Searched defs:hDevice (Results 1 - 10 of 10) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/frontends/d3d10umd/
H A DDevice.cpp317 DestroyDevice(D3D10DDI_HDEVICE hDevice) // IN argument
379 RelocateDeviceFuncs(D3D10DDI_HDEVICE hDevice,__in struct D3D10DDI_DEVICEFUNCS * pDeviceFunctions) argument
402 RelocateDeviceFuncs1(D3D10DDI_HDEVICE hDevice,__in struct D3D10_1DDI_DEVICEFUNCS * pDeviceFunctions) argument
425 Flush(D3D10DDI_HDEVICE hDevice) argument
447 CheckFormatSupport(D3D10DDI_HDEVICE hDevice,DXGI_FORMAT Format,__out UINT * pFormatCaps) argument
512 CheckMultisampleQualityLevels(D3D10DDI_HDEVICE hDevice,DXGI_FORMAT Format,UINT SampleCount,__out UINT * pNumQualityLevels) argument
536 SetTextFilterSize(D3D10DDI_HDEVICE hDevice,UINT Width,UINT Height) argument
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H A DDraw.cpp126 Draw(D3D10DDI_HDEVICE hDevice, // IN argument
155 DrawIndexed(D3D10DDI_HDEVICE hDevice, // IN argument
212 DrawInstanced(D3D10DDI_HDEVICE hDevice, // IN argument
250 DrawIndexedInstanced(D3D10DDI_HDEVICE hDevice, // IN argument
319 DrawAuto(D3D10DDI_HDEVICE hDevice) // IN argument
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H A DInputAssembly.cpp58 IaSetTopology(D3D10DDI_HDEVICE hDevice, // IN argument
120 IaSetVertexBuffers(D3D10DDI_HDEVICE hDevice, // IN argument
200 IaSetIndexBuffer(D3D10DDI_HDEVICE hDevice, // IN argument
336 DestroyElementLayout(D3D10DDI_HDEVICE hDevice, // I argument
248 CalcPrivateElementLayoutSize(D3D10DDI_HDEVICE hDevice,__in const D3D10DDIARG_CREATEELEMENTLAYOUT * pCreateElementLayout) argument
267 CreateElementLayout(D3D10DDI_HDEVICE hDevice,__in const D3D10DDIARG_CREATEELEMENTLAYOUT * pCreateElementLayout,D3D10DDI_HELEMENTLAYOUT hElementLayout,D3D10DDI_HRTELEMENTLAYOUT hRTElementLayout) argument
359 IaSetInputLayout(D3D10DDI_HDEVICE hDevice,D3D10DDI_HELEMENTLAYOUT hInputLayout) argument
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H A DQuery.cpp54 CalcPrivateQuerySize(D3D10DDI_HDEVICE hDevice, // IN argument
101 CreateQuery(D3D10DDI_HDEVICE hDevice, // IN argument
135 DestroyQuery(D3D10DDI_HDEVICE hDevice, // IN argument
162 QueryBegin(D3D10DDI_HDEVICE hDevice, // IN argument
193 QueryEnd(D3D10DDI_HDEVICE hDevice, // IN argument
223 QueryGetData(D3D10DDI_HDEVICE hDevice, // I argument
339 SetPredication(D3D10DDI_HDEVICE hDevice,D3D10DDI_HQUERY hQuery,BOOL PredicateValue) argument
416 CheckCounterInfo(D3D10DDI_HDEVICE hDevice,__out D3D10DDI_COUNTER_INFO * pCounterInfo) argument
439 CheckCounter(D3D10DDI_HDEVICE hDevice,D3D10DDI_QUERY Query,__out D3D10DDI_COUNTER_TYPE * pCounterType,__out UINT * pActiveCounters,__out_ecount_part_z_opt (* pNameLength,* pNameLength)LPSTR pName,__inout_opt UINT * pNameLength,__out_ecount_part_z_opt (* pUnitsLength,* pUnitsLength)LPSTR pUnits,__inout_opt UINT * pUnitsLength,__out_ecount_part_z_opt (* pDescriptionLength,* pDescriptionLength)LPSTR pDescription,__inout_opt UINT * pDescriptionLength) argument
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H A DRasterizer.cpp51 SetViewports(D3D10DDI_HDEVICE hDevice, // IN argument
104 SetScissorRects(D3D10DDI_HDEVICE hDevice, // IN argument
255 DestroyRasterizerState(D3D10DDI_HDEVICE hDevice, // IN argument
278 SetRasterizerState(D3D10DDI_HDEVICE hDevice, // I argument
149 CalcPrivateRasterizerStateSize(D3D10DDI_HDEVICE hDevice,__in const D3D10_DDI_RASTERIZER_DESC * pRasterizerDesc) argument
