glut_shapes.c revision c041511d
1
2/* Copyright (c) Mark J. Kilgard, 1994, 1997. */
3
4/**
5(c) Copyright 1993, Silicon Graphics, Inc.
6
7ALL RIGHTS RESERVED
8
9Permission to use, copy, modify, and distribute this software
10for any purpose and without fee is hereby granted, provided
11that the above copyright notice appear in all copies and that
12both the copyright notice and this permission notice appear in
13supporting documentation, and that the name of Silicon
14Graphics, Inc. not be used in advertising or publicity
15pertaining to distribution of the software without specific,
16written prior permission.
17
18THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
19"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
20OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
21MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.  IN NO
22EVENT SHALL SILICON GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE
23ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
24CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
25INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
26SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
27NOT SILICON GRAPHICS, INC.  HAS BEEN ADVISED OF THE POSSIBILITY
28OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
29ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
30PERFORMANCE OF THIS SOFTWARE.
31
32US Government Users Restricted Rights
33
34Use, duplication, or disclosure by the Government is subject to
35restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
36(c)(1)(ii) of the Rights in Technical Data and Computer
37Software clause at DFARS 252.227-7013 and/or in similar or
38successor clauses in the FAR or the DOD or NASA FAR
39Supplement.  Unpublished-- rights reserved under the copyright
40laws of the United States.  Contractor/manufacturer is Silicon
41Graphics, Inc., 2011 N.  Shoreline Blvd., Mountain View, CA
4294039-7311.
43
44OpenGL(TM) is a trademark of Silicon Graphics, Inc.
45*/
46
47#include <math.h>
48#include "glutint.h"
49
50/* Some <math.h> files do not define M_PI... */
51#ifndef M_PI
52#define M_PI 3.14159265358979323846
53#endif
54
55static GLUquadricObj *quadObj;
56
57#define QUAD_OBJ_INIT() { if(!quadObj) initQuadObj(); }
58
59static void
60initQuadObj(void)
61{
62  quadObj = gluNewQuadric();
63  if (!quadObj)
64    __glutFatalError("out of memory.");
65}
66
67/* CENTRY */
68void GLUTAPIENTRY
69glutWireSphere(GLdouble radius, GLint slices, GLint stacks)
70{
71  QUAD_OBJ_INIT();
72  gluQuadricDrawStyle(quadObj, GLU_LINE);
73  gluQuadricNormals(quadObj, GLU_SMOOTH);
74  /* If we ever changed/used the texture or orientation state
75     of quadObj, we'd need to change it to the defaults here
76     with gluQuadricTexture and/or gluQuadricOrientation. */
77  gluSphere(quadObj, radius, slices, stacks);
78}
79
80void GLUTAPIENTRY
81glutSolidSphere(GLdouble radius, GLint slices, GLint stacks)
82{
83  QUAD_OBJ_INIT();
84  gluQuadricDrawStyle(quadObj, GLU_FILL);
85  gluQuadricNormals(quadObj, GLU_SMOOTH);
86  /* If we ever changed/used the texture or orientation state
