action.c revision 1.1.4.2 1 1.1.4.2 matt /* $NetBSD: action.c,v 1.1.4.2 2008/03/23 00:25:43 matt Exp $ */
2 1.1.4.2 matt
3 1.1.4.2 matt /*
4 1.1.4.2 matt * action.c Larn is copyrighted 1986 by Noah Morgan.
5 1.1.4.2 matt *
6 1.1.4.2 matt * Routines in this file:
7 1.1.4.2 matt *
8 1.1.4.2 matt * ...
9 1.1.4.2 matt */
10 1.1.4.2 matt #include <sys/cdefs.h>
11 1.1.4.2 matt #ifndef lint
12 1.1.4.2 matt __RCSID("$NetBSD: action.c,v 1.1.4.2 2008/03/23 00:25:43 matt Exp $");
13 1.1.4.2 matt #endif /* not lint */
14 1.1.4.2 matt #include <stdlib.h>
15 1.1.4.2 matt #include <unistd.h>
16 1.1.4.2 matt #include "header.h"
17 1.1.4.2 matt #include "extern.h"
18 1.1.4.2 matt
19 1.1.4.2 matt static void ohear(void);
20 1.1.4.2 matt
21 1.1.4.2 matt /*
22 1.1.4.2 matt * act_remove_gems
23 1.1.4.2 matt *
24 1.1.4.2 matt * Remove gems from a throne.
25 1.1.4.2 matt *
26 1.1.4.2 matt * arg is zero if there is a gnome king associated with the throne.
27 1.1.4.2 matt *
28 1.1.4.2 matt * Assumes that cursors() has been called previously, and that a check
29 1.1.4.2 matt * has been made that the throne actually has gems.
30 1.1.4.2 matt */
31 1.1.4.2 matt void
32 1.1.4.2 matt act_remove_gems(int arg)
33 1.1.4.2 matt {
34 1.1.4.2 matt int i, k;
35 1.1.4.2 matt
36 1.1.4.2 matt k = rnd(101);
37 1.1.4.2 matt if (k < 25) {
38 1.1.4.2 matt for (i = 0; i < rnd(4); i++)
39 1.1.4.2 matt creategem(); /* gems pop off the
40 1.1.4.2 matt * throne */
41 1.1.4.2 matt item[playerx][playery] = ODEADTHRONE;
42 1.1.4.2 matt know[playerx][playery] = 0;
43 1.1.4.2 matt } else if (k < 40 && arg == 0) {
44 1.1.4.2 matt createmonster(GNOMEKING);
45 1.1.4.2 matt item[playerx][playery] = OTHRONE2;
46 1.1.4.2 matt know[playerx][playery] = 0;
47 1.1.4.2 matt } else
48 1.1.4.2 matt lprcat("\nnothing happens");
49 1.1.4.2 matt }
50 1.1.4.2 matt
51 1.1.4.2 matt /*
52 1.1.4.2 matt * act_sit_throne
53 1.1.4.2 matt *
54 1.1.4.2 matt * Sit on a throne.
55 1.1.4.2 matt *
56 1.1.4.2 matt * arg is zero if there is a gnome king associated with the throne
57 1.1.4.2 matt *
58 1.1.4.2 matt * Assumes that cursors() has been called previously.
59 1.1.4.2 matt */
60 1.1.4.2 matt void
61 1.1.4.2 matt act_sit_throne(int arg)
62 1.1.4.2 matt {
63 1.1.4.2 matt int k;
64 1.1.4.2 matt
65 1.1.4.2 matt k = rnd(101);
66 1.1.4.2 matt if (k < 30 && arg == 0) {
67 1.1.4.2 matt createmonster(GNOMEKING);
68 1.1.4.2 matt item[playerx][playery] = OTHRONE2;
69 1.1.4.2 matt know[playerx][playery] = 0;
70 1.1.4.2 matt } else if (k < 35) {
71 1.1.4.2 matt lprcat("\nZaaaappp! You've been teleported!\n");
72 1.1.4.2 matt beep();
73 1.1.4.2 matt oteleport(0);
74 1.1.4.2 matt } else
75 1.1.4.2 matt lprcat("\nnothing happens");
76 1.1.4.2 matt }
77 1.1.4.2 matt
78 1.1.4.2 matt /*
79 1.1.4.2 matt * Code to perform the action of drinking at a fountain. Assumes that
80 1.1.4.2 matt * cursors() has already been called, and that a check has been made
81 1.1.4.2 matt * that the player is actually standing at a live fountain.
