glut_shapes.c revision c041511d
1 2/* Copyright (c) Mark J. Kilgard, 1994, 1997. */ 3 4/** 5(c) Copyright 1993, Silicon Graphics, Inc. 6 7ALL RIGHTS RESERVED 8 9Permission to use, copy, modify, and distribute this software 10for any purpose and without fee is hereby granted, provided 11that the above copyright notice appear in all copies and that 12both the copyright notice and this permission notice appear in 13supporting documentation, and that the name of Silicon 14Graphics, Inc. not be used in advertising or publicity 15pertaining to distribution of the software without specific, 16written prior permission. 17 18THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU 19"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR 20OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF 21MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO 22EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE 23ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR 24CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER, 25INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE, 26SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR 27NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY 28OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 29ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR 30PERFORMANCE OF THIS SOFTWARE. 31 32US Government Users Restricted Rights 33 34Use, duplication, or disclosure by the Government is subject to 35restrictions set forth in FAR 52.227.19(c)(2) or subparagraph 36(c)(1)(ii) of the Rights in Technical Data and Computer 37Software clause at DFARS 252.227-7013 and/or in similar or 38successor clauses in the FAR or the DOD or NASA FAR 39Supplement. Unpublished-- rights reserved under the copyright 40laws of the United States. Contractor/manufacturer is Silicon 41Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA 4294039-7311. 43 44OpenGL(TM) is a trademark of Silicon Graphics, Inc. 45*/ 46 47#include <math.h> 48#include "glutint.h" 49 50/* Some <math.h> files do not define M_PI... */ 51#ifndef M_PI 52#define M_PI 3.14159265358979323846 53#endif 54 55static GLUquadricObj *quadObj; 56 57#define QUAD_OBJ_INIT() { if(!quadObj) initQuadObj(); } 58 59static void 60initQuadObj(void) 61{ 62 quadObj = gluNewQuadric(); 63 if (!quadObj) 64 __glutFatalError("out of memory."); 65} 66 67/* CENTRY */ 68void APIENTRY 69glutWireSphere(GLdouble radius, GLint slices, GLint stacks) 70{ 71 QUAD_OBJ_INIT(); 72 gluQuadricDrawStyle(quadObj, GLU_LINE); 73 gluQuadricNormals(quadObj, GLU_SMOOTH); 74 /* If we ever changed/used the texture or orientation state 75 of quadObj, we'd need to change it to the defaults here 76 with gluQuadricTexture and/or gluQuadricOrientation. */ 77 gluSphere(quadObj, radius, slices, stacks); 78} 79 80void APIENTRY 81glutSolidSphere(GLdouble radius, GLint slices, GLint stacks) 82{ 83 QUAD_OBJ_INIT(); 84 gluQuadricDrawStyle(quadObj, GLU_FILL); 85 