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dr_1.c revision 1.19
      1 /*	$NetBSD: dr_1.c,v 1.19 2003/08/07 09:37:41 agc Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1983, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. Neither the name of the University nor the names of its contributors
     16  *    may be used to endorse or promote products derived from this software
     17  *    without specific prior written permission.
     18  *
     19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     29  * SUCH DAMAGE.
     30  */
     31 
     32 #include <sys/cdefs.h>
     33 #ifndef lint
     34 #if 0
     35 static char sccsid[] = "@(#)dr_1.c	8.1 (Berkeley) 5/31/93";
     36 #else
     37 __RCSID("$NetBSD: dr_1.c,v 1.19 2003/08/07 09:37:41 agc Exp $");
     38 #endif
     39 #endif /* not lint */
     40 
     41 #include <ctype.h>
     42 #include <stdio.h>
     43 #include <stdlib.h>
     44 #include <string.h>
     45 #include "extern.h"
     46 #include "driver.h"
     47 
     48 static int	fightitout(struct ship *, struct ship *, int);
     49 
     50 void
     51 unfoul(void)
     52 {
     53 	struct ship *sp;
     54 	struct ship *to;
     55 	int nat;
     56 	int i;
     57 
     58 	foreachship(sp) {
     59 		if (sp->file->captain[0])
     60 			continue;
     61 		nat = capship(sp)->nationality;
     62 		foreachship(to) {
     63 			if (nat != capship(to)->nationality &&
     64 			    !is_toughmelee(sp, to, 0, 0))
     65 				continue;
     66 			for (i = fouled2(sp, to); --i >= 0;)
     67 				if (dieroll() <= 2)
     68 					cleanfoul(sp, to, 0);
     69 		}
     70 	}
     71 }
     72 
     73 void
     74 boardcomp(void)
     75 {
     76 	int crew[3];
     77 	struct ship *sp, *sq;
     78 
     79 	foreachship(sp) {
     80 		if (*sp->file->captain)
     81 			continue;
     82 		if (sp->file->dir == 0)
     83 			continue;
     84 		if (sp->file->struck || sp->file->captured != 0)
     85 			continue;
     86 		if (!snagged(sp))
     87 			continue;
     88 		crew[0] = sp->specs->crew1 != 0;
     89 		crew[1] = sp->specs->crew2 != 0;
     90 		crew[2] = sp->specs->crew3 != 0;
     91 		foreachship(sq) {
     92 			if (!Xsnagged2(sp, sq))
     93 				continue;
     94 			if (meleeing(sp, sq))
     95 				continue;
     96 			if (!sq->file->dir
     97 				|| sp->nationality == capship(sq)->nationality)
     98 				continue;
     99 			switch (sp->specs->class - sq->specs->class) {
    100 			case -3: case -4: case -5:
    101 				if (crew[0]) {
    102 					/* OBP */
    103 					sendbp(sp, sq, crew[0]*100, 0);
    104 					crew[0] = 0;
    105 				} else if (crew[1]){
    106 					/* OBP */
    107 					sendbp(sp, sq, crew[1]*10, 0);
    108 					crew[1] = 0;
    109 				}
    110 				break;
    111 			case -2:
    112 				if (crew[0] || crew[1]) {
    113 					/* OBP */
    114 					sendbp(sp, sq, crew[0]*100+crew[1]*10,
    115 						0);
    116 					crew[0] = crew[1] = 0;
    117 				}
    118 				break;
    119 			case -1: case 0: case 1:
    120 				if (crew[0]) {
    121 					/* OBP */
    122 					sendbp(sp, sq, crew[0]*100+crew[1]*10,