87     of quadObj, we'd need to change it to the defaults here
88     with gluQuadricTexture and/or gluQuadricOrientation. */
89  gluSphere(quadObj, radius, slices, stacks);
90}
91
92void GLUTAPIENTRY
93glutWireCone(GLdouble base, GLdouble height,
94  GLint slices, GLint stacks)
95{
96  QUAD_OBJ_INIT();
97  gluQuadricDrawStyle(quadObj, GLU_LINE);
98  gluQuadricNormals(quadObj, GLU_SMOOTH);
99  /* If we ever changed/used the texture or orientation state
100     of quadObj, we'd need to change it to the defaults here
101     with gluQuadricTexture and/or gluQuadricOrientation. */
102  gluCylinder(quadObj, base, 0.0, height, slices, stacks);
103}
104
105void GLUTAPIENTRY
106glutSolidCone(GLdouble base, GLdouble height,
107  GLint slices, GLint stacks)
108{
109  QUAD_OBJ_INIT();
110  gluQuadricDrawStyle(quadObj, GLU_FILL);
111  gluQuadricNormals(quadObj, GLU_SMOOTH);
112  /* If we ever changed/used the texture or orientation state
113     of quadObj, we'd need to change it to the defaults here
114     with gluQuadricTexture and/or gluQuadricOrientation. */
115  gluCylinder(quadObj, base, 0.0, height, slices, stacks);
116}
117
118/* ENDCENTRY */
119
120static void
121drawBox(GLfloat size, GLenum type)
122{
123  static GLfloat n[6][3] =
124  {
125    {-1.0, 0.0, 0.0},
126    {0.0, 1.0, 0.0},
127    {1.0, 0.0, 0.0},
128    {0.0, -1.0, 0.0},
129    {0.0, 0.0, 1.0},
130    {0.0, 0.0, -1.0}
131  };
132  static GLint faces[6][4] =
133  {
134    {0, 1, 2, 3},
135    {3, 2, 6, 7},
136    {7, 6, 5, 4},
137    {4, 5, 1, 0},
138    {5, 6, 2, 1},
139    {7, 4, 0, 3}
140  };
141  GLfloat v[8][3];
142  GLint i;
143
144  v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2;
145  v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2;
146  v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2;
147  v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2;
148  v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2;
149  v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2;
150
151  for (i = 5; i >= 0; i--) {
152    glBegin(type);
153    glNormal3fv(&n[i][0]);
154    glVertex3fv(&v[faces[i][0]][0]);
155    glVertex3fv(&v[faces[i][1]][0]);
156    glVertex3fv(&v[faces[i][2]][0]);
157    glVertex3fv(&v[faces[i][3]][0]);
158    glEnd();
159  }
160}
161
162/* CENTRY */
163void GLUTAPIENTRY
164glutWireCube(GLdouble size)
165{
166  drawBox(size, GL_LINE_LOOP);
167}
168
169void GLUTAPIENTRY
170glutSolidCube(GLdouble size)
171{
172  drawBox(size, GL_QUADS);
173}
174
175/* ENDCENTRY */
176
177static void
178doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings)
179{
180  int i, j;
181  GLfloat theta, phi, theta1;
182  GLfloat cosTheta, sinTheta;
183  GLfloat cosTheta1, sinTheta1;
184  GLfloat ringDelta, sideDelta;
185
186  ringDelta = 2.0 * M_PI / rings;
187  sideDelta = 2.0 * M_PI / nsides;
188
189  theta = 0.0;
190  cosTheta = 1.0;
191  sinTheta = 0.0;
192  for (i = rings - 1; i >= 0; i--) {
193    theta1 = theta + ringDelta;
194    cosTheta1 = cos(theta1);
195    sinTheta1 = sin(theta1);
196    glBegin(GL_QUAD_STRIP);
