| /xsrc/external/mit/MesaLib/dist/src/gallium/frontends/d3d10umd/ |
| H A D | Device.cpp | 317 DestroyDevice(D3D10DDI_HDEVICE hDevice) // IN argument 379 RelocateDeviceFuncs(D3D10DDI_HDEVICE hDevice,__in struct D3D10DDI_DEVICEFUNCS * pDeviceFunctions) argument 402 RelocateDeviceFuncs1(D3D10DDI_HDEVICE hDevice,__in struct D3D10_1DDI_DEVICEFUNCS * pDeviceFunctions) argument 425 Flush(D3D10DDI_HDEVICE hDevice) argument 447 CheckFormatSupport(D3D10DDI_HDEVICE hDevice,DXGI_FORMAT Format,__out UINT * pFormatCaps) argument 512 CheckMultisampleQualityLevels(D3D10DDI_HDEVICE hDevice,DXGI_FORMAT Format,UINT SampleCount,__out UINT * pNumQualityLevels) argument 536 SetTextFilterSize(D3D10DDI_HDEVICE hDevice,UINT Width,UINT Height) argument [all...] |
| H A D | Draw.cpp | 126 Draw(D3D10DDI_HDEVICE hDevice, // IN argument 155 DrawIndexed(D3D10DDI_HDEVICE hDevice, // IN argument 212 DrawInstanced(D3D10DDI_HDEVICE hDevice, // IN argument 250 DrawIndexedInstanced(D3D10DDI_HDEVICE hDevice, // IN argument 319 DrawAuto(D3D10DDI_HDEVICE hDevice) // IN argument [all...] |
| H A D | InputAssembly.cpp | 58 IaSetTopology(D3D10DDI_HDEVICE hDevice, // IN argument 120 IaSetVertexBuffers(D3D10DDI_HDEVICE hDevice, // IN argument 200 IaSetIndexBuffer(D3D10DDI_HDEVICE hDevice, // IN argument 336 DestroyElementLayout(D3D10DDI_HDEVICE hDevice, // I argument 248 CalcPrivateElementLayoutSize(D3D10DDI_HDEVICE hDevice,__in const D3D10DDIARG_CREATEELEMENTLAYOUT * pCreateElementLayout) argument 267 CreateElementLayout(D3D10DDI_HDEVICE hDevice,__in const D3D10DDIARG_CREATEELEMENTLAYOUT * pCreateElementLayout,D3D10DDI_HELEMENTLAYOUT hElementLayout,D3D10DDI_HRTELEMENTLAYOUT hRTElementLayout) argument 359 IaSetInputLayout(D3D10DDI_HDEVICE hDevice,D3D10DDI_HELEMENTLAYOUT hInputLayout) argument [all...] |
| H A D | Query.cpp | 54 CalcPrivateQuerySize(D3D10DDI_HDEVICE hDevice, // IN argument 101 CreateQuery(D3D10DDI_HDEVICE hDevice, // IN argument 135 DestroyQuery(D3D10DDI_HDEVICE hDevice, // IN argument 162 QueryBegin(D3D10DDI_HDEVICE hDevice, // IN argument 193 QueryEnd(D3D10DDI_HDEVICE hDevice, // IN argument 223 QueryGetData(D3D10DDI_HDEVICE hDevice, // I argument 339 SetPredication(D3D10DDI_HDEVICE hDevice,D3D10DDI_HQUERY hQuery,BOOL PredicateValue) argument 416 CheckCounterInfo(D3D10DDI_HDEVICE hDevice,__out D3D10DDI_COUNTER_INFO * pCounterInfo) argument 439 CheckCounter(D3D10DDI_HDEVICE hDevice,D3D10DDI_QUERY Query,__out D3D10DDI_COUNTER_TYPE * pCounterType,__out UINT * pActiveCounters,__out_ecount_part_z_opt (* pNameLength,* pNameLength)LPSTR pName,__inout_opt UINT * pNameLength,__out_ecount_part_z_opt (* pUnitsLength,* pUnitsLength)LPSTR pUnits,__inout_opt UINT * pUnitsLength,__out_ecount_part_z_opt (* pDescriptionLength,* pDescriptionLength)LPSTR pDescription,__inout_opt UINT * pDescriptionLength) argument [all...] |
| H A D | Rasterizer.cpp | 51 SetViewports(D3D10DDI_HDEVICE hDevice, // IN argument 104 SetScissorRects(D3D10DDI_HDEVICE hDevice, // IN argument 255 DestroyRasterizerState(D3D10DDI_HDEVICE hDevice, // IN argument 278 SetRasterizerState(D3D10DDI_HDEVICE hDevice, // I argument 149 CalcPrivateRasterizerStateSize(D3D10DDI_HDEVICE hDevice,__in const D3D10_DDI_RASTERIZER_DESC * pRasterizerDesc) argument 199 CreateRasterizerState(D3D10DDI_HDEVICE hDevice,__in const D3D10_DDI_RASTERIZER_DESC * pRasterizerDesc,D3D10DDI_HRASTERIZERSTATE hRasterizerState,D3D10DDI_HRTRASTERIZERSTATE hRTRasterizerState) argument [all...] |
