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global.c revision 1.12.26.1
      1  1.12.26.1      yamt /*	$NetBSD: global.c,v 1.12.26.1 2012/04/17 00:05:07 yamt Exp $	*/
      2        1.6  christos 
      3        1.6  christos /*
      4        1.6  christos  * global.c 		Larn is copyrighted 1986 by Noah Morgan.
      5        1.6  christos  *
      6        1.6  christos  * raiselevel()		subroutine to raise the player one level
      7        1.6  christos  * loselevel()		subroutine to lower the player by one level
      8        1.6  christos  * raiseexperience(x)	subroutine to increase experience points
      9        1.6  christos  * loseexperience(x)	subroutine to lose experience points
     10        1.6  christos  * losehp(x)		subroutine to remove hit points from the player
     11        1.6  christos  * losemhp(x)		subroutine to remove max # hit points from the player
     12        1.6  christos  * raisehp(x) 		subroutine to gain hit points
     13        1.6  christos  * raisemhp(x)		subroutine to gain maximum hit points
     14        1.6  christos  * losemspells(x)	subroutine to lose maximum spells
     15        1.6  christos  * raisemspells(x)	subroutine to gain maximum spells
     16        1.6  christos  * makemonst(lev)	function to return monster number for a randomly
     17        1.6  christos  *			selected monster
     18        1.6  christos  * positionplayer()	function to be sure player is not in a wall
     19       1.12  dholland  * recalc()		function to recalculate the armor class of the player
     20        1.6  christos  * quit()		subroutine to ask if the player really wants to quit
     21        1.6  christos  */
     22        1.6  christos #include <sys/cdefs.h>
     23        1.2   mycroft #ifndef lint
     24  1.12.26.1      yamt __RCSID("$NetBSD: global.c,v 1.12.26.1 2012/04/17 00:05:07 yamt Exp $");
     25        1.2   mycroft #endif /* not lint */
     26        1.2   mycroft 
     27        1.6  christos #include <string.h>
     28        1.6  christos #include <unistd.h>
     29        1.1       cgd #include "header.h"
     30        1.6  christos #include "extern.h"
     31        1.7  christos extern int      score[], dropflag;
     32        1.7  christos extern char     *what[], *who[];
     33        1.6  christos extern char     winner[];
     34        1.7  christos extern char     sciv[SCORESIZE + 1][26][2];
     35  1.12.26.1      yamt extern const char *password;
     36        1.7  christos 
     37        1.1       cgd /*
     38        1.1       cgd 	raiselevel()
     39        1.1       cgd 
     40        1.1       cgd 	subroutine to raise the player one level
     41        1.1       cgd 	uses the skill[] array to find level boundarys
     42        1.1       cgd 	uses c[EXPERIENCE]  c[LEVEL]
     43        1.1       cgd  */
     44        1.6  christos void
     45        1.1       cgd raiselevel()
     46        1.6  christos {
     47        1.6  christos 	if (c[LEVEL] < MAXPLEVEL)
     48        1.6  christos 		raiseexperience((long) (skill[c[LEVEL]] - c[EXPERIENCE]));
     49        1.6  christos }
     50        1.1       cgd 
     51        1.1       cgd /*
     52        1.1       cgd     loselevel()
     53        1.1       cgd 
     54        1.1       cgd 	subroutine to lower the players character level by one
     55        1.1       cgd  */
     56        1.6  christos void
     57        1.1       cgd loselevel()
     58        1.6  christos {
     59        1.6  christos 	if (c[LEVEL] > 1)
     60        1.6  christos 		loseexperience((long) (c[EXPERIENCE] - skill[c[LEVEL] - 1] + 1));
     61        1.6  christos }
     62        1.1       cgd 
     63        1.1       cgd /*
     64        1.1       cgd 	raiseexperience(x)
     65        1.1       cgd 
     66        1.1       cgd 	subroutine to increase experience points
     67        1.1       cgd  */
     68        1.6  christos void
     69        1.1       cgd raiseexperience(x)
     70        1.6  christos 	long   x;
     71        1.6  christos {
     72        1.6  christos 	int    i, tmp;
     73        1.6  christos 	i = c[LEVEL];
     74        1.6  christos 	c[EXPERIENCE] += x;
     75        1.6  christos 	while (c[EXPERIENCE] >= skill[c[LEVEL]] && (c[LEVEL] < MAXPLEVEL)) {
     76        1.6  christos 		tmp = (c[CONSTITUTION] - c[HARDGAME]) >> 1;
     77        1.6  christos 		c[LEVEL]++;
     78        1.6  christos 		raisemhp((int) (rnd(3) + rnd((tmp > 0) ? tmp : 1)));
     79        1.6  christos 		raisemspells((int) rund(3));
     80        1.6  christos 		if (c[LEVEL] < 7 - c[HARDGAME])
     81        1.6  christos 			raisemhp((int) (c[CONSTITUTION] >> 2));
     82        1.6  christos 	}
     83        1.6  christos 	if (c[LEVEL] != i) {
     84        1.1       cgd 		cursors();
     85        1.6  christos 		beep();
     86        1.8  dholland 		lprintf("\nWelcome to level %ld", (long) c[LEVEL]);	/* if we changed levels	 */
     87        1.6  christos 	}
     88        1.1       cgd 	bottomline();
     89        1.6  christos }
     90        1.1       cgd 