gluQuadricNormals(quadObj, GLU_SMOOTH); 86 /* If we ever changed/used the texture or orientation state 87 of quadObj, we'd need to change it to the defaults here 88 with gluQuadricTexture and/or gluQuadricOrientation. */ 89 gluSphere(quadObj, radius, slices, stacks); 90} 91 92void APIENTRY 93glutWireCone(GLdouble base, GLdouble height, 94 GLint slices, GLint stacks) 95{ 96 QUAD_OBJ_INIT(); 97 gluQuadricDrawStyle(quadObj, GLU_LINE); 98 gluQuadricNormals(quadObj, GLU_SMOOTH); 99 /* If we ever changed/used the texture or orientation state 100 of quadObj, we'd need to change it to the defaults here 101 with gluQuadricTexture and/or gluQuadricOrientation. */ 102 gluCylinder(quadObj, base, 0.0, height, slices, stacks); 103} 104 105void APIENTRY 106glutSolidCone(GLdouble base, GLdouble height, 107 GLint slices, GLint stacks) 108{ 109 QUAD_OBJ_INIT(); 110 gluQuadricDrawStyle(quadObj, GLU_FILL); 111 gluQuadricNormals(quadObj, GLU_SMOOTH); 112 /* If we ever changed/used the texture or orientation state 113 of quadObj, we'd need to change it to the defaults here 114 with gluQuadricTexture and/or gluQuadricOrientation. */ 115 gluCylinder(quadObj, base, 0.0, height, slices, stacks); 116} 117 118/* ENDCENTRY */ 119 120static void 121drawBox(GLfloat size, GLenum type) 122{ 123 static GLfloat n[6][3] = 124 { 125 {-1.0, 0.0, 0.0}, 126 {0.0, 1.0, 0.0}, 127 {1.0, 0.0, 0.0}, 128 {0.0, -1.0, 0.0}, 129 {0.0, 0.0, 1.0}, 130 {0.0, 0.0, -1.0} 131 }; 132 static GLint faces[6][4] = 133 { 134 {0, 1, 2, 3}, 135 {3, 2, 6, 7}, 136 {7, 6, 5, 4}, 137 {4, 5, 1, 0}, 138 {5, 6, 2, 1}, 139 {7, 4, 0, 3} 140 }; 141 GLfloat v[8][3]; 142 GLint i; 143 144 v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2; 145 v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2; 146 v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2; 147 v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2; 148 v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2; 149 v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2; 150 151 for (i = 5; i >= 0; i--) { 152 glBegin(type); 153 glNormal3fv(&n[i][0]); 154 glVertex3fv(&v[faces[i][0]][0]); 155 glVertex3fv(&v[faces[i][1]][0]); 156 glVertex3fv(&v[faces[i][2]][0]); 157 glVertex3fv(&v[faces[i][3]][0]); 158 glEnd(); 159 } 160} 161 162/* CENTRY */ 163void APIENTRY 164glutWireCube(GLdouble size) 165{ 166 drawBox(size, GL_LINE_LOOP); 167} 168 169void APIENTRY 170glutSolidCube(GLdouble size) 171{ 172 drawBox(size, GL_QUADS); 173} 174 175/* ENDCENTRY */ 176 177static void 178doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings) 179{ 180 int i, j; 181 GLfloat theta, phi, theta1; 182 GLfloat cosTheta, sinTheta; 183 GLfloat cosTheta1, sinTheta1; 184 GLfloat ringDelta, sideDelta; 185 186 ringDelta = 2.0 * M_PI / rings; 187 sideDelta = 2.0 * M_PI / nsides; 188 189 theta = 0.0; 190 cosTheta = 1.0; 191 sinTheta = 0.0; 192 for (i = rings - 1; i >= 0; i--) { 193 theta1 = theta + ringDelta; 194 cosTheta1 = cos(theta1); 195 sinTheta1 = sin(theta1); 196 glBegin(GL_QUAD_STRIP); 197 phi = 0.0; 198 for (j = nsides; j >= 0; j--) { 199 GLfloat cosPhi, sinPhi, dist; 200 201 phi += sideDelta; 202 cosPhi = cos(phi); 203 sinPhi = sin(phi); 204 dist = R + r * cosPhi; 205 206 glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi); 207 glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi); 208 glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi); 209 glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi); 210 } 211 glEnd(); 212 theta = theta1; 213 cosTheta = cosTheta1; 214 sinTheta = sinTheta1; 215 } 216} 217 218/* CENTRY */ 219void APIENTRY 220glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, 221 GLint nsides, GLint rings) 222{ 223 glPushAttrib(GL_POLYGON_BIT); 224 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); 225 doughnut(innerRadius, outerRadius, nsides, rings); 226 glPopAttrib(); 227} 228 229void APIENTRY 230glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, 231 GLint nsides, GLint rings) 232{ 233 doughnut(innerRadius, outerRadius, nsides, rings); 234} 235 236/* ENDCENTRY */ 237 238static GLfloat dodec[20][3]; 239 240static void 241initDodecahedron(void) 242{ 243 GLfloat alpha, beta; 244 245 alpha = sqrt(2.0 / (3.0 + sqrt(5.0))); 246 beta = 1.0 + sqrt(6.0 / (3.0 + sqrt(5.0)) - 247 2.0 + 2.0 * sqrt(2.0 / (3.0 + sqrt(5.0)))); 248 /* *INDENT-OFF* */ 249 dodec[0][0] = -alpha; dodec[0][1] = 0; dodec[0][2] = beta; 250 dodec[1][0] = alpha; dodec[1][1] = 0; dodec[1][2] = beta; 251 dodec[2][0] = -1; dodec[2][1] = -1; dodec[2][2] = -1; 252 dodec[3][0] = -1; dodec[3][1] = -1; dodec[3][2] = 1; 253 dodec[4][0] = -1; dodec[4][1] = 1; dodec[4][2] = -1; 254 dodec[5][0] = -1; dodec[5][1] = 1; dodec[5][2] = 1; 255 dodec[6][0] = 1; dodec[6][1] = -1; dodec[6][2] = -1; 256 dodec[7][0] = 1; dodec[7][1] = -1; dodec[7][2] = 1; 257 dodec[8][0] = 1; dodec[8][1] = 1; dodec[8][2] = -1; 258 dodec[9][0] = 1; dodec[9][1] = 1; dodec[9][2] = 1; 259 dodec[10][0] = beta; dodec[10][1] = alpha; dodec[10][2] = 0; 260 dodec[11][0] = beta; dodec[11][1] = -alpha; dodec[11][2] = 0; 261 dodec[12][0] = -beta; dodec[12][1] = alpha; dodec[12][2] = 0; 262 dodec[13][0] = -beta; dodec[13][1] = -alpha; dodec[13][2] = 0; 263 dodec[14][0] = -alpha; dodec[14][1] = 0; dodec[14][2] = -beta; 264 dodec[15][0] = alpha; dodec[15][1] = 0; dodec[15][2] = -beta; 265 dodec[16][0] = 0; dodec[16][1] = beta; dodec[16][2] = alpha; 266 dodec[17][0] = 0; dodec[17][1] = beta; dodec[17][2] = -alpha; 267 dodec[18][0] = 0; dodec[18][1] = -beta; dodec[18][2] = alpha; 268 dodec[19][0] = 0; dodec[19][1] = -beta; dodec[19][2] = -alpha; 269 /* *INDENT-ON* */ 270 271} 272 273#define DIFF3(_a,_b,_c) { \ 274 (_c)[0] = (_a)[0] - (_b)[0]; \ 275 (_c)[1] = (_a)[1] - (_b)[1]; \ 276 (_c)[2] = (_a)[2] - (_b)[2]; \ 277} 278 279static void 280crossprod(GLfloat v1[3], GLfloat v2[3], GLfloat prod[3]) 281{ 282 GLfloat p[3]; /* in case prod == v1 or v2 */ 283 284 p[0] = v1[1] * v2[2] - v2[1] * v1[2]; 