197    phi = 0.0;
198    for (j = nsides; j >= 0; j--) {
199      GLfloat cosPhi, sinPhi, dist;
200
201      phi += sideDelta;
202      cosPhi = cos(phi);
203      sinPhi = sin(phi);
204      dist = R + r * cosPhi;
205
206      glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
207      glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
208      glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
209      glVertex3f(cosTheta * dist, -sinTheta * dist,  r * sinPhi);
210    }
211    glEnd();
212    theta = theta1;
213    cosTheta = cosTheta1;
214    sinTheta = sinTheta1;
215  }
216}
217
218/* CENTRY */
219void GLUTAPIENTRY
220glutWireTorus(GLdouble innerRadius, GLdouble outerRadius,
221  GLint nsides, GLint rings)
222{
223  glPushAttrib(GL_POLYGON_BIT);
224  glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
225  doughnut(innerRadius, outerRadius, nsides, rings);
226  glPopAttrib();
227}
228
229void GLUTAPIENTRY
230glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius,
231  GLint nsides, GLint rings)
232{
233  doughnut(innerRadius, outerRadius, nsides, rings);
234}
235
236/* ENDCENTRY */
237
238static GLfloat dodec[20][3];
239
240static void
241initDodecahedron(void)
242{
243  GLfloat alpha, beta;
244
245  alpha = sqrt(2.0 / (3.0 + sqrt(5.0)));
246  beta = 1.0 + sqrt(6.0 / (3.0 + sqrt(5.0)) -
247    2.0 + 2.0 * sqrt(2.0 / (3.0 + sqrt(5.0))));
248  /* *INDENT-OFF* */
249  dodec[0][0] = -alpha; dodec[0][1] = 0; dodec[0][2] = beta;
250  dodec[1][0] = alpha; dodec[1][1] = 0; dodec[1][2] = beta;
251  dodec[2][0] = -1; dodec[2][1] = -1; dodec[2][2] = -1;
252  dodec[3][0] = -1; dodec[3][1] = -1; dodec[3][2] = 1;
253  dodec[4][0] = -1; dodec[4][1] = 1; dodec[4][2] = -1;
254  dodec[5][0] = -1; dodec[5][1] = 1; dodec[5][2] = 1;
255  dodec[6][0] = 1; dodec[6][1] = -1; dodec[6][2] = -1;
256  dodec[7][0] = 1; dodec[7][1] = -1; dodec[7][2] = 1;
257  dodec[8][0] = 1; dodec[8][1] = 1; dodec[8][2] = -1;
258  dodec[9][0] = 1; dodec[9][1] = 1; dodec[9][2] = 1;
259  dodec[10][0] = beta; dodec[10][1] = alpha; dodec[10][2] = 0;
260  dodec[11][0] = beta; dodec[11][1] = -alpha; dodec[11][2] = 0;
261  dodec[12][0] = -beta; dodec[12][1] = alpha; dodec[12][2] = 0;
262  dodec[13][0] = -beta; dodec[13][1] = -alpha; dodec[13][2] = 0;
263  dodec[14][0] = -alpha; dodec[14][1] = 0; dodec[14][2] = -beta;
264  dodec[15][0] = alpha; dodec[15][1] = 0; dodec[15][2] = -beta;
265  dodec[16][0] = 0; dodec[16][1] = beta; dodec[16][2] = alpha;
266  dodec[17][0] = 0; dodec[17][1] = beta; dodec[17][2] = -alpha;
267  dodec[18][0] = 0; dodec[18][1] = -beta; dodec[18][2] = alpha;
268  dodec[19][0] = 0; dodec[19][1] = -beta; dodec[19][2] = -alpha;
269  /* *INDENT-ON* */
270
271}
272
273#define DIFF3(_a,_b,_c) { \
274    (_c)[0] = (_a)[0] - (_b)[0]; \
275    (_c)[1] = (_a)[1] - (_b)[1]; \
276    (_c)[2] = (_a)[2] - (_b)[2]; \
277}
278
279static void
280crossprod(GLfloat v1[3], GLfloat v2[3], GLfloat prod[3])
281{
282  GLfloat p[3];         /* in case prod == v1 or v2 */
283
284  p[0] = v1[1] * v2[2] - v2[1] * v1[2];
285  p[1] = v1[2] * v2[0] - v2[2] * v1[0];
