Searched refs:in_mask (Results 1 - 4 of 4) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
H A Dd3d12_nir_passes.h65 d3d12_fix_io_uint_type(struct nir_shader *s, uint64_t in_mask, uint64_t out_mask);
H A Dd3d12_nir_passes.c606 d3d12_fix_io_uint_type(struct nir_shader *s, uint64_t in_mask, uint64_t out_mask) argument
609 !(s->info.inputs_read & in_mask))
614 while (in_mask) {
615 int slot = u_bit_scan64(&in_mask);
H A Dd3d12_compiler.cpp1042 uint64_t in_mask = nir->info.stage == MESA_SHADER_VERTEX ? local in function:d3d12_create_shader
1049 d3d12_fix_io_uint_type(nir, in_mask, out_mask);
/xsrc/external/mit/MesaLib/dist/src/amd/common/
H A Dac_nir_lower_ngg.c781 uint64_t in_mask = UINT64_C(1) << (uint64_t) in_io_sem.location; local in function:analyze_shader_before_culling_walk
783 nogs_state->inputs_needed_by_pos |= in_mask;
785 nogs_state->inputs_needed_by_others |= in_mask;

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