Searched refs:glGetActiveSubroutineUniformName (Results 1 - 7 of 7) sorted by relevance
| /xsrc/external/mit/MesaLib.old/dist/include/GL/ |
| H A D | gl_mangle.h | 694 #define glGetActiveSubroutineUniformName MANGLE(GetActiveSubroutineUniformName) macro
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| H A D | glcorearb.h | 1876 GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
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| H A D | glext.h | 1823 GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
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| /xsrc/external/mit/MesaLib/dist/include/GL/ |
| H A D | glcorearb.h | 1839 GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
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| H A D | glext.h | 1787 GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
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| /xsrc/external/mit/libepoxy/src/ |
| H A D | gl_generated.h | 17511 #define glGetActiveSubroutineUniformName macro [all...] |
| H A D | gl_generated_dispatch.c | 22407 0, // glGetActiveSubroutineUniformName [all...] |
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