     91        1.1       cgd /*
     92        1.1       cgd 	loseexperience(x)
     93        1.1       cgd 
     94        1.1       cgd 	subroutine to lose experience points
     95        1.1       cgd  */
     96        1.6  christos void
     97        1.1       cgd loseexperience(x)
     98        1.6  christos 	long   x;
     99        1.6  christos {
    100        1.6  christos 	int    i, tmp;
    101        1.6  christos 	i = c[LEVEL];
    102        1.6  christos 	c[EXPERIENCE] -= x;
    103        1.6  christos 	if (c[EXPERIENCE] < 0)
    104        1.6  christos 		c[EXPERIENCE] = 0;
    105        1.6  christos 	while (c[EXPERIENCE] < skill[c[LEVEL] - 1]) {
    106        1.6  christos 		if (--c[LEVEL] <= 1)
    107        1.6  christos 			c[LEVEL] = 1;	/* down one level		 */
    108        1.6  christos 		tmp = (c[CONSTITUTION] - c[HARDGAME]) >> 1;	/* lose hpoints */
    109        1.6  christos 		losemhp((int) rnd((tmp > 0) ? tmp : 1));	/* lose hpoints */
    110        1.6  christos 		if (c[LEVEL] < 7 - c[HARDGAME])
    111        1.6  christos 			losemhp((int) (c[CONSTITUTION] >> 2));
    112        1.6  christos 		losemspells((int) rund(3));	/* lose spells		 */
    113        1.6  christos 	}
    114        1.6  christos 	if (i != c[LEVEL]) {
    115        1.1       cgd 		cursors();
    116        1.6  christos 		beep();
    117        1.8  dholland 		lprintf("\nYou went down to level %ld!", (long) c[LEVEL]);
    118        1.6  christos 	}
    119        1.1       cgd 	bottomline();
    120        1.6  christos }
    121        1.1       cgd 
    122        1.1       cgd /*
    123        1.1       cgd 	losehp(x)
    124        1.1       cgd 	losemhp(x)
    125        1.1       cgd 
    126        1.1       cgd 	subroutine to remove hit points from the player
    127        1.1       cgd 	warning -- will kill player if hp goes to zero
    128        1.1       cgd  */
    129        1.6  christos void
    130        1.1       cgd losehp(x)
    131        1.6  christos 	int    x;
    132        1.6  christos {
    133        1.6  christos 	if ((c[HP] -= x) <= 0) {
    134        1.6  christos 		beep();
    135        1.6  christos 		lprcat("\n");
    136        1.6  christos 		nap(3000);
    137        1.6  christos 		died(lastnum);
    138        1.1       cgd 	}
    139        1.6  christos }
    140        1.1       cgd 
    141        1.6  christos void
    142        1.1       cgd losemhp(x)
    143        1.6  christos 	int    x;
    144        1.6  christos {
    145        1.6  christos 	c[HP] -= x;
    146        1.6  christos 	if (c[HP] < 1)
    147        1.6  christos 		c[HP] = 1;
    148        1.6  christos 	c[HPMAX] -= x;
    149        1.6  christos 	if (c[HPMAX] < 1)
    150        1.6  christos 		c[HPMAX] = 1;
    151        1.6  christos }
    152        1.1       cgd 
    153        1.1       cgd /*
    154        1.1       cgd 	raisehp(x)
    155        1.1       cgd 	raisemhp(x)
    156        1.1       cgd 
    157        1.1       cgd 	subroutine to gain maximum hit points
    158        1.1       cgd  */
    159        1.6  christos void
    160        1.1       cgd raisehp(x)
    161        1.6  christos 	int    x;
    162        1.6  christos {
    163        1.6  christos 	if ((c[HP] += x) > c[HPMAX])
    164        1.6  christos 		c[HP] = c[HPMAX];
    165        1.6  christos }
    166        1.1       cgd 
    167        1.6  christos void
    168        1.1       cgd raisemhp(x)
    169        1.6  christos 	int    x;
    170        1.6  christos {
    171        1.6  christos 	c[HPMAX] += x;
    172        1.6  christos 	c[HP] += x;
    173        1.6  christos }
    174        1.1       cgd 
    175        1.1       cgd /*
    176        1.1       cgd 	raisemspells(x)
    177        1.1       cgd 
    178        1.1       cgd 	subroutine to gain maximum spells
    179        1.1       cgd  */
    180        1.6  christos void
    181        1.1       cgd raisemspells(x)
    182        1.6  christos 	int    x;
    183        1.6  christos {
    184        1.6  christos 	c[SPELLMAX] += x;
    185        1.6  christos 	c[SPELLS] += x;
    186        1.6  christos }
    187        1.1       cgd 
    188        1.1       cgd /*
    189        1.1       cgd 	losemspells(x)
    190        1.1       cgd 
    191        1.1       cgd 	subroutine to lose maximum spells
    192        1.1       cgd  */
    193        1.6  christos void
    194        1.1       cgd losemspells(x)
    195        1.6  christos 	int    x;
    196        1.6  christos {
    197        1.6  christos 	if ((c[SPELLMAX] -= x) < 0)
    198        1.6  christos 		c[SPELLMAX] = 0;
    199        1.6  christos 	if ((c[SPELLS] -= x) < 0)
    200        1.6  christos 		c[SPELLS] = 0;
    201        1.6  christos }
    202        1.1       cgd 
    203        1.1       cgd /*
    204        1.1       cgd 	makemonst(lev)
    205        1.1       cgd 		int lev;
    206        1.1       cgd 
    207        1.1       cgd 	function to return monster number for a randomly selected monster
