win.c revision 1.2 1 1.1 cgd /*
2 1.1 cgd * Copyright (c) 1980 Regents of the University of California.
3 1.1 cgd * All rights reserved.
4 1.1 cgd *
5 1.1 cgd * Redistribution and use in source and binary forms, with or without
6 1.1 cgd * modification, are permitted provided that the following conditions
7 1.1 cgd * are met:
8 1.1 cgd * 1. Redistributions of source code must retain the above copyright
9 1.1 cgd * notice, this list of conditions and the following disclaimer.
10 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
11 1.1 cgd * notice, this list of conditions and the following disclaimer in the
12 1.1 cgd * documentation and/or other materials provided with the distribution.
13 1.1 cgd * 3. All advertising materials mentioning features or use of this software
14 1.1 cgd * must display the following acknowledgement:
15 1.1 cgd * This product includes software developed by the University of
16 1.1 cgd * California, Berkeley and its contributors.
17 1.1 cgd * 4. Neither the name of the University nor the names of its contributors
18 1.1 cgd * may be used to endorse or promote products derived from this software
19 1.1 cgd * without specific prior written permission.
20 1.1 cgd *
21 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 1.1 cgd * SUCH DAMAGE.
32 1.1 cgd */
33 1.1 cgd
34 1.1 cgd #ifndef lint
35 1.2 mycroft /*static char sccsid[] = "from: @(#)win.c 5.5 (Berkeley) 6/26/90";*/
36 1.2 mycroft static char rcsid[] = "$Id: win.c,v 1.2 1993/08/01 18:49:50 mycroft Exp $";
37 1.1 cgd #endif /* not lint */
38 1.1 cgd
39 1.1 cgd # include "trek.h"
40 1.1 cgd # include "getpar.h"
41 1.1 cgd # include <setjmp.h>
42 1.1 cgd
43 1.1 cgd /*
44 1.1 cgd ** Signal game won
45 1.1 cgd **
46 1.1 cgd ** This routine prints out the win message, arranges to print out
47 1.1 cgd ** your score, tells you if you have a promotion coming to you,
48 1.1 cgd ** cleans up the current input line, and arranges to have you
49 1.1 cgd ** asked whether or not you want another game (via the longjmp()
50 1.1 cgd ** call).
51 1.1 cgd **
52 1.1 cgd ** Pretty straightforward, although the promotion algorithm is
53 1.1 cgd ** pretty off the wall.
54 1.1 cgd */
55 1.1 cgd
56 1.1 cgd win()
57 1.1 cgd {
58 1.1 cgd long s;
59 1.1 cgd extern jmp_buf env;
60 1.1 cgd extern long score();
61 1.1 cgd extern struct cvntab Skitab[];
62 1.1 cgd register struct cvntab *p;
63 1.1 cgd
64 1.1 cgd sleep(1);
65 1.1 cgd printf("\nCongratulations, you have saved the Federation\n");
66 1.1 cgd Move.endgame = 1;
67 1.1 cgd
68 1.1 cgd /* print and return the score */
69 1.1 cgd s = score();
70 1.1 cgd
71 1.1 cgd /* decide if she gets a promotion */
72 1.1 cgd if (Game.helps == 0 && Game.killb == 0 && Game.killinhab == 0 && 5 * Game.kills + Game.deaths < 100 &&
73 1.1 cgd s >= 1000 && Ship.ship == ENTERPRISE)
74 1.1 cgd {
75 1.1 cgd printf("In fact, you are promoted one step in rank,\n");
76 1.1 cgd if (Game.skill >= 6)
77 1.1 cgd printf("to the exalted rank of Commodore Emeritus\n");
78 1.1 cgd else
79 1.1 cgd {
80 1.1 cgd p = &Skitab[Game.skill - 1];
81 1.1 cgd printf("from %s%s ", p->abrev, p->full);
82 1.1 cgd p++;
83 1.1 cgd printf("to %s%s\n", p->abrev, p->full);
84 1.1 cgd }
85 1.1 cgd }
86 1.1 cgd
87 1.1 cgd /* clean out input, and request new game */
88 1.1 cgd skiptonl(0);
89 1.1 cgd longjmp(env, 1);
90 1.1 cgd }
91