82 1.1.4.2 matt */
83 1.1.4.2 matt void
84 1.1.4.2 matt act_drink_fountain(void)
85 1.1.4.2 matt {
86 1.1.4.2 matt int x;
87 1.1.4.2 matt
88 1.1.4.2 matt if (rnd(1501) < 2) {
89 1.1.4.2 matt lprcat("\nOops! You seem to have caught the dreadful sleep!");
90 1.1.4.2 matt beep();
91 1.1.4.2 matt lflush();
92 1.1.4.2 matt sleep(3);
93 1.1.4.2 matt died(280);
94 1.1.4.2 matt return;
95 1.1.4.2 matt }
96 1.1.4.2 matt x = rnd(100);
97 1.1.4.2 matt if (x < 7) {
98 1.1.4.2 matt c[HALFDAM] += 200 + rnd(200);
99 1.1.4.2 matt lprcat("\nYou feel a sickness coming on");
100 1.1.4.2 matt } else if (x < 13)
101 1.1.4.2 matt quaffpotion(23); /* see invisible */
102 1.1.4.2 matt else if (x < 45)
103 1.1.4.2 matt lprcat("\nnothing seems to have happened");
104 1.1.4.2 matt else if (rnd(3) != 2)
105 1.1.4.2 matt fntchange(1); /* change char levels upward */
106 1.1.4.2 matt else
107 1.1.4.2 matt fntchange(-1); /* change char levels
108 1.1.4.2 matt * downward */
109 1.1.4.2 matt if (rnd(12) < 3) {
110 1.1.4.2 matt lprcat("\nThe fountains bubbling slowly quiets");
111 1.1.4.2 matt item[playerx][playery] = ODEADFOUNTAIN; /* dead fountain */
112 1.1.4.2 matt know[playerx][playery] = 0;
113 1.1.4.2 matt }
114 1.1.4.2 matt }
115 1.1.4.2 matt
116 1.1.4.2 matt /*
117 1.1.4.2 matt * Code to perform the action of washing at a fountain. Assumes that
118 1.1.4.2 matt * cursors() has already been called and that a check has been made
119 1.1.4.2 matt * that the player is actually standing at a live fountain.
120 1.1.4.2 matt */
121 1.1.4.2 matt void
122 1.1.4.2 matt act_wash_fountain(void)
123 1.1.4.2 matt {
124 1.1.4.2 matt int x;
125 1.1.4.2 matt
126 1.1.4.2 matt if (rnd(100) < 11) {
127 1.1.4.2 matt x = rnd((level << 2) + 2);
128 1.1.4.2 matt lprintf("\nOh no! The water was foul! You suffer %ld hit points!", (long) x);
129 1.1.4.2 matt lastnum = 273;
130 1.1.4.2 matt losehp(x);
131 1.1.4.2 matt bottomline();
132 1.1.4.2 matt cursors();
133 1.1.4.2 matt } else if (rnd(100) < 29)
134 1.1.4.2 matt lprcat("\nYou got the dirt off!");
135 1.1.4.2 matt else if (rnd(100) < 31)
136 1.1.4.2 matt lprcat("\nThis water seems to be hard water! The dirt didn't come off!");
137 1.1.4.2 matt else if (rnd(100) < 34)
138 1.1.4.2 matt createmonster(WATERLORD); /* make water lord */
139 1.1.4.2 matt else
140 1.1.4.2 matt lprcat("\nnothing seems to have happened");
141 1.1.4.2 matt }
142 1.1.4.2 matt
143 1.1.4.2 matt /*
144 1.1.4.2 matt * Perform the actions associated with altar desecration.
