Searched refs:zRot (Results 1 - 11 of 11) sorted by relevance

/xsrc/external/mit/mesa-demos/dist/src/glsl/
H A Dbrick.c39 static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f; variable in typeref:typename:GLfloat
52 glRotatef(zRot, 0.0f, 0.0f, 1.0f);
98 zRot -= 1.0;
101 zRot += 1.0;
H A Dnoise.c50 static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f; variable in typeref:typename:GLfloat
73 glRotatef(zRot, 0.0f, 0.0f, 1.0f);
130 zRot -= 1.0;
133 zRot += 1.0;
H A Darray.c47 static GLfloat xRot = -70.0f, yRot = 0.0f, zRot = 0.0f; variable in typeref:typename:GLfloat
53 zRot = 90 + glutGet(GLUT_ELAPSED_TIME) * 0.05;
115 glRotatef(zRot, 0.0f, 0.0f, 1.0f);
171 zRot += step;
174 zRot -= step;
H A Dmultinoise.c57 static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f; variable in typeref:typename:GLfloat
80 glRotatef(zRot, 0.0f, 0.0f, 1.0f);
136 zRot -= 1.0;
139 zRot += 1.0;
H A Dsimplex-noise.c47 static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f; variable in typeref:typename:GLfloat
71 glRotatef(zRot, 0.0f, 0.0f, 1.0f);
128 zRot -= 1.0;
131 zRot += 1.0;
H A Dtoyball.c48 static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f; variable in typeref:typename:GLfloat
69 glRotatef(zRot, 0.0f, 0.0f, 1.0f);
123 zRot += step;
126 zRot -= step;
H A Dvert-tex.c41 static GLfloat xRot = -70.0f, yRot = 0.0f, zRot = 0.0f; variable in typeref:typename:GLfloat
46 zRot = 90 + glutGet(GLUT_ELAPSED_TIME) * 0.05;
97 glRotatef(zRot, 0.0f, 0.0f, 1.0f);
151 zRot += step;
154 zRot -= step;
H A Dbump.c51 static GLfloat xRot = 20.0f, yRot = 0.0f, zRot = 0.0f; variable in typeref:typename:GLfloat
153 glRotatef(zRot, 0.0f, 0.0f, 1.0f);
212 zRot += step;
215 zRot -= step;
H A Dskinning.c35 static GLfloat xRot = 0.0f, yRot = 90.0f, zRot = 0.0f; variable in typeref:typename:GLfloat
123 glRotatef(zRot, 0.0f, 0.0f, 1.0f);
178 zRot += step;
181 zRot -= step;
H A Dmandelbrot.c45 static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f; variable in typeref:typename:GLfloat
64 glRotatef(zRot, 0.0f, 0.0f, 1.0f);
H A Dshtest.c89 static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f; variable in typeref:typename:GLfloat
259 glRotatef(zRot, 0.0f, 0.0f, 1.0f);
318 zRot += step;
321 zRot -= step;

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