| H A D | OutputMerger.cpp | 151 DestroyRenderTargetView(D3D10DDI_HDEVICE hDevice, // IN argument 174 ClearRenderTargetView(D3D10DDI_HDEVICE hDevice, // IN argument 340 DestroyDepthStencilView(D3D10DDI_HDEVICE hDevice, // I argument 59 CalcPrivateRenderTargetViewSize(D3D10DDI_HDEVICE hDevice,__in const D3D10DDIARG_CREATERENDERTARGETVIEW * pCreateRenderTargetView) argument 78 CreateRenderTargetView(D3D10DDI_HDEVICE hDevice,__in const D3D10DDIARG_CREATERENDERTARGETVIEW * pCreateRenderTargetView,D3D10DDI_HRENDERTARGETVIEW hRenderTargetView,D3D10DDI_HRTRENDERTARGETVIEW hRTRenderTargetView) argument 259 CalcPrivateDepthStencilViewSize(D3D10DDI_HDEVICE hDevice,__in const D3D10DDIARG_CREATEDEPTHSTENCILVIEW * pCreateDepthStencilView) argument 278 CreateDepthStencilView(D3D10DDI_HDEVICE hDevice,__in const D3D10DDIARG_CREATEDEPTHSTENCILVIEW * pCreateDepthStencilView,D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView,D3D10DDI_HRTDEPTHSTENCILVIEW hRTDepthStencilView) argument 363 ClearDepthStencilView(D3D10DDI_HDEVICE hDevice,D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView,UINT Flags,FLOAT Depth,UINT8 Stencil) argument 408 CalcPrivateBlendStateSize(D3D10DDI_HDEVICE hDevice,__in const D3D10_DDI_BLEND_DESC * pBlendDesc) argument 429 CalcPrivateBlendStateSize1(D3D10DDI_HDEVICE hDevice,__in const D3D10_1_DDI_BLEND_DESC * pBlendDesc) argument 547 CreateBlendState(D3D10DDI_HDEVICE hDevice,__in const D3D10_DDI_BLEND_DESC * pBlendDesc,D3D10DDI_HBLENDSTATE hBlendState,D3D10DDI_HRTBLENDSTATE hRTBlendState) argument 622 CreateBlendState1(D3D10DDI_HDEVICE hDevice,__in const D3D10_1_DDI_BLEND_DESC * pBlendDesc,D3D10DDI_HBLENDSTATE hBlendState,D3D10DDI_HRTBLENDSTATE hRTBlendState) argument 683 DestroyBlendState(D3D10DDI_HDEVICE hDevice,D3D10DDI_HBLENDSTATE hBlendState) argument 706 SetBlendState(D3D10DDI_HDEVICE hDevice,D3D10DDI_HBLENDSTATE hState,const FLOAT pBlendFactor[4],UINT SampleMask) argument 741 SetRenderTargets(D3D10DDI_HDEVICE hDevice,__in_ecount (NumViews)const D3D10DDI_HRENDERTARGETVIEW * phRenderTargetView,UINT RTargets,UINT ClearTargets,D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView) argument 797 CalcPrivateDepthStencilStateSize(D3D10DDI_HDEVICE hDevice,__in const D3D10_DDI_DEPTH_STENCIL_DESC * pDepthStencilDesc) argument 888 CreateDepthStencilState(D3D10DDI_HDEVICE hDevice,__in const D3D10_DDI_DEPTH_STENCIL_DESC * pDepthStencilDesc,D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState,D3D10DDI_HRTDEPTHSTENCILSTATE hRTDepthStencilState) argument 960 DestroyDepthStencilState(D3D10DDI_HDEVICE hDevice,D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState) argument 983 SetDepthStencilState(D3D10DDI_HDEVICE hDevice,D3D10DDI_HDEPTHSTENCILSTATE hState,UINT StencilRef) argument [all...] |