145 1.1.4.2 matt */
146 1.1.4.2 matt void
147 1.1.4.2 matt act_desecrate_altar(void)
148 1.1.4.2 matt {
149 1.1.4.2 matt if (rnd(100) < 60) {
150 1.1.4.2 matt createmonster(makemonst(level + 2) + 8);
151 1.1.4.2 matt c[AGGRAVATE] += 2500;
152 1.1.4.2 matt } else if (rnd(101) < 30) {
153 1.1.4.2 matt lprcat("\nThe altar crumbles into a pile of dust before your eyes");
154 1.1.4.2 matt forget(); /* remember to destroy
155 1.1.4.2 matt * the altar */
156 1.1.4.2 matt } else
157 1.1.4.2 matt lprcat("\nnothing happens");
158 1.1.4.2 matt }
159 1.1.4.2 matt
160 1.1.4.2 matt /*
161 1.1.4.2 matt * Perform the actions associated with praying at an altar and giving
162 1.1.4.2 matt * a donation.
163 1.1.4.2 matt */
164 1.1.4.2 matt void
165 1.1.4.2 matt act_donation_pray(void)
166 1.1.4.2 matt {
167 1.1.4.2 matt long amt;
168 1.1.4.2 matt
169 1.1.4.2 matt lprcat("\n\n");
170 1.1.4.2 matt cursor(1, 24);
171 1.1.4.2 matt cltoeoln();
172 1.1.4.2 matt cursor(1, 23);
173 1.1.4.2 matt cltoeoln();
174 1.1.4.2 matt lprcat("how much do you donate? ");
175 1.1.4.2 matt amt = readnum((long) c[GOLD]);
176 1.1.4.2 matt if (amt < 0 || c[GOLD] < amt) {
177 1.1.4.2 matt lprcat("\nYou don't have that much!");
178 1.1.4.2 matt return;
179 1.1.4.2 matt }
180 1.1.4.2 matt c[GOLD] -= amt;
181 1.1.4.2 matt if (amt < c[GOLD] / 10 || amt < rnd(50)) {
182 1.1.4.2 matt createmonster(makemonst(level + 1));
183 1.1.4.2 matt c[AGGRAVATE] += 200;
184 1.1.4.2 matt } else if (rnd(101) > 50) {
185 1.1.4.2 matt ohear();
186 1.1.4.2 matt return;
187 1.1.4.2 matt } else if (rnd(43) == 5) {
188 1.1.4.2 matt if (c[WEAR])
189 1.1.4.2 matt lprcat("\nYou feel your armor vibrate for a moment");
190 1.1.4.2 matt enchantarmor();
191 1.1.4.2 matt return;
192 1.1.4.2 matt } else if (rnd(43) == 8) {
193 1.1.4.2 matt if (c[WIELD])
194 1.1.4.2 matt lprcat("\nYou feel your weapon vibrate for a moment");
195 1.1.4.2 matt enchweapon();
196 1.1.4.2 matt return;
197 1.1.4.2 matt } else
198 1.1.4.2 matt lprcat("\nThank You.");
199 1.1.4.2 matt bottomline();
200 1.1.4.2 matt }
201 1.1.4.2 matt
202 1.1.4.2 matt /*
203 1.1.4.2 matt * Performs the actions associated with 'just praying' at the altar. Called
204 1.1.4.2 matt * when the user responds 'just pray' when in prompt mode, or enters 0 to
205 1.1.4.2 matt * the money prompt when praying.
206 1.1.4.2 matt *
207 1.1.4.2 matt * Assumes cursors(), and that any leading \n have been printed.
208 1.1.4.2 matt */
209 1.1.4.2 matt void
210 1.1.4.2 matt act_just_pray(void)
211 1.1.4.2 matt {
212 1.1.4.2 matt if (rnd(100) < 75)
213 1.1.4.2 matt lprcat("\nnothing happens");
214 1.1.4.2 matt else if (rnd(13) < 4)
215 1.1.4.2 matt ohear();
216 1.1.4.2 matt else if (rnd(43) == 10) {
217 1.1.4.2 matt if (c[WEAR])
218 1.1.4.2 matt lprcat("\nYou feel your armor vibrate for a moment");
219 1.1.4.2 matt enchantarmor();
220 1.1.4.2 matt return;
221 1.1.4.2 matt } else if (rnd(43) == 10) {
222 1.1.4.2 matt if (c[WIELD])
223 1.1.4.2 matt lprcat("\nYou feel your weapon vibrate for a moment");
224 1.1.4.2 matt enchweapon();
225 1.1.4.2 matt return;
226 1.1.4.2 matt } else
227 1.1.4.2 matt createmonster(makemonst(level + 1));
228 1.1.4.2 matt }
229 1.1.4.2 matt
230 1.1.4.2 matt /*
231 1.1.4.2 matt * Function to cast a +3 protection on the player
232 1.1.4.2 matt */
233 1.1.4.2 matt static void
234 1.1.4.2 matt ohear(void)
235 1.1.4.2 matt {
236 1.1.4.2 matt lprcat("\nYou have been heard!");
237 1.1.4.2 matt if (c[ALTPRO] == 0)
238 1.1.4.2 matt c[MOREDEFENSES] += 3;
239 1.1.4.2 matt c[ALTPRO] += 500; /* protection field */
240 1.1.4.2 matt bottomline();
241 1.1.4.2 matt }
242 1.1.4.2 matt
243 1.1.4.2 matt /*
244 1.1.4.2 matt * Performs the act of ignoring an altar.