    208        1.6  christos 		for the given cave level
    209        1.1       cgd  */
    210        1.6  christos int
    211        1.1       cgd makemonst(lev)
    212        1.6  christos 	int    lev;
    213        1.6  christos {
    214        1.6  christos 	int    tmp, x;
    215        1.6  christos 	if (lev < 1)
    216        1.6  christos 		lev = 1;
    217        1.6  christos 	if (lev > 12)
    218        1.6  christos 		lev = 12;
    219        1.6  christos 	tmp = WATERLORD;
    220        1.1       cgd 	if (lev < 5)
    221        1.6  christos 		while (tmp == WATERLORD)
    222        1.6  christos 			tmp = rnd((x = monstlevel[lev - 1]) ? x : 1);
    223        1.6  christos 	else
    224        1.6  christos 		while (tmp == WATERLORD)
    225        1.6  christos 			tmp = rnd((x = monstlevel[lev - 1] - monstlevel[lev - 4]) ? x : 1) + monstlevel[lev - 4];
    226        1.6  christos 
    227        1.6  christos 	while (monster[tmp].genocided && tmp < MAXMONST)
    228        1.6  christos 		tmp++;		/* genocided? */
    229        1.6  christos 	return (tmp);
    230        1.6  christos }
    231        1.1       cgd 
    232        1.1       cgd /*
    233        1.1       cgd 	positionplayer()
    234        1.1       cgd 
    235        1.1       cgd 	function to be sure player is not in a wall
    236        1.1       cgd  */
    237        1.6  christos void
    238        1.1       cgd positionplayer()
    239        1.6  christos {
    240        1.6  christos 	int             try;
    241        1.1       cgd 	try = 2;
    242        1.1       cgd 	while ((item[playerx][playery] || mitem[playerx][playery]) && (try))
    243        1.6  christos 		if (++playerx >= MAXX - 1) {
    244        1.1       cgd 			playerx = 1;
    245        1.6  christos 			if (++playery >= MAXY - 1) {
    246        1.6  christos 				playery = 1;
    247        1.6  christos 				--try;
    248        1.1       cgd 			}
    249        1.6  christos 		}
    250        1.6  christos 	if (try == 0)
    251        1.6  christos 		lprcat("Failure in positionplayer\n");
    252        1.6  christos }
    253        1.1       cgd 
    254        1.1       cgd /*
    255        1.1       cgd 	recalc()	function to recalculate the armor class of the player
    256        1.1       cgd  */
    257        1.6  christos void
    258        1.1       cgd recalc()
    259        1.6  christos {
    260        1.6  christos 	int    i, j, k;
    261        1.1       cgd 	c[AC] = c[MOREDEFENSES];
    262        1.6  christos 	if (c[WEAR] >= 0)
    263        1.6  christos 		switch (iven[c[WEAR]]) {
    264        1.6  christos 		case OSHIELD:
    265        1.6  christos 			c[AC] += 2 + ivenarg[c[WEAR]];
    266        1.6  christos 			break;
    267        1.6  christos 		case OLEATHER:
    268        1.6  christos 			c[AC] += 2 + ivenarg[c[WEAR]];
    269        1.6  christos 			break;
    270        1.6  christos 		case OSTUDLEATHER:
    271        1.6  christos 			c[AC] += 3 + ivenarg[c[WEAR]];
    272        1.6  christos 			break;
    273        1.6  christos 		case ORING:
    274        1.6  christos 			c[AC] += 5 + ivenarg[c[WEAR]];
    275        1.6  christos 			break;
    276        1.6  christos 		case OCHAIN:
    277        1.6  christos 			c[AC] += 6 + ivenarg[c[WEAR]];
    278        1.6  christos 			break;
    279        1.6  christos 		case OSPLINT:
    280        1.6  christos 			c[AC] += 7 + ivenarg[c[WEAR]];
    281        1.6  christos 			break;
    282        1.6  christos 		case OPLATE:
    283        1.6  christos 			c[AC] += 9 + ivenarg[c[WEAR]];
    284        1.6  christos 			break;
    285        1.6  christos 		case OPLATEARMOR:
    286        1.6  christos 			c[AC] += 10 + ivenarg[c[WEAR]];
    287        1.6  christos 			break;
    288        1.6  christos 		case OSSPLATE:
    289        1.6  christos 			c[AC] += 12 + ivenarg[c[WEAR]];
    290        1.6  christos 			break;
    291        1.6  christos 		}
    292        1.1       cgd 
    293        1.6  christos 	if (c[SHIELD] >= 0)
    294        1.6  christos 		if (iven[c[SHIELD]] == OSHIELD)
    295        1.6  christos 			c[AC] += 2 + ivenarg[c[SHIELD]];
    296        1.6  christos 	if (c[WIELD] < 0)
    297        1.6  christos 		c[WCLASS] = 0;
    298        1.6  christos 	else {
    299        1.1       cgd 		i = ivenarg[c[WIELD]];
    300        1.6  christos 		switch (iven[c[WIELD]]) {
    301        1.6  christos 		case ODAGGER:
    302        1.6  christos 			c[WCLASS] = 3 + i;
    303        1.6  christos 			break;
    304        1.6  christos 		case OBELT:
    305        1.6  christos 			c[WCLASS] = 7 + i;
    306        1.6  christos 			break;
    307        1.6  christos 		case OSHIELD:
    308        1.6  christos 			c[WCLASS] = 8 + i;
    309        1.6  christos 			break;
    310        1.6  christos 		case OSPEAR:
    311        1.6  christos 			c[WCLASS] = 10 + i;
    312        1.6  christos 			break;
    313        1.6  christos 		case OFLAIL:
    314        1.6  christos 			c[WCLASS] = 14 + i;
