Searched refs:glGetActiveSubroutineUniformName (Results 1 - 7 of 7) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/include/GL/
H A Dgl_mangle.h694 #define glGetActiveSubroutineUniformName MANGLE(GetActiveSubroutineUniformName) macro
H A Dglcorearb.h1876 GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
H A Dglext.h1823 GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
/xsrc/external/mit/MesaLib/dist/include/GL/
H A Dglcorearb.h1839 GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
H A Dglext.h1787 GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
/xsrc/external/mit/libepoxy/src/
H A Dgl_generated.h17511 #define glGetActiveSubroutineUniformName macro
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H A Dgl_generated_dispatch.c22407 0, // glGetActiveSubroutineUniformName
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