245 1.1.4.2 matt *
246 1.1.4.2 matt * Assumptions: cursors() has been called.
247 1.1.4.2 matt */
248 1.1.4.2 matt void
249 1.1.4.2 matt act_ignore_altar(void)
250 1.1.4.2 matt {
251 1.1.4.2 matt if (rnd(100) < 30) {
252 1.1.4.2 matt createmonster(makemonst(level + 1));
253 1.1.4.2 matt c[AGGRAVATE] += rnd(450);
254 1.1.4.2 matt } else
255 1.1.4.2 matt lprcat("\nnothing happens");
256 1.1.4.2 matt }
257 1.1.4.2 matt
258 1.1.4.2 matt /*
259 1.1.4.2 matt * Performs the act of opening a chest.
260 1.1.4.2 matt *
261 1.1.4.2 matt * Parameters: x,y location of the chest to open.
262 1.1.4.2 matt * Assumptions: cursors() has been called previously
263 1.1.4.2 matt */
264 1.1.4.2 matt void
265 1.1.4.2 matt act_open_chest(int x, int y)
266 1.1.4.2 matt {
267 1.1.4.2 matt int i, k;
268 1.1.4.2 matt
269 1.1.4.2 matt k = rnd(101);
270 1.1.4.2 matt if (k < 40) {
271 1.1.4.2 matt lprcat("\nThe chest explodes as you open it");
272 1.1.4.2 matt beep();
273 1.1.4.2 matt i = rnd(10);
274 1.1.4.2 matt lastnum = 281; /* in case he dies */
275 1.1.4.2 matt lprintf("\nYou suffer %ld hit points damage!", (long) i);
276 1.1.4.2 matt checkloss(i);
277 1.1.4.2 matt switch (rnd(10)) { /* see if he gets a
278 1.1.4.2 matt * curse */
279 1.1.4.2 matt case 1:
280 1.1.4.2 matt c[ITCHING] += rnd(1000) + 100;
281 1.1.4.2 matt lprcat("\nYou feel an irritation spread over your skin!");
282 1.1.4.2 matt beep();
283 1.1.4.2 matt break;
284 1.1.4.2 matt
285 1.1.4.2 matt case 2:
286 1.1.4.2 matt c[CLUMSINESS] += rnd(1600) + 200;
287 1.1.4.2 matt lprcat("\nYou begin to lose hand to eye coordination!");
288 1.1.4.2 matt beep();
289 1.1.4.2 matt break;
290 1.1.4.2 matt
291 1.1.4.2 matt case 3:
292 1.1.4.2 matt c[HALFDAM] += rnd(1600) + 200;
293 1.1.4.2 matt beep();
294 1.1.4.2 matt lprcat("\nA sickness engulfs you!");
295 1.1.4.2 matt break;
296 1.1.4.2 matt };
297 1.1.4.2 matt item[x][y] = know[x][y] = 0;
298 1.1.4.2 matt if (rnd(100) < 69)
299 1.1.4.2 matt creategem(); /* gems from the chest */
300 1.1.4.2 matt dropgold(rnd(110 * iarg[x][y] + 200));
301 1.1.4.2 matt for (i = 0; i < rnd(4); i++)
302 1.1.4.2 matt something(iarg[x][y] + 2);
303 1.1.4.2 matt } else
304 1.1.4.2 matt lprcat("\nnothing happens");
305 1.1.4.2 matt }
306