1b8e80941Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2b8e80941Smrg<html lang="en"> 3b8e80941Smrg<head> 4b8e80941Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5b8e80941Smrg <title>Mesa Release Notes</title> 6b8e80941Smrg <link rel="stylesheet" type="text/css" href="../mesa.css"> 7b8e80941Smrg</head> 8b8e80941Smrg<body> 9b8e80941Smrg 10b8e80941Smrg<div class="header"> 11b8e80941Smrg <h1>The Mesa 3D Graphics Library</h1> 12b8e80941Smrg</div> 13b8e80941Smrg 14b8e80941Smrg<iframe src="../contents.html"></iframe> 15b8e80941Smrg<div class="content"> 16b8e80941Smrg 17b8e80941Smrg<h1>Mesa 10.4.2 Release Notes / January 12, 2015</h1> 18b8e80941Smrg 19b8e80941Smrg<p> 20b8e80941SmrgMesa 10.4.2 is a bug fix release which fixes bugs found since the 10.4.1 release. 21b8e80941Smrg</p> 22b8e80941Smrg<p> 23b8e80941SmrgMesa 10.4.2 implements the OpenGL 3.3 API, but the version reported by 24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26b8e80941SmrgSome drivers don't support all the features required in OpenGL 3.3. OpenGL 27b8e80941Smrg3.3 is <strong>only</strong> available if requested at context creation 28b8e80941Smrgbecause compatibility contexts are not supported. 29b8e80941Smrg</p> 30b8e80941Smrg 31b8e80941Smrg<h2>SHA256 checksums</h2> 32b8e80941Smrg<pre> 33b8e80941Smrge303e77dd774df0d051b2870b165f98c97084a55980f884731df89c1b56a6146 MesaLib-10.4.2.tar.gz 34b8e80941Smrg08a119937d9f2aa2f66dd5de97baffc2a6e675f549e40e699a31f5485d15327f MesaLib-10.4.2.tar.bz2 35b8e80941Smrgc2c2921a80a3395824f02bee4572a6a17d6a12a928a3e497618eeea04fb06490 MesaLib-10.4.2.zip 36b8e80941Smrg</pre> 37b8e80941Smrg 38b8e80941Smrg<h2>New features</h2> 39b8e80941Smrg<p>None</p> 40b8e80941Smrg 41b8e80941Smrg<h2>Bug fixes</h2> 42b8e80941Smrg 43b8e80941Smrg<p>This list is likely incomplete.</p> 44b8e80941Smrg 45b8e80941Smrg<ul> 46b8e80941Smrg 47b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85529">Bug 85529</a> - Surfaces not drawn in Unvanquished</li> 48b8e80941Smrg 49b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87619">Bug 87619</a> - Changes to state such as render targets change fragment shader without marking it dirty.</li> 50b8e80941Smrg 51b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87658">Bug 87658</a> - [llvmpipe] SEGV in sse2_has_daz on ancient Pentium4-M</li> 52b8e80941Smrg 53b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87913">Bug 87913</a> - CPU cacheline size of 0 can be returned by CPUID leaf 0x80000006 in some virtual machines</li> 54b8e80941Smrg 55b8e80941Smrg</ul> 56b8e80941Smrg 57b8e80941Smrg 58b8e80941Smrg<h2>Changes</h2> 59b8e80941Smrg 60b8e80941Smrg<p>Chad Versace (2):</p> 61b8e80941Smrg<ul> 62b8e80941Smrg <li>i965: Use safer pointer arithmetic in intel_texsubimage_tiled_memcpy()</li> 63b8e80941Smrg <li>i965: Use safer pointer arithmetic in gather_oa_results()</li> 64b8e80941Smrg</ul> 65b8e80941Smrg 66b8e80941Smrg<p>Dave Airlie (3):</p> 67b8e80941Smrg<ul> 68b8e80941Smrg <li>Revert "r600g/sb: fix issues cause by GLSL switching to loops for switch"</li> 69b8e80941Smrg <li>r600g: fix regression since UCMP change</li> 70b8e80941Smrg <li>r600g/sb: implement r600 gpr index workaround. (v3.1)</li> 71b8e80941Smrg</ul> 72b8e80941Smrg 73b8e80941Smrg<p>Emil Velikov (2):</p> 74b8e80941Smrg<ul> 75b8e80941Smrg <li>docs: Add sha256 sums for the 10.4.1 release</li> 76b8e80941Smrg <li>Update version to 10.4.2</li> 77b8e80941Smrg</ul> 78b8e80941Smrg 79b8e80941Smrg<p>Ilia Mirkin (2):</p> 80b8e80941Smrg<ul> 81b8e80941Smrg <li>nv50,nvc0: set vertex id base to index_bias</li> 82b8e80941Smrg <li>nv50/ir: fix texture offsets in release builds</li> 83b8e80941Smrg</ul> 84b8e80941Smrg 85b8e80941Smrg<p>Kenneth Graunke (2):</p> 86b8e80941Smrg<ul> 87b8e80941Smrg <li>i965: Add missing BRW_NEW_*_PROG_DATA to texture/renderbuffer atoms.</li> 88b8e80941Smrg <li>i965: Fix start/base_vertex_location for >1 prims but !BRW_NEW_VERTICES.</li> 89b8e80941Smrg</ul> 90b8e80941Smrg 91b8e80941Smrg<p>Leonid Shatz (1):</p> 92b8e80941Smrg<ul> 93b8e80941Smrg <li>gallium/util: make sure cache line size is not zero</li> 94b8e80941Smrg</ul> 95b8e80941Smrg 96b8e80941Smrg<p>Marek Olšák (4):</p> 97b8e80941Smrg<ul> 98b8e80941Smrg <li>glsl_to_tgsi: fix a bug in copy propagation</li> 99b8e80941Smrg <li>vbo: ignore primitive restart if FixedIndex is enabled in DrawArrays</li> 100b8e80941Smrg <li>st/mesa: fix GL_PRIMITIVE_RESTART_FIXED_INDEX</li> 101b8e80941Smrg <li>radeonsi: fix VertexID for OpenGL</li> 102b8e80941Smrg</ul> 103b8e80941Smrg 104b8e80941Smrg<p>Michel Dänzer (1):</p> 105b8e80941Smrg<ul> 106b8e80941Smrg <li>radeonsi: Don't modify PA_SC_RASTER_CONFIG register value if rb_mask == 0</li> 107b8e80941Smrg</ul> 108b8e80941Smrg 109b8e80941Smrg<p>Roland Scheidegger (1):</p> 110b8e80941Smrg<ul> 111b8e80941Smrg <li>gallium/util: fix crash with daz detection on x86</li> 112b8e80941Smrg</ul> 113b8e80941Smrg 114b8e80941Smrg<p>Tiziano Bacocco (1):</p> 115b8e80941Smrg<ul> 116b8e80941Smrg <li>nv50,nvc0: implement half_pixel_center</li> 117b8e80941Smrg</ul> 118b8e80941Smrg 119b8e80941Smrg<p>Vadim Girlin (1):</p> 120b8e80941Smrg<ul> 121b8e80941Smrg <li>r600g/sb: fix issues with loops created for switch</li> 122b8e80941Smrg</ul> 123b8e80941Smrg 124b8e80941Smrg 125b8e80941Smrg</div> 126b8e80941Smrg</body> 127b8e80941Smrg</html> 128