    123 						0);
    124 					crew[0] = crew[1] = 0;
    125 				}
    126 				break;
    127 			case 2: case 3: case 4: case 5:
    128 				/* OBP */
    129 				sendbp(sp, sq, crew[0]*100+crew[1]*10+crew[2],
    130 					0);
    131 				crew[0] = crew[1] = crew[2] = 0;
    132 				break;
    133 			}
    134 		}
    135 	}
    136 }
    137 
    138 static int
    139 fightitout(struct ship *from, struct ship *to, int key)
    140 {
    141 	struct ship *fromcap, *tocap;
    142 	int crewfrom[3], crewto[3], menfrom, mento;
    143 	int pcto, pcfrom, fromstrength, strengthto, frominjured, toinjured;
    144 	int topoints;
    145 	int index, totalfrom = 0, totalto = 0;
    146 	int count;
    147 	char message[60];
    148 
    149 	menfrom = mensent(from, to, crewfrom, &fromcap, &pcfrom, key);
    150 	mento = mensent(to, from, crewto, &tocap, &pcto, 0);
    151 	if (fromcap == 0)
    152 		fromcap = from;
    153 	if (tocap == 0)
    154 		tocap = to;
    155 	if (key) {
    156 		if (!menfrom) {		 /* if crew surprised */
    157 			if (fromcap == from)
    158 				menfrom = from->specs->crew1
    159 					+ from->specs->crew2
    160 					+ from->specs->crew3;
    161 			else
    162 				menfrom = from->file->pcrew;
    163 		} else {
    164 			menfrom *= 2;	/* DBP's fight at an advantage */
    165 		}
    166 	}
    167 	fromstrength = menfrom * fromcap->specs->qual;
    168 	strengthto = mento * tocap->specs->qual;
    169 	for (count = 0;
    170 	     ((fromstrength < strengthto * 3 && strengthto < fromstrength * 3)
    171 	      || fromstrength == -1) && count < 4;
    172 	     count++) {
    173 		index = fromstrength/10;
    174 		if (index > 8)
    175 			index = 8;
    176 		toinjured = MT[index][2 - dieroll() / 3];
    177 		totalto += toinjured;
    178 		index = strengthto/10;
    179 		if (index > 8)
    180 			index = 8;
    181 		frominjured = MT[index][2 - dieroll() / 3];
    182 		totalfrom += frominjured;
    183 		menfrom -= frominjured;
    184 		mento -= toinjured;
    185 		fromstrength = menfrom * fromcap->specs->qual;
    186 		strengthto = mento * tocap->specs->qual;
    187 	}
    188 	if (fromstrength >= strengthto * 3 || count == 4) {
    189 		unboard(to, from, 0);
    190 		subtract(from, fromcap, totalfrom, crewfrom, pcfrom);
    191 		subtract(to, tocap, totalto, crewto, pcto);
    192 		makemsg(from, "boarders from %s repelled", to->shipname);
    193 		sprintf(message, "killed in melee: %d.  %s: %d",
    194 			totalto, from->shipname, totalfrom);
    195 		Writestr(W_SIGNAL, to, message);
    196 		if (key)
    197 			return 1;
    198 	} else if (strengthto >= fromstrength * 3) {
    199 		unboard(from, to, 0);
    200 		subtract(from, fromcap, totalfrom, crewfrom, pcfrom);
    201 		subtract(to, tocap, totalto, crewto, pcto);
    202 		if (key) {
    203 			if (fromcap != from)
    204 				Write(W_POINTS, fromcap,
    205 					fromcap->file->points -
    206 						from->file->struck
    207 						? from->specs->pts
    208 						: 2 * from->specs->pts,
    209 					0, 0, 0);
    210 
    211 /* ptr1 points to the shipspec for the ship that was just unboarded.