286  p[2] = v1[0] * v2[1] - v2[0] * v1[1];
287  prod[0] = p[0];
288  prod[1] = p[1];
289  prod[2] = p[2];
290}
291
292static void
293normalize(GLfloat v[3])
294{
295  GLfloat d;
296
297  d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
298  if (d == 0.0) {
299    __glutWarning("normalize: zero length vector");
300    v[0] = d = 1.0;
301  }
302  d = 1 / d;
303  v[0] *= d;
304  v[1] *= d;
305  v[2] *= d;
306}
307
308static void
309pentagon(int a, int b, int c, int d, int e, GLenum shadeType)
310{
311  GLfloat n0[3], d1[3], d2[3];
312
313  DIFF3(dodec[a], dodec[b], d1);
314  DIFF3(dodec[b], dodec[c], d2);
315  crossprod(d1, d2, n0);
316  normalize(n0);
317
318  glBegin(shadeType);
319  glNormal3fv(n0);
320  glVertex3fv(&dodec[a][0]);
321  glVertex3fv(&dodec[b][0]);
322  glVertex3fv(&dodec[c][0]);
323  glVertex3fv(&dodec[d][0]);
324  glVertex3fv(&dodec[e][0]);
325  glEnd();
326}
327
328static void
329dodecahedron(GLenum type)
330{
331  static int inited = 0;
332
333  if (inited == 0) {
334    inited = 1;
335    initDodecahedron();
336  }
337  pentagon(0, 1, 9, 16, 5, type);
338  pentagon(1, 0, 3, 18, 7, type);
339  pentagon(1, 7, 11, 10, 9, type);
340  pentagon(11, 7, 18, 19, 6, type);
341  pentagon(8, 17, 16, 9, 10, type);
342  pentagon(2, 14, 15, 6, 19, type);
343  pentagon(2, 13, 12, 4, 14, type);
344  pentagon(2, 19, 18, 3, 13, type);
345  pentagon(3, 0, 5, 12, 13, type);
346  pentagon(6, 15, 8, 10, 11, type);
347  pentagon(4, 17, 8, 15, 14, type);
348  pentagon(4, 12, 5, 16, 17, type);
349}
350
351/* CENTRY */
352void GLUTAPIENTRY
353glutWireDodecahedron(void)
354{
355  dodecahedron(GL_LINE_LOOP);
356}
357
358void GLUTAPIENTRY
359glutSolidDodecahedron(void)
360{
361  dodecahedron(GL_TRIANGLE_FAN);
362}
363
364/* ENDCENTRY */
365
366static void
367recorditem(GLfloat * n1, GLfloat * n2, GLfloat * n3,
368  GLenum shadeType)
369{
370  GLfloat q0[3], q1[3];
371
372  DIFF3(n1, n2, q0);
373  DIFF3(n2, n3, q1);
374  crossprod(q0, q1, q1);
375  normalize(q1);
376
377  glBegin(shadeType);
378  glNormal3fv(q1);
379  glVertex3fv(n1);
380  glVertex3fv(n2);
381  glVertex3fv(n3);
382  glEnd();
383}
384
385static void
386subdivide(GLfloat * v0, GLfloat * v1, GLfloat * v2,
387  GLenum shadeType)
388{
389  int depth;
390  GLfloat w0[3], w1[3], w2[3];
391  GLfloat l;
392  int i, j, k, n;
393
394  depth = 1;
395  for (i = 0; i < depth; i++) {
396    for (j = 0; i + j < depth; j++) {
397      k = depth - i - j;
398      for (n = 0; n < 3; n++) {
399        w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth;
400        w1[n] = ((i + 1) * v0[n] + j * v1[n] + (k - 1) * v2[n])
401          / depth;
402        w2[n] = (i * v0[n] + (j + 1) * v1[n] + (k - 1) * v2[n])
403          / depth;
404      }
405      l = sqrt(w0[0] * w0[0] + w0[1] * w0[1] + w0[2] * w0[2]);
406      w0[0] /= l;
407      w0[1] /= l;
408      w0[2] /= l;
409      l = sqrt(w1[0] * w1[0] + w1[1] * w1[1] + w1[2] * w1[2]);
410      w1[0] /= l;
411      w1[1] /= l;
412      w1[2] /= l;
413      l = sqrt(w2[0] * w2[0] + w2[1] * w2[1] + w2[2] * w2[2]);
414      w2[0] /= l;