| H A D | Resource.cpp | 60 CalcPrivateResourceSize(D3D10DDI_HDEVICE hDevice, // IN argument 190 CreateResource(D3D10DDI_HDEVICE hDevice, // IN argument 369 CalcPrivateOpenedResourceSize(D3D10DDI_HDEVICE hDevice, // IN argument 387 OpenResource(D3D10DDI_HDEVICE hDevice, // IN argument 412 DestroyResource(D3D10DDI_HDEVICE hDevice, // I argument 447 ResourceMap(D3D10DDI_HDEVICE hDevice,D3D10DDI_HRESOURCE hResource,UINT SubResource,D3D10_DDI_MAP DDIMap,UINT Flags,__out D3D10DDI_MAPPED_SUBRESOURCE * pMappedSubResource) argument 525 ResourceUnmap(D3D10DDI_HDEVICE hDevice,D3D10DDI_HRESOURCE hResource,UINT SubResource) argument 610 ResourceCopy(D3D10DDI_HDEVICE hDevice,D3D10DDI_HRESOURCE hDstResource,D3D10DDI_HRESOURCE hSrcResource) argument 678 ResourceCopyRegion(D3D10DDI_HDEVICE hDevice,D3D10DDI_HRESOURCE hDstResource,UINT DstSubResource,UINT DstX,UINT DstY,UINT DstZ,D3D10DDI_HRESOURCE hSrcResource,UINT SrcSubResource,__in_opt const D3D10_DDI_BOX * pSrcBox) argument 751 ResourceResolveSubResource(D3D10DDI_HDEVICE hDevice,D3D10DDI_HRESOURCE hDstResource,UINT DstSubResource,D3D10DDI_HRESOURCE hSrcResource,UINT SrcSubResource,DXGI_FORMAT ResolveFormat) argument 774 ResourceIsStagingBusy(D3D10DDI_HDEVICE hDevice,D3D10DDI_HRESOURCE hResource) argument 799 ResourceReadAfterWriteHazard(D3D10DDI_HDEVICE hDevice,D3D10DDI_HRESOURCE hResource) argument 821 ResourceUpdateSubResourceUP(D3D10DDI_HDEVICE hDevice,D3D10DDI_HRESOURCE hDstResource,UINT DstSubResource,__in_opt const D3D10_DDI_BOX * pDstBox,__in const void * pSysMemUP,UINT RowPitch,UINT DepthPitch) argument [all...] |
| H A D | Shader.cpp | 272 CalcPrivateShaderSize(D3D10DDI_HDEVICE hDevice, // IN argument 293 DestroyShader(D3D10DDI_HDEVICE hDevice, // IN argument 337 CalcPrivateSamplerSize(D3D10DDI_HDEVICE hDevice, // I argument 159 SetConstantBuffers(enum pipe_shader_type shader_type,D3D10DDI_HDEVICE hDevice,UINT StartBuffer,UINT NumBuffers,const D3D10DDI_HRESOURCE * phBuffers) argument 194 SetSamplers(enum pipe_shader_type shader_type,D3D10DDI_HDEVICE hDevice,UINT Offset,UINT NumSamplers,const D3D10DDI_HSAMPLER * phSamplers) argument 224 SetShaderResources(enum pipe_shader_type shader_type,D3D10DDI_HDEVICE hDevice,UINT Offset,UINT NumViews,const D3D10DDI_HSHADERRESOURCEVIEW * phShaderResourceViews) argument 444 CreateSampler(D3D10DDI_HDEVICE hDevice,__in const D3D10_DDI_SAMPLER_DESC * pSamplerDesc,D3D10DDI_HSAMPLER hSampler,D3D10DDI_HRTSAMPLER hRTSampler) argument 515 DestroySampler(D3D10DDI_HDEVICE hDevice,D3D10DDI_HSAMPLER hSampler) argument 538 CreateVertexShader(D3D10DDI_HDEVICE hDevice,__in_ecount (pShaderCode[1])const UINT * pCode,D3D10DDI_HSHADER hShader,D3D10DDI_HRTSHADER hRTShader,__in const D3D10DDIARG_STAGE_IO_SIGNATURES * pSignatures) argument 572 VsSetShader(D3D10DDI_HDEVICE hDevice,D3D10DDI_HSHADER hShader) argument 603 VsSetShaderResources(D3D10DDI_HDEVICE hDevice,UINT Offset,UINT NumViews,__in_ecount (NumViews)const D3D10DDI_HSHADERRESOURCEVIEW * phShaderResourceViews) argument 628 VsSetConstantBuffers(D3D10DDI_HDEVICE hDevice,UINT StartBuffer,UINT NumBuffers,__in_ecount (NumBuffers)const D3D10DDI_HRESOURCE * phBuffers) argument 651 VsSetSamplers(D3D10DDI_HDEVICE hDevice,UINT Offset,UINT NumSamplers,__in_ecount (NumSamplers)const D3D10DDI_HSAMPLER * phSamplers) argument 674 CreateGeometryShader(D3D10DDI_HDEVICE hDevice,__in_ecount (pShaderCode[1])const UINT * pShaderCode,D3D10DDI_HSHADER hShader,D3D10DDI_HRTSHADER hRTShader,__in const D3D10DDIARG_STAGE_IO_SIGNATURES * pSignatures) argument 707 GsSetShader(D3D10DDI_HDEVICE hDevice,D3D10DDI_HSHADER hShader) argument 740 GsSetShaderResources(D3D10DDI_HDEVICE hDevice,UINT Offset,UINT NumViews,__in_ecount (NumViews)const D3D10DDI_HSHADERRESOURCEVIEW * phShaderResourceViews) argument 764 GsSetConstantBuffers(D3D10DDI_HDEVICE hDevice,UINT StartBuffer,UINT