    212    I guess that what is going on here is that the pointer is multiplied
    213    or something. */
    214 
    215 			Write(W_CAPTURED, from, to->file->index, 0, 0, 0);
    216 			topoints = 2 * from->specs->pts + to->file->points;
    217 			if (from->file->struck)
    218 				topoints -= from->specs->pts;
    219 			Write(W_POINTS, to, topoints, 0, 0, 0);
    220 			mento = crewto[0] ? crewto[0] : crewto[1];
    221 			if (mento) {
    222 				subtract(to, tocap, mento, crewto, pcto);
    223 				subtract(from, to, - mento, crewfrom, 0);
    224 			}
    225 			sprintf(message, "captured by the %s!", to->shipname);
    226 			Writestr(W_SIGNAL, from, message);
    227 			sprintf(message, "killed in melee: %d.  %s: %d",
    228 				totalto, from->shipname, totalfrom);
    229 			Writestr(W_SIGNAL, to, message);
    230 			mento = 0;
    231 			return 0;
    232 		}
    233 	}
    234 	return 0;
    235 }
    236 
    237 void
    238 resolve(void)
    239 {
    240 	int thwart;
    241 	struct ship *sp, *sq;
    242 
    243 	foreachship(sp) {
    244 		if (sp->file->dir == 0)
    245 			continue;
    246 		for (sq = sp + 1; sq < ls; sq++)
    247 			if (sq->file->dir && meleeing(sp, sq) && meleeing(sq, sp))
    248 				fightitout(sp, sq, 0);
    249 		thwart = 2;
    250 		foreachship(sq) {
    251 			if (sq->file->dir && meleeing(sq, sp))
    252 				thwart = fightitout(sp, sq, 1);
    253 			if (!thwart)
    254 				break;
    255 		}
    256 		if (!thwart) {
    257 			foreachship(sq) {
    258 				if (sq->file->dir && meleeing(sq, sp))
    259 					unboard(sq, sp, 0);
    260 				unboard(sp, sq, 0);
    261 			}
    262 			unboard(sp, sp, 1);
    263 		} else if (thwart == 2)
    264 			unboard(sp, sp, 1);
    265 	}
    266 }
    267 
    268 void
    269 compcombat(void)
    270 {
    271 	int n;
    272 	struct ship *sp;
    273 	struct ship *closest;
    274 	int crew[3], men = 0, target, temp;
    275 	int r, guns, ready, load, car;
    276 	int index, rakehim, sternrake;
    277 	int shootat, hit;
    278 
    279 	foreachship(sp) {
    280 		if (sp->file->captain[0] || sp->file->dir == 0)
    281 			continue;
    282 		crew[0] = sp->specs->crew1;
    283 		crew[1] = sp->specs->crew2;
    284 		crew[2] = sp->specs->crew3;
    285 		for (n = 0; n < 3; n++) {
    286 			if (sp->file->OBP[n].turnsent)
    287 				men += sp->file->OBP[n].mensent;
    288 		}
    289 		for (n = 0; n < 3; n++) {
    290 			if (sp->file->DBP[n].turnsent)
    291 				men += sp->file->DBP[n].mensent;
    292 		}
    293 		if (men){
    294 			crew[0] = men/100 ? 0 : crew[0] != 0;
    295 			crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
    296 			crew[2] = men%10 ? 0 : crew[2] != 0;
    297 		}
    298 		for (r = 0; r < 2; r++) {
    299 			if (!crew[2])
    300 				continue;
    301 			if (sp->file->struck)
    302 				continue;
    303 			if (r) {
    304 				ready = sp->file->readyR;
    305 				guns = sp->specs->gunR;
    306 				car = sp->specs->carR;
    307 			} else {
    308 				ready = sp->file->readyL;
    309 				guns = sp->specs->gunL;
    310 				car = sp->specs->carL;
    311 			}
    312 			if (!guns && !car)
    313 				continue;
    314 			if ((ready & R_LOADED) == 0)
    315 				continue;
    316 			closest = closestenemy(sp, r ? 'r' : 'l', 0);
    317 			if (closest == 0)
    318 				continue;
    319 			if (range(closest, sp) > range(sp, closestenemy(sp, r ? 'r' : 'l', 1)))
    320 				continue;
    321 			if (closest->file->struck)
    322 				continue;
    323 			target = range(sp, closest);
    324 			if (target > 10)
    325 				continue;
    326 			if (!guns && target >= 3)
    327 				continue;
    328 			load = L_ROUND;
    329 			if (target == 1 && sp->file->loadwith == L_GRAPE)
    330 				load = L_GRAPE;
    331 			if (target <= 3 && closest->file->FS)
    332 				load = L_CHAIN;
    333 			if (target == 1 && load != L_GRAPE)
    334 				load = L_DOUBLE;
