Searched refs:vc4_update_compiled_shaders (Results 1 - 6 of 6) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/vc4/
H A Dvc4_context.h504 bool vc4_update_compiled_shaders(struct vc4_context *vc4, uint8_t prim_mode);
H A Dvc4_draw.c338 if (!vc4_update_compiled_shaders(vc4, info->mode)) {
H A Dvc4_program.c2792 vc4_update_compiled_shaders(struct vc4_context *vc4, uint8_t prim_mode) function in typeref:typename:bool
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/vc4/
H A Dvc4_context.h502 bool vc4_update_compiled_shaders(struct vc4_context *vc4, uint8_t prim_mode);
H A Dvc4_draw.c336 if (!vc4_update_compiled_shaders(vc4, info->mode)) {
H A Dvc4_program.c2811 vc4_update_compiled_shaders(struct vc4_context *vc4, uint8_t prim_mode) function in typeref:typename:bool

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