NumBuffers,__in_ecount (NumBuffers)const D3D10DDI_HRESOURCE * phBuffers) argument 787 GsSetSamplers(D3D10DDI_HDEVICE hDevice,UINT Offset,UINT NumSamplers,__in_ecount (NumSamplers)const D3D10DDI_HSAMPLER * phSamplers) argument 812 CalcPrivateGeometryShaderWithStreamOutput(D3D10DDI_HDEVICE hDevice,__in const D3D10DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT * pCreateGeometryShaderWithStreamOutput,__in const D3D10DDIARG_STAGE_IO_SIGNATURES * pSignatures) argument 834 CreateGeometryShaderWithStreamOutput(D3D10DDI_HDEVICE hDevice,__in const D3D10DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT * pData,D3D10DDI_HSHADER hShader,D3D10DDI_HRTSHADER hRTShader,__in const D3D10DDIARG_STAGE_IO_SIGNATURES * pSignatures) argument 924 SoSetTargets(D3D10DDI_HDEVICE hDevice,UINT SOTargets,UINT ClearTargets,__in_ecount (SOTargets)const D3D10DDI_HRESOURCE * phResource,__in_ecount (SOTargets)const UINT * pOffsets) argument 990 CreatePixelShader(D3D10DDI_HDEVICE hDevice,__in_ecount (pShaderCode[1])const UINT * pShaderCode,D3D10DDI_HSHADER hShader,D3D10DDI_HRTSHADER hRTShader,__in const D3D10DDIARG_STAGE_IO_SIGNATURES * pSignatures) argument 1025 PsSetShader(D3D10DDI_HDEVICE hDevice,D3D10DDI_HSHADER hShader) argument 1053 PsSetShaderResources(D3D10DDI_HDEVICE hDevice,UINT Offset,UINT NumViews,__in_ecount (NumViews)const D3D10DDI_HSHADERRESOURCEVIEW * phShaderResourceViews) argument 1077 PsSetConstantBuffers(D3D10DDI_HDEVICE hDevice,UINT StartBuffer,UINT NumBuffers,__in_ecount (NumBuffers)const D3D10DDI_HRESOURCE * phBuffers) argument 1099 PsSetSamplers(D3D10DDI_HDEVICE hDevice,UINT Offset,UINT NumSamplers,__in_ecount (NumSamplers)const D3D10DDI_HSAMPLER * phSamplers) argument 1126 ShaderResourceViewReadAfterWriteHazard(D3D10DDI_HDEVICE hDevice,D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView,D3D10DDI_HRESOURCE hResource) argument 1150 CalcPrivateShaderResourceViewSize(D3D10DDI_HDEVICE hDevice,__in const D3D10DDIARG_CREATESHADERRESOURCEVIEW * pCreateSRView) argument 1172 CalcPrivateShaderResourceViewSize1(D3D10DDI_HDEVICE hDevice,__in const D3D10_1DDIARG_CREATESHADERRESOURCEVIEW * pCreateSRView) argument 1192 CreateShaderResourceView(D3D10DDI_HDEVICE hDevice,__in const D3D10DDIARG_CREATESHADERRESOURCEVIEW * pCreateSRView,D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView,D3D10DDI_HRTSHADERRESOURCEVIEW hRTShaderResourceView) argument 1272 CreateShaderResourceView1(D3D10DDI_HDEVICE hDevice,__in const D3D10_1DDIARG_CREATESHADERRESOURCEVIEW * pCreateSRView,D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView,D3D10DDI_HRTSHADERRESOURCEVIEW hRTShaderResourceView) argument 1356 DestroyShaderResourceView(D3D10DDI_HDEVICE hDevice,D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView) argument 1379 GenMips(D3D10DDI_HDEVICE hDevice,D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView) argument [all...] |
| H A D | State.h | 93 HANDLE hDevice; member in struct:Device 109 CastDevice(D3D10DDI_HDEVICE hDevice) argument 116 CastPipeContext(D3D10DDI_HDEVICE hDevice) argument 124 CastDevice(DXGI_DDI_HDEVICE hDevice) argument 131 CastPipeDevice(DXGI_DDI_HDEVICE hDevice) argument 139 SetError(D3D10DDI_HDEVICE hDevice, HRESUL argument [all...] |
| /xsrc/external/mit/MesaLib/dist/src/gallium/frontends/wgl/ |
| H A D | gldrv.h | 409 IN UINT hDevice; member in struct:_CHECKFULLSCREENSUPPORTCB
|