    315        1.6  christos 			break;
    316        1.6  christos 		case OBATTLEAXE:
    317        1.6  christos 			c[WCLASS] = 17 + i;
    318        1.6  christos 			break;
    319        1.6  christos 		case OLANCE:
    320        1.6  christos 			c[WCLASS] = 19 + i;
    321        1.6  christos 			break;
    322        1.6  christos 		case OLONGSWORD:
    323        1.6  christos 			c[WCLASS] = 22 + i;
    324        1.6  christos 			break;
    325        1.6  christos 		case O2SWORD:
    326        1.6  christos 			c[WCLASS] = 26 + i;
    327        1.6  christos 			break;
    328        1.6  christos 		case OSWORD:
    329        1.6  christos 			c[WCLASS] = 32 + i;
    330        1.6  christos 			break;
    331        1.6  christos 		case OSWORDofSLASHING:
    332        1.6  christos 			c[WCLASS] = 30 + i;
    333        1.6  christos 			break;
    334        1.6  christos 		case OHAMMER:
    335        1.6  christos 			c[WCLASS] = 35 + i;
    336        1.6  christos 			break;
    337        1.6  christos 		default:
    338        1.6  christos 			c[WCLASS] = 0;
    339        1.1       cgd 		}
    340        1.6  christos 	}
    341        1.1       cgd 	c[WCLASS] += c[MOREDAM];
    342        1.1       cgd 
    343        1.6  christos 	/* now for regeneration abilities based on rings	 */
    344        1.6  christos 	c[REGEN] = 1;
    345        1.6  christos 	c[ENERGY] = 0;
    346        1.6  christos 	j = 0;
    347        1.6  christos 	for (k = 25; k > 0; k--)
    348        1.6  christos 		if (iven[k]) {
    349        1.6  christos 			j = k;
    350        1.6  christos 			k = 0;
    351        1.6  christos 		}
    352        1.6  christos 	for (i = 0; i <= j; i++) {
    353        1.6  christos 		switch (iven[i]) {
    354        1.6  christos 		case OPROTRING:
    355        1.6  christos 			c[AC] += ivenarg[i] + 1;
    356        1.6  christos 			break;
    357        1.6  christos 		case ODAMRING:
    358        1.6  christos 			c[WCLASS] += ivenarg[i] + 1;
    359        1.6  christos 			break;
    360        1.6  christos 		case OBELT:
    361        1.6  christos 			c[WCLASS] += ((ivenarg[i] << 1)) + 2;
    362        1.6  christos 			break;
    363        1.6  christos 
    364        1.6  christos 		case OREGENRING:
    365        1.6  christos 			c[REGEN] += ivenarg[i] + 1;
    366        1.6  christos 			break;
    367        1.6  christos 		case ORINGOFEXTRA:
    368        1.6  christos 			c[REGEN] += 5 * (ivenarg[i] + 1);
    369        1.6  christos 			break;
    370        1.6  christos 		case OENERGYRING:
    371        1.6  christos 			c[ENERGY] += ivenarg[i] + 1;
    372        1.6  christos 			break;
    373        1.1       cgd 		}
    374        1.1       cgd 	}
    375        1.6  christos }
    376        1.1       cgd 
    377        1.1       cgd 
    378        1.1       cgd /*
    379        1.1       cgd 	quit()
    380        1.1       cgd 
    381        1.1       cgd 	subroutine to ask if the player really wants to quit
    382        1.1       cgd  */
    383        1.6  christos void
    384        1.1       cgd quit()
    385        1.6  christos {
    386        1.6  christos 	int    i;
    387        1.6  christos 	cursors();
    388        1.6  christos 	strcpy(lastmonst, "");
    389        1.1       cgd 	lprcat("\n\nDo you really want to quit?");
    390        1.6  christos 	while (1) {
    391       1.11  dholland 		i = ttgetch();
    392        1.6  christos 		if (i == 'y') {
    393        1.6  christos 			died(300);
    394        1.6  christos 			return;
    395        1.6  christos 		}
    396        1.6  christos 		if ((i == 'n') || (i == '\33')) {
    397        1.6  christos 			lprcat(" no");
    398        1.6  christos 			lflush();
    399        1.6  christos 			return;
    400        1.6  christos 		}
    401        1.6  christos 		lprcat("\n");
    402        1.6  christos 		setbold();
    403        1.6  christos 		lprcat("Yes");
    404        1.6  christos 		resetbold();
    405        1.6  christos 		lprcat(" or ");
    406        1.6  christos 		setbold();
    407        1.6  christos 		lprcat("No");
    408        1.6  christos 		resetbold();
    409        1.6  christos 		lprcat(" please?   Do you want to quit? ");
    410        1.1       cgd 	}
    411        1.6  christos }
    412        1.1       cgd 
    413        1.1       cgd /*
    414        1.1       cgd 	function to ask --more-- then the user must enter a space
    415        1.1       cgd  */
    416        1.6  christos void
    417        1.1       cgd more()
    418        1.6  christos {
    419        1.6  christos 	lprcat("\n  --- press ");
    420        1.6  christos 	standout("space");
    421        1.6  christos 	lprcat(" to continue --- ");
    422       1.11  dholland 	while (ttgetch() != ' ');
    423        1.6  christos }
    424        1.1       cgd 
    425        1.1       cgd /*
    426        1.1       cgd 	function to put something in the players inventory
    427        1.1       cgd 	returns 0 if success, 1 if a failure
    428        1.1       cgd  */