199 CreateRasterizerState(D3D10DDI_HDEVICE hDevice,__in const D3D10_DDI_RASTERIZER_DESC * pRasterizerDesc,D3D10DDI_HRASTERIZERSTATE hRasterizerState,D3D10DDI_HRTRASTERIZERSTATE hRTRasterizerState) argument
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H A DOutputMerger.cpp151 DestroyRenderTargetView(D3D10DDI_HDEVICE hDevice, // IN argument
174 ClearRenderTargetView(D3D10DDI_HDEVICE hDevice, // IN argument
340 DestroyDepthStencilView(D3D10DDI_HDEVICE hDevice, // I argument
59 CalcPrivateRenderTargetViewSize(D3D10DDI_HDEVICE hDevice,__in const D3D10DDIARG_CREATERENDERTARGETVIEW * pCreateRenderTargetView) argument
78 CreateRenderTargetView(D3D10DDI_HDEVICE hDevice,__in const D3D10DDIARG_CREATERENDERTARGETVIEW * pCreateRenderTargetView,D3D10DDI_HRENDERTARGETVIEW hRenderTargetView,D3D10DDI_HRTRENDERTARGETVIEW hRTRenderTargetView) argument
259 CalcPrivateDepthStencilViewSize(D3D10DDI_HDEVICE hDevice,__in const D3D10DDIARG_CREATEDEPTHSTENCILVIEW * pCreateDepthStencilView) argument
278 CreateDepthStencilView(D3D10DDI_HDEVICE hDevice,__in const D3D10DDIARG_CREATEDEPTHSTENCILVIEW * pCreateDepthStencilView,D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView,D3D10DDI_HRTDEPTHSTENCILVIEW hRTDepthStencilView) argument
363 ClearDepthStencilView(D3D10DDI_HDEVICE hDevice,D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView,UINT Flags,FLOAT Depth,UINT8 Stencil) argument
408 CalcPrivateBlendStateSize(D3D10DDI_HDEVICE hDevice,__in const D3D10_DDI_BLEND_DESC * pBlendDesc) argument
429 CalcPrivateBlendStateSize1(D3D10DDI_HDEVICE hDevice,__in const D3D10_1_DDI_BLEND_DESC * pBlendDesc) argument
547 CreateBlendState(D3D10DDI_HDEVICE hDevice,__in const D3D10_DDI_BLEND_DESC * pBlendDesc,D3D10DDI_HBLENDSTATE hBlendState,D3D10DDI_HRTBLENDSTATE hRTBlendState) argument
622 CreateBlendState1(D3D10DDI_HDEVICE hDevice,__in const D3D10_1_DDI_BLEND_DESC * pBlendDesc,D3D10DDI_HBLENDSTATE hBlendState,D3D10DDI_HRTBLENDSTATE hRTBlendState) argument
683 DestroyBlendState(D3D10DDI_HDEVICE hDevice,D3D10DDI_HBLENDSTATE hBlendState) argument
706 SetBlendState(D3D10DDI_HDEVICE hDevice,D3D10DDI_HBLENDSTATE hState,const FLOAT pBlendFactor[4],UINT SampleMask) argument
741 SetRenderTargets(D3D10DDI_HDEVICE hDevice,__in_ecount (NumViews)const D3D10DDI_HRENDERTARGETVIEW * phRenderTargetView,UINT RTargets,UINT ClearTargets,D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView) argument
797 CalcPrivateDepthStencilStateSize(D3D10DDI_HDEVICE hDevice,__in const D3D10_DDI_DEPTH_STENCIL_DESC * pDepthStencilDesc) argument
888 CreateDepthStencilState(D3D10DDI_HDEVICE hDevice,__in const D3D10_DDI_DEPTH_STENCIL_DESC * pDepthStencilDesc,D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState,D3D10DDI_HRTDEPTHSTENCILSTATE hRTDepthStencilState) argument
960 DestroyDepthStencilState(D3D10DDI_HDEVICE hDevice,D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState) argument
983 SetDepthStencilState(D3D10DDI_HDEVICE hDevice,D3D10DDI_HDEPTHSTENCILSTATE hState,UINT StencilRef) argument
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H A DResource.cpp60 CalcPrivateResourceSize(D3D10DDI_HDEVICE hDevice, // IN argument
190 CreateResource(D3D10DDI_HDEVICE hDevice, // IN argument
369 CalcPrivateOpenedResourceSize(D3D10DDI_HDEVICE hDevice, // IN argument
387 OpenResource(D3D10DDI_HDEVICE hDevice, // IN argument
412 DestroyResource(D3D10DDI_HDEVICE hDevice, // I argument
447 ResourceMap(D3D10DDI_HDEVICE hDevice,D3D10DDI_HRESOURCE hResource,UINT SubResource,D3D10_DDI_MAP DDIMap,UINT Flags,__out D3D10DDI_MAPPED_SUBRESOURCE * pMappedSubResource) argument