    335 			if (load > L_CHAIN && target < 6)
    336 				shootat = HULL;
    337 			else
    338 				shootat = RIGGING;
    339 			rakehim = gunsbear(sp, closest)
    340 				&& !gunsbear(closest, sp);
    341 			temp = portside(closest, sp, 1)
    342 				- closest->file->dir + 1;
    343 			if (temp < 1)
    344 				temp += 8;
    345 			if (temp > 8)
    346 				temp -= 8;
    347 			sternrake = temp > 4 && temp < 6;
    348 			index = guns;
    349 			if (target < 3)
    350 				index += car;
    351 			index = (index - 1) / 3;
    352 			index = index > 8 ? 8 : index;
    353 			if (!rakehim)
    354 				hit = HDT[index][target-1];
    355 			else
    356 				hit = HDTrake[index][target-1];
    357 			if (rakehim && sternrake)
    358 				hit++;
    359 			hit += QUAL[index][capship(sp)->specs->qual - 1];
    360 			for (n = 0; n < 3 && sp->file->captured == 0; n++)
    361 				if (!crew[n]) {
    362 					if (index <= 5)
    363 						hit--;
    364 					else
    365 						hit -= 2;
    366 				}
    367 			if (ready & R_INITIAL) {
    368 				if (!r)
    369 					sp->file->readyL &= ~R_INITIAL;
    370 				else
    371 					sp->file->readyR &= ~R_INITIAL;
    372 				if (index <= 3)
    373 					hit++;
    374 				else
    375 					hit += 2;
    376 			}
    377 			if (sp->file->captured != 0) {
    378 				if (index <= 1)
    379 					hit--;
    380 				else
    381 					hit -= 2;
    382 			}
    383 			hit += AMMO[index][load - 1];
    384 			temp = sp->specs->class;
    385 			if ((temp >= 5 || temp == 1) && windspeed == 5)
    386 				hit--;
    387 			if (windspeed == 6 && temp == 4)
    388 				hit -= 2;
    389 			if (windspeed == 6 && temp <= 3)
    390 				hit--;
    391 			if (hit >= 0) {
    392 				if (load != L_GRAPE)
    393 					hit = hit > 10 ? 10 : hit;
    394 				table(sp, closest, shootat, load, hit, dieroll());
    395 			}
    396 		}
    397 	}
    398 }
    399 
    400 int
    401 next(void)
    402 {
    403 	if (++turn % 55 == 0) {
    404 		if (alive)
    405 			alive = 0;
    406 		else
    407 			people = 0;
    408 	}
    409 	if (people <= 0 || windspeed == 7) {
    410 		struct ship *s;
    411 		struct ship *bestship = NULL;
    412 		float net, best = 0.0;
    413 		foreachship(s) {
    414 			if (*s->file->captain)
    415 				continue;
    416 			net = (float)s->file->points / s->specs->pts;
    417 			if (net > best) {
    418 				best = net;
    419 				bestship = s;
    420 			}
    421 		}
    422 		if (best > 0.0) {
    423 			char *tp = getenv("WOTD");
    424 			const char *p;
    425 			if (tp == 0)
    426 				p = "Driver";
    427 			else {
    428 				if (islower(*tp))
    429 					*tp = toupper(*tp);
    430 				p = tp;
    431 			}
    432 			strncpy(bestship->file->captain, p,
    433 				sizeof bestship->file->captain);
    434 			bestship->file->captain
    435 				[sizeof bestship->file->captain - 1] = 0;
    436 			logger(bestship);
    437 		}
    438 		return -1;
    439 	}
    440 	Write(W_TURN, SHIP(0), turn, 0, 0, 0);
    441 	if (turn % 7 == 0 && (dieroll() >= cc->windchange || !windspeed)) {
    442 		switch (dieroll()) {
    443 		case 1:
    444 			winddir = 1;
    445 			break;
    446 		case 2:
    447 			break;
    448 		case 3:
    449 			winddir++;
    450 			break;
    451 		case 4:
    452 			winddir--;
    453 			break;
    454 		case 5:
    455 			winddir += 2;
    456 			break;
    457 		case 6:
    458 			winddir -= 2;
    459 			break;
    460 		}
    461 		if (winddir > 8)
    462 			winddir -= 8;
    463 		if (winddir < 1)
    464 			winddir += 8;
    465 		if (windspeed)
    466 			switch (dieroll()) {
    467 			case 1:
    468 			case 2:
    469 				windspeed--;
    470 				break;
    471 			case 5:
    472 			case 6:
    473 				windspeed++;
    474 				break;
    475 			}
    476 		else
    477 			windspeed++;
    478 		Write(W_WIND, SHIP(0), winddir, windspeed, 0, 0);
    479 	}
    480 	return 0;
    481 }
    482