    429        1.6  christos int
    430        1.9  dholland take(int theitem, int arg)
    431        1.6  christos {
    432        1.6  christos 	int    i, limit;
    433        1.6  christos 	/* cursors(); */
    434        1.6  christos 	if ((limit = 15 + (c[LEVEL] >> 1)) > 26)
    435        1.6  christos 		limit = 26;
    436        1.6  christos 	for (i = 0; i < limit; i++)
    437        1.6  christos 		if (iven[i] == 0) {
    438        1.9  dholland 			iven[i] = theitem;
    439        1.6  christos 			ivenarg[i] = arg;
    440        1.6  christos 			limit = 0;
    441        1.9  dholland 			switch (theitem) {
    442        1.6  christos 			case OPROTRING:
    443        1.6  christos 			case ODAMRING:
    444        1.6  christos 			case OBELT:
    445        1.6  christos 				limit = 1;
    446        1.6  christos 				break;
    447        1.6  christos 			case ODEXRING:
    448        1.6  christos 				c[DEXTERITY] += ivenarg[i] + 1;
    449        1.6  christos 				limit = 1;
    450        1.6  christos 				break;
    451        1.6  christos 			case OSTRRING:
    452        1.6  christos 				c[STREXTRA] += ivenarg[i] + 1;
    453        1.6  christos 				limit = 1;
    454        1.6  christos 				break;
    455        1.6  christos 			case OCLEVERRING:
    456        1.6  christos 				c[INTELLIGENCE] += ivenarg[i] + 1;
    457        1.6  christos 				limit = 1;
    458        1.6  christos 				break;
    459        1.6  christos 			case OHAMMER:
    460        1.6  christos 				c[DEXTERITY] += 10;
    461        1.6  christos 				c[STREXTRA] += 10;
    462        1.6  christos 				c[INTELLIGENCE] -= 10;
    463        1.6  christos 				limit = 1;
    464        1.6  christos 				break;
    465        1.6  christos 
    466        1.6  christos 			case OORBOFDRAGON:
    467        1.6  christos 				c[SLAYING]++;
    468        1.6  christos 				break;
    469        1.6  christos 			case OSPIRITSCARAB:
    470        1.6  christos 				c[NEGATESPIRIT]++;
    471        1.6  christos 				break;
    472        1.6  christos 			case OCUBEofUNDEAD:
    473        1.6  christos 				c[CUBEofUNDEAD]++;
    474        1.6  christos 				break;
    475        1.6  christos 			case ONOTHEFT:
    476        1.6  christos 				c[NOTHEFT]++;
    477        1.6  christos 				break;
    478        1.6  christos 			case OSWORDofSLASHING:
    479        1.6  christos 				c[DEXTERITY] += 5;
    480        1.6  christos 				limit = 1;
    481        1.6  christos 				break;
    482        1.6  christos 			};
    483        1.6  christos 			lprcat("\nYou pick up:");
    484        1.6  christos 			srcount = 0;
    485        1.6  christos 			show3(i);
    486        1.6  christos 			if (limit)
    487        1.6  christos 				bottomline();
    488        1.6  christos 			return (0);
    489        1.6  christos 		}
    490        1.6  christos 	lprcat("\nYou can't carry anything else");
    491        1.6  christos 	return (1);
    492        1.6  christos }
    493        1.1       cgd 
    494        1.1       cgd /*
    495        1.6  christos 	subroutine to drop an object
    496        1.6  christos 	returns 1 if something there already else 0
    497        1.1       cgd  */
    498        1.6  christos int
    499        1.1       cgd drop_object(k)
    500        1.6  christos 	int             k;
    501        1.6  christos {
    502        1.9  dholland 	int             theitem;
    503        1.6  christos 	if ((k < 0) || (k > 25))
    504        1.6  christos 		return (0);
    505        1.9  dholland 	theitem = iven[k];
    506        1.6  christos 	cursors();
    507        1.9  dholland 	if (theitem == 0) {
    508        1.6  christos 		lprintf("\nYou don't have item %c! ", k + 'a');
    509        1.6  christos 		return (1);
    510        1.6  christos 	}
    511        1.6  christos 	if (item[playerx][playery]) {
    512        1.6  christos 		beep();
    513        1.6  christos 		lprcat("\nThere's something here already");
    514        1.6  christos 		return (1);
    515        1.6  christos 	}
    516        1.6  christos 	if (playery == MAXY - 1 && playerx == 33)
    517        1.6  christos 		return (1);	/* not in entrance */
    518        1.9  dholland 	item[playerx][playery] = theitem;
    519        1.1       cgd 	iarg[playerx][playery] = ivenarg[k];
    520        1.6  christos 	srcount = 0;
    521        1.6  christos 	lprcat("\n  You drop:");
    522        1.6  christos 	show3(k);		/* show what item you dropped */
    523        1.6  christos 	know[playerx][playery] = 0;
    524        1.6  christos 	iven[k] = 0;
    525        1.6  christos 	if (c[WIELD] == k)
    526        1.6  christos 		c[WIELD] = -1;
    527        1.6  christos 	if (c[WEAR] == k)
    528        1.6  christos 		c[WEAR] = -1;
    529        1.6  christos 	if (c[SHIELD] == k)
    530        1.6  christos 		c[SHIELD] = -1;
    531        1.9  dholland 	adjustcvalues(theitem, ivenarg[k]);
    532        1.6  christos 	dropflag = 1;		/* say dropped an item so wont ask to pick it