285 p[1] = v1[2] * v2[0] - v2[2] * v1[0]; 286 p[2] = v1[0] * v2[1] - v2[0] * v1[1]; 287 prod[0] = p[0]; 288 prod[1] = p[1]; 289 prod[2] = p[2]; 290} 291 292static void 293normalize(GLfloat v[3]) 294{ 295 GLfloat d; 296 297 d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); 298 if (d == 0.0) { 299 __glutWarning("normalize: zero length vector"); 300 v[0] = d = 1.0; 301 } 302 d = 1 / d; 303 v[0] *= d; 304 v[1] *= d; 305 v[2] *= d; 306} 307 308static void 309pentagon(int a, int b, int c, int d, int e, GLenum shadeType) 310{ 311 GLfloat n0[3], d1[3], d2[3]; 312 313 DIFF3(dodec[a], dodec[b], d1); 314 DIFF3(dodec[b], dodec[c], d2); 315 crossprod(d1, d2, n0); 316 normalize(n0); 317 318 glBegin(shadeType); 319 glNormal3fv(n0); 320 glVertex3fv(&dodec[a][0]); 321 glVertex3fv(&dodec[b][0]); 322 glVertex3fv(&dodec[c][0]); 323 glVertex3fv(&dodec[d][0]); 324 glVertex3fv(&dodec[e][0]); 325 glEnd(); 326} 327 328static void 329dodecahedron(GLenum type) 330{ 331 static int inited = 0; 332 333 if (inited == 0) { 334 inited = 1; 335 initDodecahedron(); 336 } 337 pentagon(0, 1, 9, 16, 5, type); 338 pentagon(1, 0, 3, 18, 7, type); 339 pentagon(1, 7, 11, 10, 9, type); 340 pentagon(11, 7, 18, 19, 6, type); 341 pentagon(8, 17, 16, 9, 10, type); 342 pentagon(2, 14, 15, 6, 19, type); 343 pentagon(2, 13, 12, 4, 14, type); 344 pentagon(2, 19, 18, 3, 13, type); 345 pentagon(3, 0, 5, 12, 13, type); 346 pentagon(6, 15, 8, 10, 11, type); 347 pentagon(4, 17, 8, 15, 14, type); 348 pentagon(4, 12, 5, 16, 17, type); 349} 350 351/* CENTRY */ 352void APIENTRY 353glutWireDodecahedron(void) 354{ 355 dodecahedron(GL_LINE_LOOP); 356} 357 358void APIENTRY 359glutSolidDodecahedron(void) 360{ 361 dodecahedron(GL_TRIANGLE_FAN); 362} 363 364/* ENDCENTRY */ 365 366static void 367recorditem(GLfloat * n1, GLfloat * n2, GLfloat * n3, 368 GLenum shadeType) 369{ 370 GLfloat q0[3], q1[3]; 371 372 DIFF3(n1, n2, q0); 373 DIFF3(n2, n3, q1); 374 crossprod(q0, q1, q1); 375 normalize(q1); 376 377 glBegin(shadeType); 378 glNormal3fv(q1); 379 glVertex3fv(n1); 380 glVertex3fv(n2); 381 glVertex3fv(n3); 382 glEnd(); 383} 384 385static void 386subdivide(GLfloat * v0, GLfloat * v1, GLfloat * v2, 387 GLenum shadeType) 388{ 389 int depth; 390 GLfloat w0[3], w1[3], w2[3]; 391 GLfloat l; 392 int i, j, k, n; 393 394 depth = 1; 395 for (i = 0; i < depth; i++) { 396 for (j = 0; i + j < depth; j++) { 397 k = depth - i - j; 398 for (n = 0; n < 3; n++) { 399 w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth; 400 w1[n] = ((i + 1) * v0[n] + j * v1[n] + (k - 1) * v2[n]) 401 / depth; 402 w2[n] = (i * v0[n] + (j + 1) * v1[n] + (k - 1) * v2[n]) 403 / depth; 404 } 405 l = sqrt(w0[0] * w0[0] + w0[1] * w0[1] + w0[2] * w0[2]); 406 w0[0] /= l; 407 w0[1] /= l; 408 w0[2] /= l; 409 l = sqrt(w1[0] * w1[0] + w1[1] * w1[1] + w1[2] * w1[2]); 410 w1[0] /= l; 411 w1[1] /= l; 412 w1[2] /= l; 413 l = sqrt(w2[0] * w2[0] + w2[1] * w2[1] + w2[2] * w2[2]); 414 w2[0] /= l; 415 