blitter_save(struct v3d_context *v3d) 64 struct v3d_context *v3d = v3d_context(ctx); 123 struct v3d_context *v3d = v3d_context(ctx); 228 struct v3d_context *v3d = v3d_context(pctx); 437 struct v3d_context *v3d = v3d_context(pct [all...] |
| H A D | v3dx_draw.c | 32 #include "v3d_context.h" 41 v3d_start_binning(struct v3d_context *v3d, struct v3d_job *job) 150 v3d_start_draw(struct v3d_context *v3d) 169 struct v3d_context *v3d = v3d_context(pctx); 231 struct v3d_context *v3d = v3d_context(pctx); 255 v3d_state_reads_resource(struct v3d_context *v3d, 334 v3d_emit_wait_for_tf_if_needed(struct v3d_context *v3d, struct v3d_job *job) 479 v3d_emit_gl_shader_state(struct v3d_context *v3 [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/v3d/ |
| H A D | Makefile.sources | 7 v3d_context.c \ 8 v3d_context.h \
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| H A D | v3d_context.c | 38 #include "v3d_context.h" 45 struct v3d_context *v3d = v3d_context(pctx); 57 struct v3d_context *v3d = v3d_context(pctx); 72 struct v3d_context *v3d = v3d_context(pctx); 86 struct v3d_context *v3d = v3d_context(pctx); 97 struct v3d_context *v3 [all...] |
| H A D | v3dx_job.c | 30 #include "v3d_context.h" 33 void v3dX(bcl_epilogue)(struct v3d_context *v3d, struct v3d_job *job)
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| H A D | v3d_query.c | 36 #include "v3d_context.h" 70 struct v3d_context *v3d = v3d_context(pctx); 96 struct v3d_context *v3d = v3d_context(pctx); 163 struct v3d_context *v3d = v3d_context(pctx);
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| H A D | v3d_context.h | 279 struct v3d_context *v3d; 391 struct v3d_context { struct 533 static inline struct v3d_context * 534 v3d_context(struct pipe_context *pcontext) function in typeref:struct:v3d_context * 536 return (struct v3d_context *)pcontext; 573 struct v3d_cl_reloc v3d_write_uniforms(struct v3d_context *v3d, 578 void v3d_job_init(struct v3d_context *v3d); 579 struct v3d_job *v3d_get_job(struct v3d_context *v3d, 582 struct v3d_job *v3d_get_job_for_fbo(struct v3d_context *v3d); 585 void v3d_job_submit(struct v3d_context *v3 [all...] |
| H A D | v3dx_state.c | 35 #include "v3d_context.h" 51 struct v3d_context *v3d = v3d_context(pctx); 64 struct v3d_context *v3d = v3d_context(pctx); 73 struct v3d_context *v3d = v3d_context(pctx); 81 struct v3d_context *v3d = v3d_context(pctx); 262 struct v3d_context *v3 [all...] |
| H A D | v3dx_context.h | 26 * be included from v3d_context.h. 37 void v3dX(bcl_epilogue)(struct v3d_context *v3d, struct v3d_job *job);
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| H A D | v3d_program.c | 37 #include "v3d_context.h" 41 v3d_get_compiled_shader(struct v3d_context *v3d, 184 v3d_shader_precompile(struct v3d_context *v3d, 245 struct v3d_context *v3d = v3d_context(pctx); 311 struct v3d_context *v3d = data; 333 v3d_get_compiled_shader(struct v3d_context *v3d, 405 v3d_setup_shared_key(struct v3d_context *v3d, struct v3d_key *key, 481 v3d_update_compiled_fs(struct v3d_context *v3d, uint8_t prim_mode) 599 v3d_update_compiled_vs(struct v3d_context *v3 [all...] |
| H A D | v3d_job.c | 30 #include "v3d_context.h" 41 v3d_job_free(struct v3d_context *v3d, struct v3d_job *job) 89 v3d_job_create(struct v3d_context *v3d) 137 struct v3d_context *v3d = job->v3d; 150 v3d_flush_jobs_writing_resource(struct v3d_context *v3d, 162 v3d_flush_jobs_reading_resource(struct v3d_context *v3d, 226 v3d_get_job(struct v3d_context *v3d, 290 v3d_get_job_for_fbo(struct v3d_context *v3d) 338 v3d_clif_dump(struct v3d_context *v3d, struct v3d_job *job) 367 v3d_job_submit(struct v3d_context *v3 [all...] |
| H A D | v3d_blit.c | 27 #include "v3d_context.h" 55 struct v3d_context *v3d = v3d_context(pctx); 168 v3d_blitter_save(struct v3d_context *v3d) 199 struct v3d_context *v3d = v3d_context(ctx); 256 struct v3d_context *v3d = v3d_context(ctx); 355 struct v3d_context *v3d = v3d_context(pct [all...] |
| H A D | v3d_bufmgr.h | 33 struct v3d_context;
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| H A D | v3d_fence.c | 40 #include "v3d_context.h" 100 v3d_fence_create(struct v3d_context *v3d)
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