    533        1.6  christos 				 * up right away */
    534        1.6  christos 	return (0);
    535        1.6  christos }
    536        1.1       cgd 
    537        1.1       cgd /*
    538        1.1       cgd 	function to enchant armor player is currently wearing
    539        1.1       cgd  */
    540        1.6  christos void
    541        1.1       cgd enchantarmor()
    542        1.6  christos {
    543        1.6  christos 	int    tmp;
    544        1.6  christos 	if (c[WEAR] < 0) {
    545        1.6  christos 		if (c[SHIELD] < 0) {
    546        1.6  christos 			cursors();
    547        1.6  christos 			beep();
    548        1.6  christos 			lprcat("\nYou feel a sense of loss");
    549        1.6  christos 			return;
    550        1.6  christos 		} else {
    551        1.6  christos 			tmp = iven[c[SHIELD]];
    552        1.6  christos 			if (tmp != OSCROLL)
    553        1.6  christos 				if (tmp != OPOTION) {
    554        1.6  christos 					ivenarg[c[SHIELD]]++;
    555        1.6  christos 					bottomline();
    556        1.6  christos 				}
    557        1.6  christos 		}
    558        1.6  christos 	}
    559        1.1       cgd 	tmp = iven[c[WEAR]];
    560        1.6  christos 	if (tmp != OSCROLL)
    561        1.6  christos 		if (tmp != OPOTION) {
    562        1.6  christos 			ivenarg[c[WEAR]]++;
    563        1.6  christos 			bottomline();
    564        1.6  christos 		}
    565        1.6  christos }
    566        1.1       cgd 
    567        1.1       cgd /*
    568        1.1       cgd 	function to enchant a weapon presently being wielded
    569        1.1       cgd  */
    570        1.6  christos void
    571        1.1       cgd enchweapon()
    572        1.6  christos {
    573        1.6  christos 	int    tmp;
    574        1.6  christos 	if (c[WIELD] < 0) {
    575        1.6  christos 		cursors();
    576        1.6  christos 		beep();
    577        1.6  christos 		lprcat("\nYou feel a sense of loss");
    578        1.6  christos 		return;
    579        1.6  christos 	}
    580        1.1       cgd 	tmp = iven[c[WIELD]];
    581        1.6  christos 	if (tmp != OSCROLL)
    582        1.6  christos 		if (tmp != OPOTION) {
    583        1.6  christos 			ivenarg[c[WIELD]]++;
    584        1.6  christos 			if (tmp == OCLEVERRING)
    585        1.6  christos 				c[INTELLIGENCE]++;
    586        1.6  christos 			else if (tmp == OSTRRING)
    587        1.6  christos 				c[STREXTRA]++;
    588        1.6  christos 			else if (tmp == ODEXRING)
    589        1.6  christos 				c[DEXTERITY]++;
    590        1.6  christos 			bottomline();
    591        1.6  christos 		}
    592        1.6  christos }
    593        1.1       cgd 
    594        1.1       cgd /*
    595        1.1       cgd 	routine to tell if player can carry one more thing
    596        1.1       cgd 	returns 1 if pockets are full, else 0
    597        1.1       cgd  */
    598        1.6  christos int
    599        1.1       cgd pocketfull()
    600        1.6  christos {
    601        1.6  christos 	int    i, limit;
    602        1.6  christos 	if ((limit = 15 + (c[LEVEL] >> 1)) > 26)
    603        1.6  christos 		limit = 26;
    604        1.6  christos 	for (i = 0; i < limit; i++)
    605        1.6  christos 		if (iven[i] == 0)
    606        1.6  christos 			return (0);
    607        1.6  christos 	return (1);
    608        1.6  christos }
    609        1.1       cgd 
    610        1.1       cgd /*
    611        1.1       cgd 	function to return 1 if a monster is next to the player else returns 0
    612        1.1       cgd  */
    613        1.6  christos int
    614        1.1       cgd nearbymonst()
    615        1.6  christos {
    616        1.6  christos 	int    tmp, tmp2;
    617        1.6  christos 	for (tmp = playerx - 1; tmp < playerx + 2; tmp++)
    618        1.6  christos 		for (tmp2 = playery - 1; tmp2 < playery + 2; tmp2++)
    619        1.6  christos 			if (mitem[tmp][tmp2])
    620        1.6  christos 				return (1);	/* if monster nearby */
    621        1.6  christos 	return (0);
    622        1.6  christos }
    623        1.1       cgd 
    624        1.1       cgd /*
    625        1.1       cgd 	function to steal an item from the players pockets
    626        1.1       cgd 	returns 1 if steals something else returns 0
    627        1.1       cgd  */
    628        1.6  christos int
    629        1.1       cgd stealsomething()
    630        1.6  christos {
    631        1.6  christos 	int    i, j;
    632        1.6  christos 	j = 100;
    633        1.6  christos 	while (1) {
    634        1.6  christos 		i = rund(26);
    635        1.6  christos 		if (iven[i])
    636        1.6  christos 			if (c[WEAR] != i)
    637        1.6  christos 				if (c[WIELD] != i)
    638        1.6  christos 					if (c[SHIELD] != i) {
    639        1.6  christos 						srcount = 0;
    640        1.6  christos 						show3(i);
    641        1.6  christos 						adjustcvalues(iven[i], ivenarg[i]);
    642        1.6  christos 						iven[i] = 0;