415      w2[1] /= l;
416      w2[2] /= l;
417      recorditem(w1, w0, w2, shadeType);
418    }
419  }
420}
421
422static void
423drawtriangle(int i, GLfloat data[][3], int ndx[][3],
424  GLenum shadeType)
425{
426  GLfloat *x0, *x1, *x2;
427
428  x0 = data[ndx[i][0]];
429  x1 = data[ndx[i][1]];
430  x2 = data[ndx[i][2]];
431  subdivide(x0, x1, x2, shadeType);
432}
433
434/* octahedron data: The octahedron produced is centered at the
435   origin and has radius 1.0 */
436static GLfloat odata[6][3] =
437{
438  {1.0, 0.0, 0.0},
439  {-1.0, 0.0, 0.0},
440  {0.0, 1.0, 0.0},
441  {0.0, -1.0, 0.0},
442  {0.0, 0.0, 1.0},
443  {0.0, 0.0, -1.0}
444};
445
446static int ondex[8][3] =
447{
448  {0, 4, 2},
449  {1, 2, 4},
450  {0, 3, 4},
451  {1, 4, 3},
452  {0, 2, 5},
453  {1, 5, 2},
454  {0, 5, 3},
455  {1, 3, 5}
456};
457
458static void
459octahedron(GLenum shadeType)
460{
461  int i;
462
463  for (i = 7; i >= 0; i--) {
464    drawtriangle(i, odata, ondex, shadeType);
465  }
466}
467
468/* CENTRY */
469void GLUTAPIENTRY
470glutWireOctahedron(void)
471{
472  octahedron(GL_LINE_LOOP);
473}
474
475void GLUTAPIENTRY
476glutSolidOctahedron(void)
477{
478  octahedron(GL_TRIANGLES);
479}
480
481/* ENDCENTRY */
482
483/* icosahedron data: These numbers are rigged to make an
484   icosahedron of radius 1.0 */
485
486#define X .525731112119133606
487#define Z .850650808352039932
488
489static GLfloat idata[12][3] =
490{
491  {-X, 0, Z},
492  {X, 0, Z},
493  {-X, 0, -Z},
494  {X, 0, -Z},
495  {0, Z, X},
496  {0, Z, -X},
497  {0, -Z, X},
498  {0, -Z, -X},
499  {Z, X, 0},
500  {-Z, X, 0},
501  {Z, -X, 0},
502  {-Z, -X, 0}
503};
504
505static int index[20][3] =
506{
507  {0, 4, 1},
508  {0, 9, 4},
509  {9, 5, 4},
510  {4, 5, 8},
511  {4, 8, 1},
512  {8, 10, 1},
513  {8, 3, 10},
514  {5, 3, 8},
515  {5, 2, 3},
516  {2, 7, 3},
517  {7, 10, 3},
518  {7, 6, 10},
519  {7, 11, 6},
520  {11, 0, 6},
521  {0, 1, 6},
522  {6, 1, 10},
523  {9, 0, 11},
524  {9, 11, 2},
525  {9, 2, 5},
526  {7, 2, 11},
527};
528
529static void
530icosahedron(GLenum shadeType)
531{
532  int i;
533
534  for (i = 19; i >= 0; i--) {
535    drawtriangle(i, idata, index, shadeType);
536  }
537}
538
539/* CENTRY */
540void GLUTAPIENTRY
541glutWireIcosahedron(void)
542{
543  icosahedron(GL_LINE_LOOP);
544}
545
546void GLUTAPIENTRY
547glutSolidIcosahedron(void)
548{
549  icosahedron(GL_TRIANGLES);
550}
551
552/* ENDCENTRY */
553
554/* tetrahedron data: */
555
556#define T       1.73205080756887729
557
558static GLfloat tdata[4][3] =
559{
560  {T, T, T},
561  {T, -T, -T},
562  {-T, T, -T},
563  {-T, -T, T}
564};
565
566static int tndex[4][3] =
567{
568  {0, 1, 3},
569  {2, 1, 0},
570  {3, 2, 0},
571  {1, 2, 3}
572};
573
574static void
575tetrahedron(GLenum shadeType)
576{
577  int i;
578
579  for (i = 3; i >= 0; i--)
580    drawtriangle(i, tdata, tndex, shadeType);
581}
582
583/* CENTRY */
584void GLUTAPIENTRY
585glutWireTetrahedron(void)
586{
587  tetrahedron(GL_LINE_LOOP);
588}
589
590void GLUTAPIENTRY
591glutSolidTetrahedron(void)
592{
593  tetrahedron(GL_TRIANGLES);
594}
595
596/* ENDCENTRY */
597