Searched refs:vertexId (Results 1 - 15 of 15) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/nouveau/
H A Dnouveau_compiler.c90 if (info->io.vertexId < info->numSysVals)
91 info->sv[info->io.vertexId].slot[0] = n++;
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/nouveau/
H A Dnouveau_compiler.c90 if (info->io.vertexId < info->numSysVals)
91 info->sv[info->io.vertexId].slot[0] = n++;
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/nouveau/codegen/
H A Dnv50_ir_driver.h171 uint8_t vertexId; /* system value index of VertexID */ member in struct:nv50_ir_prog_info::__anon67cecc8b0908
H A Dnv50_ir.cpp1197 info->io.vertexId = 0xff;
H A Dnv50_ir_from_nir.cpp1358 info->io.vertexId = info->numSysVals;
H A Dnv50_ir_from_tgsi.cpp1434 info->io.vertexId = first;
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/nouveau/codegen/
H A Dnv50_ir_driver.h204 uint8_t vertexId; /* system value index of VertexID */ member in struct:nv50_ir_prog_info_out::__anon5f8d10de0d08
H A Dnv50_ir_print.cpp1035 INFO(" \"vertexId\":\"%d\"\n", info_out->io.vertexId);
H A Dnv50_ir.cpp1269 info_out->io.vertexId = 0xff;
H A Dnv50_ir_from_nir.cpp1009 info_out->io.vertexId = info_out->numSysVals;
H A Dnv50_ir_from_tgsi.cpp1387 info_out->io.vertexId = first;
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/nouveau/nv50/
H A Dnv50_program.c90 if (info->io.vertexId < info->numSysVals)
91 info->sv[info->io.vertexId].slot[0] = n++;
403 prog->vp.need_vertex_id = info->io.vertexId < PIPE_MAX_SHADER_INPUTS;
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/nouveau/nv50/
H A Dnv50_program.c90 if (info->io.vertexId < info->numSysVals)
91 info->sv[info->io.vertexId].slot[0] = n++;
408 prog->vp.need_vertex_id = info_out.io.vertexId < PIPE_MAX_SHADER_INPUTS;
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/nouveau/nvc0/
H A Dnvc0_program.c654 prog->vp.need_vertex_id = info->io.vertexId < PIPE_MAX_SHADER_INPUTS;
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/nouveau/nvc0/
H A Dnvc0_program.c695 prog->vp.need_vertex_id = info_out.io.vertexId < PIPE_MAX_SHADER_INPUTS;

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