    643        1.6  christos 						return (1);
    644        1.6  christos 					}
    645        1.6  christos 		if (--j <= 0)
    646        1.6  christos 			return (0);
    647        1.1       cgd 	}
    648        1.6  christos }
    649        1.1       cgd 
    650        1.1       cgd /*
    651        1.1       cgd 	function to return 1 is player carrys nothing else return 0
    652        1.1       cgd  */
    653        1.6  christos int
    654        1.1       cgd emptyhanded()
    655        1.6  christos {
    656        1.6  christos 	int    i;
    657        1.6  christos 	for (i = 0; i < 26; i++)
    658        1.6  christos 		if (iven[i])
    659        1.6  christos 			if (i != c[WIELD])
    660        1.6  christos 				if (i != c[WEAR])
    661        1.6  christos 					if (i != c[SHIELD])
    662        1.6  christos 						return (0);
    663        1.6  christos 	return (1);
    664        1.6  christos }
    665        1.1       cgd 
    666        1.1       cgd /*
    667        1.1       cgd 	function to create a gem on a square near the player
    668        1.1       cgd  */
    669        1.6  christos void
    670        1.1       cgd creategem()
    671        1.6  christos {
    672        1.6  christos 	int    i, j;
    673        1.6  christos 	switch (rnd(4)) {
    674        1.6  christos 	case 1:
    675        1.6  christos 		i = ODIAMOND;
    676        1.6  christos 		j = 50;
    677        1.6  christos 		break;
    678        1.6  christos 	case 2:
    679        1.6  christos 		i = ORUBY;
    680        1.6  christos 		j = 40;
    681        1.6  christos 		break;
    682        1.6  christos 	case 3:
    683        1.6  christos 		i = OEMERALD;
    684        1.6  christos 		j = 30;
    685        1.6  christos 		break;
    686        1.6  christos 	default:
    687        1.6  christos 		i = OSAPPHIRE;
    688        1.6  christos 		j = 20;
    689        1.6  christos 		break;
    690        1.6  christos 	};
    691        1.6  christos 	createitem(i, rnd(j) + j / 10);
    692        1.6  christos }
    693        1.1       cgd 
    694        1.1       cgd /*
    695        1.1       cgd 	function to change character levels as needed when dropping an object
    696        1.1       cgd 	that affects these characteristics
    697        1.1       cgd  */
    698        1.6  christos void
    699        1.9  dholland adjustcvalues(int theitem, int arg)
    700        1.6  christos {
    701        1.6  christos 	int    flag;
    702        1.6  christos 	flag = 0;
    703        1.9  dholland 	switch (theitem) {
    704        1.6  christos 	case ODEXRING:
    705        1.6  christos 		c[DEXTERITY] -= arg + 1;
    706        1.6  christos 		flag = 1;
    707        1.6  christos 		break;
    708        1.6  christos 	case OSTRRING:
    709        1.6  christos 		c[STREXTRA] -= arg + 1;
    710        1.6  christos 		flag = 1;
    711        1.6  christos 		break;
    712        1.6  christos 	case OCLEVERRING:
    713        1.6  christos 		c[INTELLIGENCE] -= arg + 1;
    714        1.6  christos 		flag = 1;
    715        1.6  christos 		break;
    716        1.6  christos 	case OHAMMER:
    717        1.6  christos 		c[DEXTERITY] -= 10;
    718        1.6  christos 		c[STREXTRA] -= 10;
    719        1.6  christos 		c[INTELLIGENCE] += 10;
    720        1.6  christos 		flag = 1;
    721        1.6  christos 		break;
    722        1.6  christos 	case OSWORDofSLASHING:
    723        1.6  christos 		c[DEXTERITY] -= 5;
    724        1.6  christos 		flag = 1;
    725        1.6  christos 		break;
    726        1.6  christos 	case OORBOFDRAGON:
    727        1.6  christos 		--c[SLAYING];
    728        1.6  christos 		return;
    729        1.6  christos 	case OSPIRITSCARAB:
    730        1.6  christos 		--c[NEGATESPIRIT];
    731        1.6  christos 		return;
    732        1.6  christos 	case OCUBEofUNDEAD:
    733        1.6  christos 		--c[CUBEofUNDEAD];
    734        1.6  christos 		return;
    735        1.6  christos 	case ONOTHEFT:
    736        1.6  christos 		--c[NOTHEFT];
    737        1.6  christos 		return;
    738        1.6  christos 	case OLANCE:
    739        1.6  christos 		c[LANCEDEATH] = 0;
    740        1.6  christos 		return;
    741        1.6  christos 	case OPOTION:
    742        1.6  christos 	case OSCROLL:
    743        1.6  christos 		return;
    744        1.6  christos 
    745        1.6  christos 	default:
    746        1.6  christos 		flag = 1;
    747        1.6  christos 	};
    748        1.6  christos 	if (flag)
    749        1.6  christos 		bottomline();
    750        1.6  christos }
    751        1.1       cgd 
    752        1.1       cgd /*
    753        1.1       cgd 	function to ask user for a password (no echo)
    754        1.1       cgd 	returns 1 if entered correctly, 0 if not
    755        1.1       cgd  */
    756        1.6  christos static char     gpwbuf[33];
    757        1.6  christos int
    758        1.1       cgd getpassword()
    759        1.6  christos {
    760        1.6  christos 	int    i, j;