525 ResourceUnmap(D3D10DDI_HDEVICE hDevice,D3D10DDI_HRESOURCE hResource,UINT SubResource) argument
610 ResourceCopy(D3D10DDI_HDEVICE hDevice,D3D10DDI_HRESOURCE hDstResource,D3D10DDI_HRESOURCE hSrcResource) argument
678 ResourceCopyRegion(D3D10DDI_HDEVICE hDevice,D3D10DDI_HRESOURCE hDstResource,UINT DstSubResource,UINT DstX,UINT DstY,UINT DstZ,D3D10DDI_HRESOURCE hSrcResource,UINT SrcSubResource,__in_opt const D3D10_DDI_BOX * pSrcBox) argument
751 ResourceResolveSubResource(D3D10DDI_HDEVICE hDevice,D3D10DDI_HRESOURCE hDstResource,UINT DstSubResource,D3D10DDI_HRESOURCE hSrcResource,UINT SrcSubResource,DXGI_FORMAT ResolveFormat) argument
774 ResourceIsStagingBusy(D3D10DDI_HDEVICE hDevice,D3D10DDI_HRESOURCE hResource) argument
799 ResourceReadAfterWriteHazard(D3D10DDI_HDEVICE hDevice,D3D10DDI_HRESOURCE hResource) argument
821 ResourceUpdateSubResourceUP(D3D10DDI_HDEVICE hDevice,D3D10DDI_HRESOURCE hDstResource,UINT DstSubResource,__in_opt const D3D10_DDI_BOX * pDstBox,__in const void * pSysMemUP,UINT RowPitch,UINT DepthPitch) argument
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H A DShader.cpp272 CalcPrivateShaderSize(D3D10DDI_HDEVICE hDevice, // IN argument
293 DestroyShader(D3D10DDI_HDEVICE hDevice, // IN argument
337 CalcPrivateSamplerSize(D3D10DDI_HDEVICE hDevice, // I argument
159 SetConstantBuffers(enum pipe_shader_type shader_type,D3D10DDI_HDEVICE hDevice,UINT StartBuffer,UINT NumBuffers,const D3D10DDI_HRESOURCE * phBuffers) argument
194 SetSamplers(enum pipe_shader_type shader_type,D3D10DDI_HDEVICE hDevice,UINT Offset,UINT NumSamplers,const D3D10DDI_HSAMPLER * phSamplers) argument
224 SetShaderResources(enum pipe_shader_type shader_type,D3D10DDI_HDEVICE hDevice,UINT Offset,UINT NumViews,const D3D10DDI_HSHADERRESOURCEVIEW * phShaderResourceViews) argument
444 CreateSampler(D3D10DDI_HDEVICE hDevice,__in const D3D10_DDI_SAMPLER_DESC * pSamplerDesc,D3D10DDI_HSAMPLER hSampler,D3D10DDI_HRTSAMPLER hRTSampler) argument
515 DestroySampler(D3D10DDI_HDEVICE hDevice,D3D10DDI_HSAMPLER hSampler) argument
538 CreateVertexShader(D3D10DDI_HDEVICE hDevice,__in_ecount (pShaderCode[1])const UINT * pCode,D3D10DDI_HSHADER hShader,D3D10DDI_HRTSHADER hRTShader,__in const D3D10DDIARG_STAGE_IO_SIGNATURES * pSignatures) argument
572 VsSetShader(D3D10DDI_HDEVICE hDevice,D3D10DDI_HSHADER hShader) argument
603 VsSetShaderResources(D3D10DDI_HDEVICE hDevice,UINT Offset,UINT NumViews,__in_ecount (NumViews)const D3D10DDI_HSHADERRESOURCEVIEW * phShaderResourceViews) argument
628 VsSetConstantBuffers(D3D10DDI_HDEVICE hDevice,UINT StartBuffer,UINT NumBuffers,__in_ecount (NumBuffers)const D3D10DDI_HRESOURCE * phBuffers) argument
651 VsSetSamplers(D3D10DDI_HDEVICE hDevice,UINT Offset,UINT NumSamplers,__in_ecount (NumSamplers)const D3D10DDI_HSAMPLER * phSamplers) argument
674 CreateGeometryShader(D3D10DDI_HDEVICE hDevice,__in_ecount (pShaderCode[1])const UINT * pShaderCode,D3D10DDI_HSHADER hShader,D3D10DDI_HRTSHADER hRTShader,__in const D3D10DDIARG_STAGE_IO_SIGNATURES * pSignatures) argument
707 GsSetShader(D3D10DDI_HDEVICE hDevice,D3D10DDI_HSHADER hShader) argument
740 GsSetShaderResources(D3D10DDI_HDEVICE hDevice,UINT Offset,UINT NumViews,__in_ecount (NumViews)const D3D10DDI_HSHADERRESOURCEVIEW * phShaderResourceViews) argument
764 GsSetConstantBuffers(D3D10DDI_HDEVICE hDevice,UINT StartBuffer,UINT NumBuffers,__in_ecount (NumBuffers)const D3D10DDI_HRESOURCE * phBuffers) argument
