Searched refs:whole_program (Results 1 - 4 of 4) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
H A Dstandalone.cpp446 struct gl_shader_program *whole_program; local in function:standalone_compile_shader
448 whole_program = rzalloc (NULL, struct gl_shader_program);
449 assert(whole_program != NULL);
450 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data);
451 assert(whole_program->data != NULL);
452 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, "");
455 whole_program->AttributeBindings = new string_to_uint_map;
456 whole_program
608 standalone_compiler_cleanup(struct gl_shader_program * whole_program) argument
[all...]
H A Dmain.cpp95 struct gl_shader_program *whole_program; local in function:main
98 whole_program = standalone_compile_shader(&options, argc - optind,
101 if (!whole_program)
104 standalone_compiler_cleanup(whole_program);
/xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
H A Dstandalone.cpp447 struct gl_shader_program *whole_program; local in function:standalone_compile_shader
449 whole_program = rzalloc (NULL, struct gl_shader_program);
450 assert(whole_program != NULL);
451 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data);
452 assert(whole_program->data != NULL);
453 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, "");
456 whole_program->AttributeBindings = new string_to_uint_map;
457 whole_program
609 standalone_compiler_cleanup(struct gl_shader_program * whole_program) argument
[all...]
H A Dmain.cpp94 struct gl_shader_program *whole_program; local in function:main
97 whole_program = standalone_compile_shader(&options, argc - optind,
100 if (!whole_program)
103 standalone_compiler_cleanup(whole_program);

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