    761        1.6  christos 	char  *gpwp;
    762        1.6  christos 	scbr();			/* system("stty -echo cbreak"); */
    763        1.6  christos 	gpwp = gpwbuf;
    764        1.6  christos 	lprcat("\nEnter Password: ");
    765        1.6  christos 	lflush();
    766        1.1       cgd 	i = strlen(password);
    767        1.6  christos 	for (j = 0; j < i; j++)
    768       1.12  dholland 		*gpwp++ = ttgetch();
    769        1.6  christos 	gpwbuf[i] = 0;
    770        1.6  christos 	sncbr();		/* system("stty echo -cbreak"); */
    771        1.6  christos 	if (strcmp(gpwbuf, password) != 0) {
    772        1.6  christos 		lprcat("\nSorry\n");
    773        1.6  christos 		lflush();
    774        1.6  christos 		return (0);
    775        1.6  christos 	} else
    776        1.6  christos 		return (1);
    777        1.6  christos }
    778        1.1       cgd 
    779        1.1       cgd /*
    780        1.1       cgd 	subroutine to get a yes or no response from the user
    781        1.1       cgd 	returns y or n
    782        1.1       cgd  */
    783        1.6  christos int
    784        1.1       cgd getyn()
    785        1.6  christos {
    786        1.6  christos 	int    i;
    787        1.6  christos 	i = 0;
    788        1.6  christos 	while (i != 'y' && i != 'n' && i != '\33')
    789       1.11  dholland 		i = ttgetch();
    790        1.6  christos 	return (i);
    791        1.6  christos }
    792        1.1       cgd 
    793        1.1       cgd /*
    794        1.1       cgd 	function to calculate the pack weight of the player
    795        1.1       cgd 	returns the number of pounds the player is carrying
    796        1.1       cgd  */
    797        1.6  christos int
    798        1.1       cgd packweight()
    799        1.6  christos {
    800        1.6  christos 	int    i, j, k;
    801        1.6  christos 	k = c[GOLD] / 1000;
    802        1.6  christos 	j = 25;
    803        1.6  christos 	while ((iven[j] == 0) && (j > 0))
    804        1.6  christos 		--j;
    805        1.6  christos 	for (i = 0; i <= j; i++)
    806        1.6  christos 		switch (iven[i]) {
    807        1.6  christos 		case 0:
    808        1.6  christos 			break;
    809        1.6  christos 		case OSSPLATE:
    810        1.6  christos 		case OPLATEARMOR:
    811        1.6  christos 			k += 40;
    812        1.6  christos 			break;
    813        1.6  christos 		case OPLATE:
    814        1.6  christos 			k += 35;
    815        1.6  christos 			break;
    816        1.6  christos 		case OHAMMER:
    817        1.6  christos 			k += 30;
    818        1.6  christos 			break;
    819        1.6  christos 		case OSPLINT:
    820        1.6  christos 			k += 26;
    821        1.6  christos 			break;
    822        1.6  christos 		case OSWORDofSLASHING:
    823        1.6  christos 		case OCHAIN:
    824        1.6  christos 		case OBATTLEAXE:
    825        1.6  christos 		case O2SWORD:
    826        1.6  christos 			k += 23;
    827        1.6  christos 			break;
    828        1.6  christos 		case OLONGSWORD:
    829        1.6  christos 		case OSWORD:
    830        1.6  christos 		case ORING:
    831        1.6  christos 		case OFLAIL:
    832        1.6  christos 			k += 20;
    833        1.6  christos 			break;
    834        1.6  christos 		case OLANCE:
    835        1.6  christos 		case OSTUDLEATHER:
    836        1.6  christos 			k += 15;
    837        1.6  christos 			break;
    838        1.6  christos 		case OLEATHER:
    839        1.6  christos 		case OSPEAR:
    840        1.6  christos 			k += 8;
    841        1.6  christos 			break;
    842        1.6  christos 		case OORBOFDRAGON:
    843        1.6  christos 		case OBELT:
    844        1.6  christos 			k += 4;
    845        1.6  christos 			break;
    846        1.6  christos 		case OSHIELD:
    847        1.6  christos 			k += 7;
    848        1.6  christos 			break;
    849        1.6  christos 		case OCHEST:
    850        1.6  christos 			k += 30 + ivenarg[i];
    851        1.6  christos 			break;
    852        1.6  christos 		default:
    853        1.6  christos 			k++;
    854        1.6  christos 		};
    855        1.6  christos 	return (k);
    856        1.6  christos }
    857        1.1       cgd 
    858        1.1       cgd #ifndef MACRORND
    859        1.6  christos /* macros to generate random numbers   1<=rnd(N)<=N   0<=rund(N)<=N-1 */
    860        1.6  christos int
    861        1.1       cgd rnd(x)
    862        1.6  christos 	int             x;
    863        1.6  christos {
    864        1.6  christos 	return ((((randx = randx * 1103515245 + 12345) >> 7) % (x)) + 1);
    865        1.6  christos }
    866        1.1       cgd 
    867        1.6  christos int
    868        1.1       cgd rund(x)
    869        1.6  christos 	int             x;
    870        1.6  christos {
    871        1.6  christos 	return ((((randx = randx * 1103515245 + 12345) >> 7) % (x)));
    872        1.6  christos }
    873        1.6  christos #endif	/* MACRORND */
    874