787 GsSetSamplers(D3D10DDI_HDEVICE hDevice,UINT Offset,UINT NumSamplers,__in_ecount (NumSamplers)const D3D10DDI_HSAMPLER * phSamplers) argument
812 CalcPrivateGeometryShaderWithStreamOutput(D3D10DDI_HDEVICE hDevice,__in const D3D10DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT * pCreateGeometryShaderWithStreamOutput,__in const D3D10DDIARG_STAGE_IO_SIGNATURES * pSignatures) argument
834 CreateGeometryShaderWithStreamOutput(D3D10DDI_HDEVICE hDevice,__in const D3D10DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT * pData,D3D10DDI_HSHADER hShader,D3D10DDI_HRTSHADER hRTShader,__in const D3D10DDIARG_STAGE_IO_SIGNATURES * pSignatures) argument
924 SoSetTargets(D3D10DDI_HDEVICE hDevice,UINT SOTargets,UINT ClearTargets,__in_ecount (SOTargets)const D3D10DDI_HRESOURCE * phResource,__in_ecount (SOTargets)const UINT * pOffsets) argument
990 CreatePixelShader(D3D10DDI_HDEVICE hDevice,__in_ecount (pShaderCode[1])const UINT * pShaderCode,D3D10DDI_HSHADER hShader,D3D10DDI_HRTSHADER hRTShader,__in const D3D10DDIARG_STAGE_IO_SIGNATURES * pSignatures) argument
1025 PsSetShader(D3D10DDI_HDEVICE hDevice,D3D10DDI_HSHADER hShader) argument
1053 PsSetShaderResources(D3D10DDI_HDEVICE hDevice,UINT Offset,UINT NumViews,__in_ecount (NumViews)const D3D10DDI_HSHADERRESOURCEVIEW * phShaderResourceViews) argument
1077 PsSetConstantBuffers(D3D10DDI_HDEVICE hDevice,UINT StartBuffer,UINT NumBuffers,__in_ecount (NumBuffers)const D3D10DDI_HRESOURCE * phBuffers) argument
1099 PsSetSamplers(D3D10DDI_HDEVICE hDevice,UINT Offset,UINT NumSamplers,__in_ecount (NumSamplers)const D3D10DDI_HSAMPLER * phSamplers) argument
1126 ShaderResourceViewReadAfterWriteHazard(D3D10DDI_HDEVICE hDevice,D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView,D3D10DDI_HRESOURCE hResource) argument
1150 CalcPrivateShaderResourceViewSize(D3D10DDI_HDEVICE hDevice,__in const D3D10DDIARG_CREATESHADERRESOURCEVIEW * pCreateSRView) argument
1172 CalcPrivateShaderResourceViewSize1(D3D10DDI_HDEVICE hDevice,__in const D3D10_1DDIARG_CREATESHADERRESOURCEVIEW * pCreateSRView) argument
1192 CreateShaderResourceView(D3D10DDI_HDEVICE hDevice,__in const D3D10DDIARG_CREATESHADERRESOURCEVIEW * pCreateSRView,D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView,D3D10DDI_HRTSHADERRESOURCEVIEW hRTShaderResourceView) argument
1272 CreateShaderResourceView1(D3D10DDI_HDEVICE hDevice,__in const D3D10_1DDIARG_CREATESHADERRESOURCEVIEW * pCreateSRView,D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView,D3D10DDI_HRTSHADERRESOURCEVIEW hRTShaderResourceView) argument
1356 DestroyShaderResourceView(D3D10DDI_HDEVICE hDevice,D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView) argument
1379 GenMips(D3D10DDI_HDEVICE hDevice,D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView) argument
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H A DState.h93 HANDLE hDevice; member in struct:Device
109 CastDevice(D3D10DDI_HDEVICE hDevice) argument
116 CastPipeContext(D3D10DDI_HDEVICE hDevice) argument
124 CastDevice(DXGI_DDI_HDEVICE hDevice) argument
131 CastPipeDevice(DXGI_DDI_HDEVICE hDevice) argument
139 SetError(D3D10DDI_HDEVICE hDevice, HRESUL argument
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/xsrc/external/mit/MesaLib/dist/src/gallium/frontends/wgl/
H A Dgldrv.h409 IN UINT hDevice; member in struct:_CHECKFULLSCREENSUPPORTCB

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