Searched refs:vertex_mask (Results 1 - 1 of 1) sorted by relevance
| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/radeonsi/ |
| H A D | gfx10_shader_ngg.c | 1024 LLVMValueRef vertex_mask = ac_build_alloca(&ctx->ac, ctx->ac.iN_wavemask, ""); local in function:gfx10_emit_ngg_culling_epilogue 1035 LLVMBuildStore(builder, mask, vertex_mask); 1040 vertex_mask = LLVMBuildLoad(builder, vertex_mask, ""); 1043 LLVMValueRef vertex_count = ac_build_bit_count(&ctx->ac, vertex_mask); 1071 /* Add the number of bits set in vertex_mask up to the current thread ID - 1 1074 prefix_sum = LLVMBuildAdd(builder, prefix_sum, ac_build_mbcnt(&ctx->ac, vertex_mask), "");
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