w2[1] /= l; 416 w2[2] /= l; 417 recorditem(w1, w0, w2, shadeType); 418 } 419 } 420} 421 422static void 423drawtriangle(int i, GLfloat data[][3], int ndx[][3], 424 GLenum shadeType) 425{ 426 GLfloat *x0, *x1, *x2; 427 428 x0 = data[ndx[i][0]]; 429 x1 = data[ndx[i][1]]; 430 x2 = data[ndx[i][2]]; 431 subdivide(x0, x1, x2, shadeType); 432} 433 434/* octahedron data: The octahedron produced is centered at the 435 origin and has radius 1.0 */ 436static GLfloat odata[6][3] = 437{ 438 {1.0, 0.0, 0.0}, 439 {-1.0, 0.0, 0.0}, 440 {0.0, 1.0, 0.0}, 441 {0.0, -1.0, 0.0}, 442 {0.0, 0.0, 1.0}, 443 {0.0, 0.0, -1.0} 444}; 445 446static int ondex[8][3] = 447{ 448 {0, 4, 2}, 449 {1, 2, 4}, 450 {0, 3, 4}, 451 {1, 4, 3}, 452 {0, 2, 5}, 453 {1, 5, 2}, 454 {0, 5, 3}, 455 {1, 3, 5} 456}; 457 458static void 459octahedron(GLenum shadeType) 460{ 461 int i; 462 463 for (i = 7; i >= 0; i--) { 464 drawtriangle(i, odata, ondex, shadeType); 465 } 466} 467 468/* CENTRY */ 469void APIENTRY 470glutWireOctahedron(void) 471{ 472 octahedron(GL_LINE_LOOP); 473} 474 475void APIENTRY 476glutSolidOctahedron(void) 477{ 478 octahedron(GL_TRIANGLES); 479} 480 481/* ENDCENTRY */ 482 483/* icosahedron data: These numbers are rigged to make an 484 icosahedron of radius 1.0 */ 485 486#define X .525731112119133606 487#define Z .850650808352039932 488 489static GLfloat idata[12][3] = 490{ 491 {-X, 0, Z}, 492 {X, 0, Z}, 493 {-X, 0, -Z}, 494 {X, 0, -Z}, 495 {0, Z, X}, 496 {0, Z, -X}, 497 {0, -Z, X}, 498 {0, -Z, -X}, 499 {Z, X, 0}, 500 {-Z, X, 0}, 501 {Z, -X, 0}, 502 {-Z, -X, 0} 503}; 504 505static int index[20][3] = 506{ 507 {0, 4, 1}, 508 {0, 9, 4}, 509 {9, 5, 4}, 510 {4, 5, 8}, 511 {4, 8, 1}, 512 {8, 10, 1}, 513 {8, 3, 10}, 514 {5, 3, 8}, 515 {5, 2, 3}, 516 {2, 7, 3}, 517 {7, 10, 3}, 518 {7, 6, 10}, 519 {7, 11, 6}, 520 {11, 0, 6}, 521 {0, 1, 6}, 522 {6, 1, 10}, 523 {9, 0, 11}, 524 {9, 11, 2}, 525 {9, 2, 5}, 526 {7, 2, 11}, 527}; 528 529static void 530icosahedron(GLenum shadeType) 531{ 532 int i; 533 534 for (i = 19; i >= 0; i--) { 535 drawtriangle(i, idata, index, shadeType); 536 } 537} 538 539/* CENTRY */ 540void APIENTRY 541glutWireIcosahedron(void) 542{ 543 icosahedron(GL_LINE_LOOP); 544} 545 546void APIENTRY 547glutSolidIcosahedron(void) 548{ 549 icosahedron(GL_TRIANGLES); 550} 551 552/* ENDCENTRY */ 553 554/* tetrahedron data: */ 555 556#define T 1.73205080756887729 557 558static GLfloat tdata[4][3] = 559{ 560 {T, T, T}, 561 {T, -T, -T}, 562 {-T, T, -T}, 563 {-T, -T, T} 564}; 565 566static int tndex[4][3] = 567{ 568 {0, 1, 3}, 569 {2, 1, 0}, 570 {3, 2, 0}, 571 {1, 2, 3} 572}; 573 574static void 575tetrahedron(GLenum shadeType) 576{ 577 int i; 578 579 for (i = 3; i >= 0; i--) 580 drawtriangle(i, tdata, tndex, shadeType); 581} 582 583/* CENTRY */ 584void APIENTRY 585glutWireTetrahedron(void) 586{ 587 tetrahedron(GL_LINE_LOOP); 588} 589 590void APIENTRY 591glutSolidTetrahedron(void) 592{ 593 tetrahedron(GL_TRIANGLES); 594} 595 596/* ENDCENTRY */ 597